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Committer:
Daniel van Vugt
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Date:
2013-01-09 10:45:16 UTC
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mto:
This revision was merged to the branch mainline in
revision
3552.
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Revision ID:
daniel.van.vugt@canonical.com-20130109104516-001ckd0pn1v68fik
Avoid leaking GLShaderCache::priv (LP: #1097664)
I have bumped the opengl ABI for completeness but it's probably not necessary
because:
(a) No code outside of the opengl plugin uses GLShaderCache; and
(b) Even if there was code using it, I'm not sure if the addition of a
non-virtual destructor would affect the binary object size.