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/*
* Copyright © 2005 Novell, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Novell, Inc. not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Novell, Inc. makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* NOVELL, INC. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL NOVELL, INC. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@novell.com>
*/
#include <core/window.h>
#include <core/pluginclasshandler.h>
#include <composite/composite.h>
#include "fade_options.h"
#include <opengl/opengl.h>
class FadeScreen :
public ScreenInterface,
public CompositeScreenInterface,
public PluginClassHandler<FadeScreen, CompScreen>,
public FadeOptions
{
public:
FadeScreen (CompScreen *s);
bool setOption (const CompString &,
CompOption::Value &);
bool bell (CompAction *,
CompAction::State state,
CompOption::Vector &);
void handleEvent (XEvent *);
void preparePaint (int);
int displayModals;
int fadeTime;
CompositeScreen *cScreen;
};
class FadeWindow :
public WindowInterface,
public GLWindowInterface,
public PluginClassHandler<FadeWindow, CompWindow>
{
public:
FadeWindow (CompWindow *w);
~FadeWindow ();
void windowNotify (CompWindowNotify);
void paintStep (unsigned int ,
int ,
int );
bool glPaint (const GLWindowPaintAttrib &,
const GLMatrix &,
const CompRegion &,
unsigned int );
void addDisplayModal ();
void removeDisplayModal ();
void dim (bool);
private:
FadeScreen *fScreen;
CompWindow *window;
CompositeWindow *cWindow;
GLWindow *gWindow;
GLushort opacity;
GLushort brightness;
GLushort saturation;
GLushort targetOpacity;
GLushort targetBrightness;
GLushort targetSaturation;
bool dModal;
int steps;
int fadeTime;
int opacityDiff;
int brightnessDiff;
int saturationDiff;
};
class FadePluginVTable :
public CompPlugin::VTableForScreenAndWindow<FadeScreen, FadeWindow>
{
public:
bool init ();
};
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