~mc-return/compiz/compiz.merge-src-header-files-cleanup

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/*
 * Copyright © 2005 Novell, Inc.
 *
 * Permission to use, copy, modify, distribute, and sell this software
 * and its documentation for any purpose is hereby granted without
 * fee, provided that the above copyright notice appear in all copies
 * and that both that copyright notice and this permission notice
 * appear in supporting documentation, and that the name of
 * Novell, Inc. not be used in advertising or publicity pertaining to
 * distribution of the software without specific, written prior permission.
 * Novell, Inc. makes no representations about the suitability of this
 * software for any purpose. It is provided "as is" without express or
 * implied warranty.
 *
 * NOVELL, INC. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
 * NO EVENT SHALL NOVELL, INC. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 * Author: David Reveman <davidr@novell.com>
 */

#include <core/window.h>
#include <core/pluginclasshandler.h>
#include <composite/composite.h>

#include "fade_options.h"

#include <opengl/opengl.h>

class FadeScreen :
    public ScreenInterface,
    public CompositeScreenInterface,
    public PluginClassHandler<FadeScreen, CompScreen>,
    public FadeOptions
{
    public:

	FadeScreen (CompScreen *s);

	bool setOption (const CompString  &,
			CompOption::Value &);

	bool bell (CompAction         *,
		   CompAction::State  state,
		   CompOption::Vector &);

	void handleEvent (XEvent *);

	void preparePaint (int);

	int             displayModals;
	int             fadeTime;

	CompositeScreen *cScreen;
};

class FadeWindow :
    public WindowInterface,
    public GLWindowInterface,
    public PluginClassHandler<FadeWindow, CompWindow>
{
    public:

	FadeWindow (CompWindow *w);
	~FadeWindow ();

	void windowNotify (CompWindowNotify);

	void paintStep (unsigned int  ,
			int           ,
			int            );

	bool glPaint (const GLWindowPaintAttrib &,
		      const GLMatrix            &,
		      const CompRegion          &,
		      unsigned int                );

	void addDisplayModal ();

	void removeDisplayModal ();

	void dim (bool);

    private:

	FadeScreen      *fScreen;
	CompWindow      *window;
	CompositeWindow *cWindow;
	GLWindow        *gWindow;

	GLushort        opacity;
	GLushort        brightness;
	GLushort        saturation;

	GLushort        targetOpacity;
	GLushort        targetBrightness;
	GLushort        targetSaturation;

	bool            dModal;

	int             steps;
	int             fadeTime;

	int             opacityDiff;
	int             brightnessDiff;
	int             saturationDiff;
};

class FadePluginVTable :
    public CompPlugin::VTableForScreenAndWindow<FadeScreen, FadeWindow>
{
    public:

	bool init ();
};