/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ #ifndef IOPENGLVERTEXDECLARATION_H #define IOPENGLVERTEXDECLARATION_H namespace nux { class IOpenGLResource; class IOpenGLVertexDeclaration: public IOpenGLResource { NUX_DECLARE_OBJECT_TYPE(IOpenGLVertexDeclaration, IOpenGLResource); public: virtual ~IOpenGLVertexDeclaration(); VERTEXELEMENT GetUsage(ATTRIB_USAGE_DECL usage); bool IsUsingMoreThanStreamZero(); int GetStride(int vertex_input_number); void SetVertexShaderAttributeLocation(int input_index, int shader_attribute_location); int GetVertexShaderAttributeLocation(int input_index); private: void SetVertexBuffer(int input_index, ObjectPtr vertex_buffer); ObjectPtr GetVertexBuffer(int input_index); IOpenGLVertexDeclaration(const VERTEXELEMENT *pVertexElements); int _stride[8]; //!< Stride for each stream int _valid_vertex_input[16]; // Vertex Input valid for this vertex declaration int shader_attribute_location_array[8]; std::vector > vertex_buffer_array; std::vector _declarations_array; friend class GpuDevice; friend class CachedMeshBuffer; }; } #endif // IOPENGLVERTEXDECLARATION_H