// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Jason Smith
*/
#ifndef ABSTRACTICONRENDERER_H
#define ABSTRACTICONRENDERER_H
#include
#include
#include "AbstractLauncherIcon.h"
namespace unity
{
namespace ui
{
enum PipRenderStyle
{
OUTSIDE_TILE,
OVER_TILE,
};
class RenderArg
{
public:
RenderArg()
: icon(0)
, x_rotation(0)
, y_rotation(0)
, z_rotation(0)
, alpha(1.0f)
, saturation(1.0f)
, backlight_intensity(0.0f)
, glow_intensity(0.0f)
, shimmer_progress(0.0f)
, progress(0.0f)
, progress_bias(-1.0f)
, running_arrow(false)
, running_colored(false)
, running_on_viewport(false)
, draw_edge_only(false)
, active_arrow(false)
, active_colored(false)
, skip(false)
, stick_thingy(false)
, keyboard_nav_hl(false)
, draw_shortcut(false)
, system_item(false)
, window_indicators(0)
, shortcut_label(0)
{
}
AbstractLauncherIcon* icon;
nux::Point3 render_center;
nux::Point3 logical_center;
float x_rotation;
float y_rotation;
float z_rotation;
float alpha;
float saturation;
float backlight_intensity;
float glow_intensity;
float shimmer_progress;
float progress;
float progress_bias;
bool running_arrow;
bool running_colored;
bool running_on_viewport;
bool draw_edge_only;
bool active_arrow;
bool active_colored;
bool skip;
bool stick_thingy;
bool keyboard_nav_hl;
bool draw_shortcut;
bool system_item;
int window_indicators;
char shortcut_label;
};
class AbstractIconRenderer
{
public:
typedef boost::shared_ptr Ptr;
virtual ~AbstractIconRenderer() {}
nux::Property pip_style;
// RenderArgs not const in case processor needs to modify positions to do a perspective correct.
virtual void PreprocessIcons(std::list& args, nux::Geometry const& target_window) = 0;
virtual void RenderIcon(nux::GraphicsEngine& GfxContext, RenderArg const& arg, nux::Geometry const& anchor_geo, nux::Geometry const& owner_geo) = 0;
virtual void SetTargetSize(int tile_size, int image_size, int spacing) = 0;
};
}
}
#endif // ABSTRACTICONRENDERER_H