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#ifndef ANIMATION_GRIDTRANSFORM_H
#define ANIMATION_GRIDTRANSFORM_H
#include "animation.h"
class GridTransformAnim :
public GridAnim,
virtual public TransformAnim
{
public:
GridTransformAnim (CompWindow *w,
WindowEvent curWindowEvent,
float duration,
const AnimEffect info,
const CompRect &icon);
void init ();
void updateTransform (GLMatrix &wTransform);
void updateBB (CompOutput &output);
bool updateBBUsed () { return true; }
protected:
bool mUsingTransform; ///< whether transform matrix is used (default: true)
};
#endif
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