~mmach/netext73/mesa-haswell

90 by mmach
2022-07-04 12:44:28
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/*
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 * Copyright (c) 2011-2013 Luc Verhaegen <libv@skynet.be>
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 * Copyright (c) 2017-2019 Lima Project
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sub license,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 *
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 */
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#include "util/format/u_format.h"
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#include "util/u_debug.h"
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#include "util/u_draw.h"
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#include "util/half_float.h"
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#include "util/u_helpers.h"
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#include "util/u_inlines.h"
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#include "util/u_pack_color.h"
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#include "util/u_split_draw.h"
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#include "util/u_upload_mgr.h"
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#include "util/u_prim.h"
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#include "util/u_vbuf.h"
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#include "util/hash_table.h"
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#include "lima_context.h"
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#include "lima_screen.h"
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#include "lima_resource.h"
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#include "lima_program.h"
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#include "lima_bo.h"
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#include "lima_job.h"
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#include "lima_texture.h"
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#include "lima_util.h"
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#include "lima_gpu.h"
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#include "pan_minmax_cache.h"
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#include <drm-uapi/lima_drm.h>
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static void
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lima_clip_scissor_to_viewport(struct lima_context *ctx)
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{
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   struct lima_context_framebuffer *fb = &ctx->framebuffer;
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   struct pipe_scissor_state *cscissor = &ctx->clipped_scissor;
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   int viewport_left, viewport_right, viewport_bottom, viewport_top;
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   if (ctx->rasterizer && ctx->rasterizer->base.scissor) {
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      struct pipe_scissor_state *scissor = &ctx->scissor;
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      cscissor->minx = scissor->minx;
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      cscissor->maxx = scissor->maxx;
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      cscissor->miny = scissor->miny;
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      cscissor->maxy = scissor->maxy;
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   } else {
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      cscissor->minx = 0;
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      cscissor->maxx = fb->base.width;
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      cscissor->miny = 0;
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      cscissor->maxy = fb->base.height;
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   }
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   viewport_left = MAX2(ctx->viewport.left, 0);
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   cscissor->minx = MAX2(cscissor->minx, viewport_left);
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   viewport_right = MIN2(MAX2(ctx->viewport.right, 0), fb->base.width);
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   cscissor->maxx = MIN2(cscissor->maxx, viewport_right);
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   if (cscissor->minx > cscissor->maxx)
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      cscissor->minx = cscissor->maxx;
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   viewport_bottom = MAX2(ctx->viewport.bottom, 0);
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   cscissor->miny = MAX2(cscissor->miny, viewport_bottom);
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   viewport_top = MIN2(MAX2(ctx->viewport.top, 0), fb->base.height);
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   cscissor->maxy = MIN2(cscissor->maxy, viewport_top);
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   if (cscissor->miny > cscissor->maxy)
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      cscissor->miny = cscissor->maxy;
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}
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static void
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lima_extend_viewport(struct lima_context *ctx, const struct pipe_draw_info *info)
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{
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   /* restore the original values */
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   ctx->ext_viewport.left = ctx->viewport.left;
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   ctx->ext_viewport.right = ctx->viewport.right;
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   ctx->ext_viewport.bottom = ctx->viewport.bottom;
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   ctx->ext_viewport.top = ctx->viewport.top;
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   if (info->mode != PIPE_PRIM_LINES)
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      return;
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   if (!ctx->rasterizer)
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      return;
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   float line_width = ctx->rasterizer->base.line_width;
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   if (line_width == 1.0f)
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      return;
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   ctx->ext_viewport.left = ctx->viewport.left - line_width / 2;
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   ctx->ext_viewport.right = ctx->viewport.right + line_width / 2;
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   ctx->ext_viewport.bottom = ctx->viewport.bottom - line_width / 2;
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   ctx->ext_viewport.top = ctx->viewport.top + line_width / 2;
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}
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static bool
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lima_is_scissor_zero(struct lima_context *ctx)
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{
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   struct pipe_scissor_state *cscissor = &ctx->clipped_scissor;
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   return cscissor->minx == cscissor->maxx || cscissor->miny == cscissor->maxy;
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}
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static void
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lima_update_job_wb(struct lima_context *ctx, unsigned buffers)
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{
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   struct lima_job *job = lima_job_get(ctx);
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   struct lima_context_framebuffer *fb = &ctx->framebuffer;
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   /* add to job when the buffer is dirty and resolve is clear (not added before) */
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   if (fb->base.nr_cbufs && (buffers & PIPE_CLEAR_COLOR0) &&
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       !(job->resolve & PIPE_CLEAR_COLOR0)) {
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      struct lima_resource *res = lima_resource(fb->base.cbufs[0]->texture);
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      lima_flush_job_accessing_bo(ctx, res->bo, true);
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      _mesa_hash_table_insert(ctx->write_jobs, &res->base, job);
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      lima_job_add_bo(job, LIMA_PIPE_PP, res->bo, LIMA_SUBMIT_BO_WRITE);
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   }
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   /* add to job when the buffer is dirty and resolve is clear (not added before) */
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   if (fb->base.zsbuf && (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
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       !(job->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
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      struct lima_resource *res = lima_resource(fb->base.zsbuf->texture);
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      lima_flush_job_accessing_bo(ctx, res->bo, true);
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      _mesa_hash_table_insert(ctx->write_jobs, &res->base, job);
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      lima_job_add_bo(job, LIMA_PIPE_PP, res->bo, LIMA_SUBMIT_BO_WRITE);
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   }
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   job->resolve |= buffers;
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}
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static void
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lima_clear(struct pipe_context *pctx, unsigned buffers, const struct pipe_scissor_state *scissor_state,
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           const union pipe_color_union *color, double depth, unsigned stencil)
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{
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   struct lima_context *ctx = lima_context(pctx);
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   struct lima_job *job = lima_job_get(ctx);
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   /* flush if this job already contains any draw, otherwise multi clear can be
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    * combined into a single job */
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   if (lima_job_has_draw_pending(job)) {
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      lima_do_job(job);
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      job = lima_job_get(ctx);
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   }
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   lima_update_job_wb(ctx, buffers);
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   /* no need to reload if cleared */
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   if (ctx->framebuffer.base.nr_cbufs && (buffers & PIPE_CLEAR_COLOR0)) {
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      struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]);
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      surf->reload &= ~PIPE_CLEAR_COLOR0;
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   }
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   struct lima_job_clear *clear = &job->clear;
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   clear->buffers = buffers;
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   if (buffers & PIPE_CLEAR_COLOR0) {
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      clear->color_8pc =
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         ((uint32_t)float_to_ubyte(color->f[3]) << 24) |
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         ((uint32_t)float_to_ubyte(color->f[2]) << 16) |
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         ((uint32_t)float_to_ubyte(color->f[1]) << 8) |
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         float_to_ubyte(color->f[0]);
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      clear->color_16pc =
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         ((uint64_t)float_to_ushort(color->f[3]) << 48) |
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         ((uint64_t)float_to_ushort(color->f[2]) << 32) |
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         ((uint64_t)float_to_ushort(color->f[1]) << 16) |
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         float_to_ushort(color->f[0]);
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   }
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   struct lima_surface *zsbuf = lima_surface(ctx->framebuffer.base.zsbuf);
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   if (buffers & PIPE_CLEAR_DEPTH) {
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      clear->depth = util_pack_z(PIPE_FORMAT_Z24X8_UNORM, depth);
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      if (zsbuf)
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         zsbuf->reload &= ~PIPE_CLEAR_DEPTH;
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   }
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   if (buffers & PIPE_CLEAR_STENCIL) {
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      clear->stencil = stencil;
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      if (zsbuf)
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         zsbuf->reload &= ~PIPE_CLEAR_STENCIL;
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   }
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   ctx->dirty |= LIMA_CONTEXT_DIRTY_CLEAR;
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   lima_damage_rect_union(&job->damage_rect,
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                          0, ctx->framebuffer.base.width,
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                          0, ctx->framebuffer.base.height);
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}
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enum lima_attrib_type {
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   LIMA_ATTRIB_FLOAT = 0x000,
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   LIMA_ATTRIB_I32   = 0x001,
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   LIMA_ATTRIB_U32   = 0x002,
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   LIMA_ATTRIB_FP16  = 0x003,
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   LIMA_ATTRIB_I16   = 0x004,
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   LIMA_ATTRIB_U16   = 0x005,
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   LIMA_ATTRIB_I8    = 0x006,
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   LIMA_ATTRIB_U8    = 0x007,
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   LIMA_ATTRIB_I8N   = 0x008,
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   LIMA_ATTRIB_U8N   = 0x009,
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   LIMA_ATTRIB_I16N  = 0x00A,
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   LIMA_ATTRIB_U16N  = 0x00B,
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   LIMA_ATTRIB_I32N  = 0x00D,
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   LIMA_ATTRIB_U32N  = 0x00E,
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   LIMA_ATTRIB_FIXED = 0x101
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};
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static enum lima_attrib_type
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lima_pipe_format_to_attrib_type(enum pipe_format format)
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{
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   const struct util_format_description *desc = util_format_description(format);
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   int i = util_format_get_first_non_void_channel(format);
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   const struct util_format_channel_description *c = desc->channel + i;
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   switch (c->type) {
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   case UTIL_FORMAT_TYPE_FLOAT:
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      if (c->size == 16)
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         return LIMA_ATTRIB_FP16;
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      else
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         return LIMA_ATTRIB_FLOAT;
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   case UTIL_FORMAT_TYPE_FIXED:
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      return LIMA_ATTRIB_FIXED;
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   case UTIL_FORMAT_TYPE_SIGNED:
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      if (c->size == 8) {
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         if (c->normalized)
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            return LIMA_ATTRIB_I8N;
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         else
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            return LIMA_ATTRIB_I8;
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      }
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      else if (c->size == 16) {
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         if (c->normalized)
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            return LIMA_ATTRIB_I16N;
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         else
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            return LIMA_ATTRIB_I16;
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      }
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      else if (c->size == 32) {
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         if (c->normalized)
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            return LIMA_ATTRIB_I32N;
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         else
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            return LIMA_ATTRIB_I32;
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      }
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      break;
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   case UTIL_FORMAT_TYPE_UNSIGNED:
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      if (c->size == 8) {
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         if (c->normalized)
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            return LIMA_ATTRIB_U8N;
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         else
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            return LIMA_ATTRIB_U8;
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      }
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      else if (c->size == 16) {
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         if (c->normalized)
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            return LIMA_ATTRIB_U16N;
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         else
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            return LIMA_ATTRIB_U16;
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      }
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      else if (c->size == 32) {
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         if (c->normalized)
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            return LIMA_ATTRIB_U32N;
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         else
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            return LIMA_ATTRIB_U32;
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      }
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      break;
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   }
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   return LIMA_ATTRIB_FLOAT;
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}
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static void
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lima_pack_vs_cmd(struct lima_context *ctx, const struct pipe_draw_info *info,
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                 const struct pipe_draw_start_count_bias *draw)
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{
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   struct lima_context_constant_buffer *ccb =
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      ctx->const_buffer + PIPE_SHADER_VERTEX;
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   struct lima_vs_compiled_shader *vs = ctx->vs;
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   struct lima_job *job = lima_job_get(ctx);
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   VS_CMD_BEGIN(&job->vs_cmd_array, 24);
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   if (!info->index_size) {
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      VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1();
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      VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2();
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   }
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   int uniform_size = MIN2(vs->state.uniform_size, ccb->size);
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   int size = uniform_size + vs->state.constant_size + 32;
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   VS_CMD_UNIFORMS_ADDRESS(
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      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform),
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      align(size, 16));
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   VS_CMD_SHADER_ADDRESS(ctx->vs->bo->va, ctx->vs->state.shader_size);
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   VS_CMD_SHADER_INFO(ctx->vs->state.prefetch, ctx->vs->state.shader_size);
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   int num_outputs = ctx->vs->state.num_outputs;
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   int num_attributes = ctx->vertex_elements->num_elements;
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   VS_CMD_VARYING_ATTRIBUTE_COUNT(num_outputs, MAX2(1, num_attributes));
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   VS_CMD_UNKNOWN1();
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   VS_CMD_ATTRIBUTES_ADDRESS(
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      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info),
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      MAX2(1, num_attributes));
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   VS_CMD_VARYINGS_ADDRESS(
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      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info),
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      num_outputs);
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   unsigned num = info->index_size ? (ctx->max_index - ctx->min_index + 1) : draw->count;
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   VS_CMD_DRAW(num, info->index_size);
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   VS_CMD_UNKNOWN2();
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   VS_CMD_ARRAYS_SEMAPHORE_END(info->index_size);
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   VS_CMD_END();
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}
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static void
337
lima_pack_plbu_cmd(struct lima_context *ctx, const struct pipe_draw_info *info,
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                   const struct pipe_draw_start_count_bias *draw)
339
{
340
   struct lima_vs_compiled_shader *vs = ctx->vs;
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   struct pipe_scissor_state *cscissor = &ctx->clipped_scissor;
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   struct lima_job *job = lima_job_get(ctx);
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   PLBU_CMD_BEGIN(&job->plbu_cmd_array, 32);
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   PLBU_CMD_VIEWPORT_LEFT(fui(ctx->ext_viewport.left));
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   PLBU_CMD_VIEWPORT_RIGHT(fui(ctx->ext_viewport.right));
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   PLBU_CMD_VIEWPORT_BOTTOM(fui(ctx->ext_viewport.bottom));
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   PLBU_CMD_VIEWPORT_TOP(fui(ctx->ext_viewport.top));
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   if (!info->index_size)
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      PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN();
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   int cf = ctx->rasterizer->base.cull_face;
354
   int ccw = ctx->rasterizer->base.front_ccw;
355
   uint32_t cull = 0;
356
   bool force_point_size = false;
357
358
   if (cf != PIPE_FACE_NONE) {
359
      if (cf & PIPE_FACE_FRONT)
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         cull |= ccw ? 0x00040000 : 0x00020000;
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      if (cf & PIPE_FACE_BACK)
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         cull |= ccw ? 0x00020000 : 0x00040000;
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   }
364
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   /* Specify point size with PLBU command if shader doesn't write */
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   if (info->mode == PIPE_PRIM_POINTS && ctx->vs->state.point_size_idx == -1)
367
      force_point_size = true;
368
369
   /* Specify line width with PLBU command for lines */
370
   if (info->mode > PIPE_PRIM_POINTS && info->mode < PIPE_PRIM_TRIANGLES)
371
      force_point_size = true;
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   PLBU_CMD_PRIMITIVE_SETUP(force_point_size, cull, info->index_size);
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375
   PLBU_CMD_RSW_VERTEX_ARRAY(
376
      lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw),
377
      ctx->gp_output->va);
378
379
   /* TODO
380
    * - we should set it only for the first draw that enabled the scissor and for
381
    *   latter draw only if scissor is dirty
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    */
383
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   assert(cscissor->minx < cscissor->maxx && cscissor->miny < cscissor->maxy);
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   PLBU_CMD_SCISSORS(cscissor->minx, cscissor->maxx, cscissor->miny, cscissor->maxy);
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   lima_damage_rect_union(&job->damage_rect, cscissor->minx, cscissor->maxx,
388
                          cscissor->miny, cscissor->maxy);
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390
   PLBU_CMD_UNKNOWN1();
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392
   PLBU_CMD_DEPTH_RANGE_NEAR(fui(ctx->viewport.near));
393
   PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx->viewport.far));
394
395
   if ((info->mode == PIPE_PRIM_POINTS && ctx->vs->state.point_size_idx == -1) ||
396
       ((info->mode >= PIPE_PRIM_LINES) && (info->mode < PIPE_PRIM_TRIANGLES)))
397
   {
398
      uint32_t v = info->mode == PIPE_PRIM_POINTS ?
399
         fui(ctx->rasterizer->base.point_size) : fui(ctx->rasterizer->base.line_width);
400
      PLBU_CMD_LOW_PRIM_SIZE(v);
401
   }
402
403
   if (info->index_size) {
404
      PLBU_CMD_INDEXED_DEST(ctx->gp_output->va);
405
      if (vs->state.point_size_idx != -1)
406
         PLBU_CMD_INDEXED_PT_SIZE(ctx->gp_output->va + ctx->gp_output_point_size_offt);
407
408
      PLBU_CMD_INDICES(ctx->index_res->bo->va + draw->start * info->index_size + ctx->index_offset);
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   }
410
   else {
411
      /* can this make the attribute info static? */
412
      PLBU_CMD_DRAW_ARRAYS(info->mode, draw->start, draw->count);
413
   }
414
415
   PLBU_CMD_ARRAYS_SEMAPHORE_END();
416
417
   if (info->index_size)
418
      PLBU_CMD_DRAW_ELEMENTS(info->mode, ctx->min_index, draw->count);
419
420
   PLBU_CMD_END();
421
}
422
423
static int
424
lima_blend_func(enum pipe_blend_func pipe)
425
{
426
   switch (pipe) {
427
   case PIPE_BLEND_ADD:
428
      return 2;
429
   case PIPE_BLEND_SUBTRACT:
430
      return 0;
431
   case PIPE_BLEND_REVERSE_SUBTRACT:
432
      return 1;
433
   case PIPE_BLEND_MIN:
434
      return 4;
435
   case PIPE_BLEND_MAX:
436
      return 5;
437
   }
438
   return -1;
439
}
440
441
static int
442
lima_blend_factor(enum pipe_blendfactor pipe)
443
{
444
   /* Bits 0-2 indicate the blendfactor type,
445
    * Bit 3 is set if blendfactor is inverted
446
    * Bit 4 is set if blendfactor has alpha */
447
   switch (pipe) {
448
   case PIPE_BLENDFACTOR_SRC_COLOR:
449
      return 0 << 4 | 0 << 3 | 0;
450
   case PIPE_BLENDFACTOR_SRC_ALPHA:
451
      return 1 << 4 | 0 << 3 | 0;
452
   case PIPE_BLENDFACTOR_INV_SRC_COLOR:
453
      return 0 << 4 | 1 << 3 | 0;
454
   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
455
      return 1 << 4 | 1 << 3 | 0;
456
457
   case PIPE_BLENDFACTOR_DST_COLOR:
458
      return 0 << 4 | 0 << 3 | 1;
459
   case PIPE_BLENDFACTOR_DST_ALPHA:
460
      return 1 << 4 | 0 << 3 | 1;
461
   case PIPE_BLENDFACTOR_INV_DST_COLOR:
462
      return 0 << 4 | 1 << 3 | 1;
463
   case PIPE_BLENDFACTOR_INV_DST_ALPHA:
464
      return 1 << 4 | 1 << 3 | 1;
465
466
   case PIPE_BLENDFACTOR_CONST_COLOR:
467
      return 0 << 4 | 0 << 3 | 2;
468
   case PIPE_BLENDFACTOR_CONST_ALPHA:
469
      return 1 << 4 | 0 << 3 | 2;
470
   case PIPE_BLENDFACTOR_INV_CONST_COLOR:
471
      return 0 << 4 | 1 << 3 | 2;
472
   case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
473
      return 1 << 4 | 1 << 3 | 2;
474
475
   case PIPE_BLENDFACTOR_ZERO:
476
      return 0 << 4 | 0 << 3 | 3;
477
   case PIPE_BLENDFACTOR_ONE:
478
      return 0 << 4 | 1 << 3 | 3;
479
480
   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
481
      return 0 << 4 | 0 << 3 | 4;
482
483
   case PIPE_BLENDFACTOR_SRC1_COLOR:
484
      return 0 << 4 | 0 << 3 | 5;
485
   case PIPE_BLENDFACTOR_SRC1_ALPHA:
486
      return 1 << 4 | 0 << 3 | 5;
487
   case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
488
      return 0 << 4 | 1 << 3 | 5;
489
   case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
490
      return 1 << 4 | 1 << 3 | 5;
491
   }
492
   return -1;
493
}
494
495
static int
496
lima_calculate_alpha_blend(enum pipe_blend_func rgb_func, enum pipe_blend_func alpha_func,
497
                           enum pipe_blendfactor rgb_src_factor, enum pipe_blendfactor rgb_dst_factor,
498
                           enum pipe_blendfactor alpha_src_factor, enum pipe_blendfactor alpha_dst_factor)
499
{
500
   /* PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE has to be changed to PIPE_BLENDFACTOR_ONE
501
    * if it is set for alpha_src or alpha_dst.
502
    */
503
   if (alpha_src_factor == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE)
504
      alpha_src_factor = PIPE_BLENDFACTOR_ONE;
505
506
   if (alpha_dst_factor == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE)
507
      alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
508
509
   /* MIN and MAX ops actually do OP(As * S + Ad * D, Ad), so
510
    * we need to set S to 1 and D to 0 to get correct result */
511
   if (alpha_func == PIPE_BLEND_MIN ||
512
       alpha_func == PIPE_BLEND_MAX) {
513
      alpha_src_factor = PIPE_BLENDFACTOR_ONE;
514
      alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
515
   }
516
517
   /* MIN and MAX ops actually do OP(Cs * S + Cd * D, Cd), so
518
    * we need to set S to 1 and D to 0 to get correct result */
519
   if (rgb_func == PIPE_BLEND_MIN ||
520
       rgb_func == PIPE_BLEND_MAX) {
521
      rgb_src_factor = PIPE_BLENDFACTOR_ONE;
522
      rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
523
   }
524
525
   return lima_blend_func(rgb_func) |
526
      (lima_blend_func(alpha_func) << 3) |
527
      (lima_blend_factor(rgb_src_factor) << 6) |
528
      (lima_blend_factor(rgb_dst_factor) << 11) |
529
      /* alpha_src and alpha_dst are 4 bit, so need to mask 5th bit */
530
      ((lima_blend_factor(alpha_src_factor) & 0xf) << 16) |
531
      ((lima_blend_factor(alpha_dst_factor) & 0xf) << 20) |
532
      0x0C000000; /* need to check if this is GLESv1 glAlphaFunc */
533
}
534
535
static int
536
lima_stencil_op(enum pipe_stencil_op pipe)
537
{
538
   switch (pipe) {
539
   case PIPE_STENCIL_OP_KEEP:
540
      return 0;
541
   case PIPE_STENCIL_OP_ZERO:
542
      return 2;
543
   case PIPE_STENCIL_OP_REPLACE:
544
      return 1;
545
   case PIPE_STENCIL_OP_INCR:
546
      return 6;
547
   case PIPE_STENCIL_OP_DECR:
548
      return 7;
549
   case PIPE_STENCIL_OP_INCR_WRAP:
550
      return 4;
551
   case PIPE_STENCIL_OP_DECR_WRAP:
552
      return 5;
553
   case PIPE_STENCIL_OP_INVERT:
554
      return 3;
555
   }
556
   return -1;
557
}
558
559
static unsigned
560
lima_calculate_depth_test(struct pipe_depth_stencil_alpha_state *depth,
561
                          struct pipe_rasterizer_state *rst)
562
{
563
   int offset_scale = 0, offset_units = 0;
564
   enum pipe_compare_func func = (depth->depth_enabled ? depth->depth_func : PIPE_FUNC_ALWAYS);
565
566
   offset_scale = CLAMP(rst->offset_scale * 4, -128, 127);
567
   if (offset_scale < 0)
568
      offset_scale += 0x100;
569
570
   offset_units = CLAMP(rst->offset_units * 2, -128, 127);
571
   if (offset_units < 0)
572
      offset_units += 0x100;
573
574
   return (depth->depth_enabled && depth->depth_writemask) |
575
      ((int)func << 1) |
576
      (offset_scale << 16) |
577
      (offset_units << 24);
578
}
579
580
static void
581
lima_pack_render_state(struct lima_context *ctx, const struct pipe_draw_info *info)
582
{
583
   struct lima_fs_compiled_shader *fs = ctx->fs;
584
   struct lima_render_state *render =
585
      lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_plb_rsw,
586
                          sizeof(*render));
587
   bool early_z = true;
588
   bool pixel_kill = true;
589
590
   /* do hw support RGBA independ blend?
591
    * PIPE_CAP_INDEP_BLEND_ENABLE
592
    *
593
    * how to handle the no cbuf only zbuf case?
594
    */
595
   struct pipe_rt_blend_state *rt = ctx->blend->base.rt;
596
   render->blend_color_bg = float_to_ubyte(ctx->blend_color.color[2]) |
597
      (float_to_ubyte(ctx->blend_color.color[1]) << 16);
598
   render->blend_color_ra = float_to_ubyte(ctx->blend_color.color[0]) |
599
      (float_to_ubyte(ctx->blend_color.color[3]) << 16);
600
601
   if (rt->blend_enable) {
602
      render->alpha_blend = lima_calculate_alpha_blend(rt->rgb_func, rt->alpha_func,
603
         rt->rgb_src_factor, rt->rgb_dst_factor,
604
         rt->alpha_src_factor, rt->alpha_dst_factor);
605
   }
606
   else {
607
      /*
608
       * Special handling for blending disabled.
609
       * Binary driver is generating the same alpha_value,
610
       * as when we would just enable blending, without changing/setting any blend equation/params.
611
       * Normaly in this case mesa would set all rt fields (func/factor) to zero.
612
       */
613
      render->alpha_blend = lima_calculate_alpha_blend(PIPE_BLEND_ADD, PIPE_BLEND_ADD,
614
         PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ZERO,
615
         PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ZERO);
616
   }
617
618
   render->alpha_blend |= (rt->colormask & PIPE_MASK_RGBA) << 28;
619
620
   struct pipe_rasterizer_state *rst = &ctx->rasterizer->base;
621
   render->depth_test = lima_calculate_depth_test(&ctx->zsa->base, rst);
622
623
   if (!rst->depth_clip_near || ctx->viewport.near == 0.0f)
624
      render->depth_test |= 0x10; /* don't clip depth near */
625
   if (!rst->depth_clip_far || ctx->viewport.far == 1.0f)
626
      render->depth_test |= 0x20; /* don't clip depth far */
627
628
   if (fs->state.frag_depth_reg != -1) {
629
      render->depth_test |= (fs->state.frag_depth_reg << 6);
630
      /* Shader writes depth */
631
      render->depth_test |= 0x801;
632
   }
633
634
   ushort far, near;
635
636
   near = float_to_ushort(ctx->viewport.near);
637
   far = float_to_ushort(ctx->viewport.far);
638
639
   /* overlap with plbu? any place can remove one? */
640
   render->depth_range = near | (far << 16);
641
642
   struct pipe_stencil_state *stencil = ctx->zsa->base.stencil;
643
   struct pipe_stencil_ref *ref = &ctx->stencil_ref;
644
645
   if (stencil[0].enabled) { /* stencil is enabled */
646
      render->stencil_front = stencil[0].func |
647
         (lima_stencil_op(stencil[0].fail_op) << 3) |
648
         (lima_stencil_op(stencil[0].zfail_op) << 6) |
649
         (lima_stencil_op(stencil[0].zpass_op) << 9) |
650
         (ref->ref_value[0] << 16) |
651
         (stencil[0].valuemask << 24);
652
      render->stencil_back = render->stencil_front;
653
      render->stencil_test = (stencil[0].writemask & 0xff) | (stencil[0].writemask & 0xff) << 8;
654
      if (stencil[1].enabled) { /* two-side is enabled */
655
         render->stencil_back = stencil[1].func |
656
            (lima_stencil_op(stencil[1].fail_op) << 3) |
657
            (lima_stencil_op(stencil[1].zfail_op) << 6) |
658
            (lima_stencil_op(stencil[1].zpass_op) << 9) |
659
            (ref->ref_value[1] << 16) |
660
            (stencil[1].valuemask << 24);
661
         render->stencil_test = (stencil[0].writemask & 0xff) | (stencil[1].writemask & 0xff) << 8;
662
      }
663
      /* TODO: Find out, what (render->stecil_test & 0xff000000) is */
664
   }
665
   else {
666
      /* Default values, when stencil is disabled:
667
       * stencil[0|1].valuemask = 0xff
668
       * stencil[0|1].func = PIPE_FUNC_ALWAYS
669
       * stencil[0|1].writemask = 0xff
670
       */
671
      render->stencil_front = 0xff000007;
672
      render->stencil_back = 0xff000007;
673
      render->stencil_test = 0x0000ffff;
674
   }
675
676
   /* need more investigation */
677
   if (info->mode == PIPE_PRIM_POINTS)
91 by mmach
2022-09-22 21:17:09
678
      render->multi_sample = 0x00000000;
90 by mmach
2022-07-04 12:44:28
679
   else if (info->mode < PIPE_PRIM_TRIANGLES)
91 by mmach
2022-09-22 21:17:09
680
      render->multi_sample = 0x00000400;
90 by mmach
2022-07-04 12:44:28
681
   else
91 by mmach
2022-09-22 21:17:09
682
      render->multi_sample = 0x00000800;
90 by mmach
2022-07-04 12:44:28
683
   if (ctx->framebuffer.base.samples)
684
      render->multi_sample |= 0x68;
91 by mmach
2022-09-22 21:17:09
685
   if (ctx->blend->base.alpha_to_coverage)
686
      render->multi_sample |= (1 << 7);
687
   if (ctx->blend->base.alpha_to_one)
688
      render->multi_sample |= (1 << 8);
689
   render->multi_sample |= (ctx->sample_mask << 12);
90 by mmach
2022-07-04 12:44:28
690
691
   /* Set gl_FragColor register, need to specify it 4 times */
692
   render->multi_sample |= (fs->state.frag_color0_reg << 28) |
693
                           (fs->state.frag_color0_reg << 24) |
694
                           (fs->state.frag_color0_reg << 20) |
695
                           (fs->state.frag_color0_reg << 16);
696
697
   /* alpha test */
698
   if (ctx->zsa->base.alpha_enabled) {
699
      render->multi_sample |= ctx->zsa->base.alpha_func;
700
      render->stencil_test |= float_to_ubyte(ctx->zsa->base.alpha_ref_value) << 16;
701
   } else {
702
      /* func = PIPE_FUNC_ALWAYS */
703
      render->multi_sample |= 0x7;
704
   }
705
706
   render->shader_address =
707
      ctx->fs->bo->va | (((uint32_t *)ctx->fs->bo->map)[0] & 0x1F);
708
709
   /* seems not needed */
710
   render->uniforms_address = 0x00000000;
711
712
   render->textures_address = 0x00000000;
713
714
   render->aux0 = (ctx->vs->state.varying_stride >> 3);
715
   render->aux1 = 0x00000000;
716
   if (ctx->rasterizer->base.front_ccw)
717
      render->aux1 = 0x00001000;
718
719
   if (ctx->blend->base.dither)
720
      render->aux1 |= 0x00002000;
721
722
   if (fs->state.uses_discard ||
723
       ctx->zsa->base.alpha_enabled ||
91 by mmach
2022-09-22 21:17:09
724
       fs->state.frag_depth_reg != -1 ||
725
       ctx->blend->base.alpha_to_coverage) {
90 by mmach
2022-07-04 12:44:28
726
      early_z = false;
727
      pixel_kill = false;
728
   }
729
730
   if (rt->blend_enable)
731
      pixel_kill = false;
732
733
   if ((rt->colormask & PIPE_MASK_RGBA) != PIPE_MASK_RGBA)
734
      pixel_kill = false;
735
736
   if (early_z)
737
      render->aux0 |= 0x300;
738
739
   if (pixel_kill)
740
      render->aux0 |= 0x1000;
741
742
   if (ctx->tex_stateobj.num_samplers) {
743
      render->textures_address =
744
         lima_ctx_buff_va(ctx, lima_ctx_buff_pp_tex_desc);
745
      render->aux0 |= ctx->tex_stateobj.num_samplers << 14;
746
      render->aux0 |= 0x20;
747
   }
748
749
   if (ctx->const_buffer[PIPE_SHADER_FRAGMENT].buffer) {
750
      render->uniforms_address =
751
         lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array);
752
      uint32_t size = ctx->buffer_state[lima_ctx_buff_pp_uniform].size;
753
      uint32_t bits = 0;
754
      if (size >= 8) {
755
         bits = util_last_bit(size >> 3) - 1;
756
         bits += size & u_bit_consecutive(0, bits + 3) ? 1 : 0;
757
      }
758
      render->uniforms_address |= bits > 0xf ? 0xf : bits;
759
760
      render->aux0 |= 0x80;
761
      render->aux1 |= 0x10000;
762
   }
763
764
   /* Set secondary output color */
765
   if (fs->state.frag_color1_reg != -1)
766
      render->aux0 |= (fs->state.frag_color1_reg << 28);
767
768
   if (ctx->vs->state.num_varyings) {
769
      render->varying_types = 0x00000000;
770
      render->varyings_address = ctx->gp_output->va +
771
                                 ctx->gp_output_varyings_offt;
772
      for (int i = 0, index = 0; i < ctx->vs->state.num_outputs; i++) {
773
         int val;
774
775
         if (i == ctx->vs->state.gl_pos_idx ||
776
             i == ctx->vs->state.point_size_idx)
777
            continue;
778
779
         struct lima_varying_info *v = ctx->vs->state.varying + i;
780
         if (v->component_size == 4)
781
            val = v->components > 2 ? 0 : 1;
782
         else
783
            val = v->components > 2 ? 2 : 3;
784
785
         if (index < 10)
786
            render->varying_types |= val << (3 * index);
787
         else if (index == 10) {
788
            render->varying_types |= val << 30;
789
            render->varyings_address |= val >> 2;
790
         }
791
         else if (index == 11)
792
            render->varyings_address |= val << 1;
793
794
         index++;
795
      }
796
   }
797
   else {
798
      render->varying_types = 0x00000000;
799
      render->varyings_address = 0x00000000;
800
   }
801
802
   struct lima_job *job = lima_job_get(ctx);
803
804
   lima_dump_command_stream_print(
805
      job->dump, render, sizeof(*render),
806
      false, "add render state at va %x\n",
807
      lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw));
808
809
   lima_dump_rsw_command_stream_print(
810
      job->dump, render, sizeof(*render),
811
      lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw));
812
}
813
814
static void
815
lima_update_gp_attribute_info(struct lima_context *ctx, const struct pipe_draw_info *info,
816
                              const struct pipe_draw_start_count_bias *draw)
817
{
818
   struct lima_job *job = lima_job_get(ctx);
819
   struct lima_vertex_element_state *ve = ctx->vertex_elements;
820
   struct lima_context_vertex_buffer *vb = &ctx->vertex_buffers;
821
822
   uint32_t *attribute =
823
      lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_attribute_info,
824
                          MAX2(1, ve->num_elements) * 8);
825
826
   int n = 0;
827
   for (int i = 0; i < ve->num_elements; i++) {
828
      struct pipe_vertex_element *pve = ve->pipe + i;
829
830
      assert(pve->vertex_buffer_index < vb->count);
831
      assert(vb->enabled_mask & (1 << pve->vertex_buffer_index));
832
833
      struct pipe_vertex_buffer *pvb = vb->vb + pve->vertex_buffer_index;
834
      struct lima_resource *res = lima_resource(pvb->buffer.resource);
835
836
      lima_job_add_bo(job, LIMA_PIPE_GP, res->bo, LIMA_SUBMIT_BO_READ);
837
838
      unsigned start = info->index_size ? (ctx->min_index + draw->index_bias) : draw->start;
839
      attribute[n++] = res->bo->va + pvb->buffer_offset + pve->src_offset
840
         + start * pvb->stride;
841
      attribute[n++] = (pvb->stride << 11) |
842
         (lima_pipe_format_to_attrib_type(pve->src_format) << 2) |
843
         (util_format_get_nr_components(pve->src_format) - 1);
844
   }
845
846
   lima_dump_command_stream_print(
847
      job->dump, attribute, n * 4, false, "update attribute info at va %x\n",
848
      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info));
849
}
850
851
static void
852
lima_update_gp_uniform(struct lima_context *ctx)
853
{
854
   struct lima_context_constant_buffer *ccb =
855
      ctx->const_buffer + PIPE_SHADER_VERTEX;
856
   struct lima_vs_compiled_shader *vs = ctx->vs;
857
   int uniform_size = MIN2(vs->state.uniform_size, ccb->size);
858
859
   int size = uniform_size + vs->state.constant_size + 32;
860
   void *vs_const_buff =
861
      lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_uniform, size);
862
863
   if (ccb->buffer)
864
      memcpy(vs_const_buff, ccb->buffer, uniform_size);
865
866
   memcpy(vs_const_buff + uniform_size,
867
          ctx->viewport.transform.scale,
868
          sizeof(ctx->viewport.transform.scale));
869
   memcpy(vs_const_buff + uniform_size + 16,
870
          ctx->viewport.transform.translate,
871
          sizeof(ctx->viewport.transform.translate));
872
873
   if (vs->constant)
874
      memcpy(vs_const_buff + uniform_size + 32,
875
             vs->constant, vs->state.constant_size);
876
877
   struct lima_job *job = lima_job_get(ctx);
878
879
   if (lima_debug & LIMA_DEBUG_GP) {
880
      float *vs_const_buff_f = vs_const_buff;
881
      printf("gp uniforms:\n");
882
      for (int i = 0; i < (size / sizeof(float)); i++) {
883
         if ((i % 4) == 0)
884
            printf("%4d:", i / 4);
885
         printf(" %8.4f", vs_const_buff_f[i]);
886
         if ((i % 4) == 3)
887
            printf("\n");
888
      }
889
      printf("\n");
890
   }
891
892
   lima_dump_command_stream_print(
893
      job->dump, vs_const_buff, size, true,
894
      "update gp uniform at va %x\n",
895
      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform));
896
}
897
898
static void
899
lima_update_pp_uniform(struct lima_context *ctx)
900
{
901
   const float *const_buff = ctx->const_buffer[PIPE_SHADER_FRAGMENT].buffer;
902
   size_t const_buff_size = ctx->const_buffer[PIPE_SHADER_FRAGMENT].size / sizeof(float);
903
904
   if (!const_buff)
905
      return;
906
907
   uint16_t *fp16_const_buff =
908
      lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform,
909
                          const_buff_size * sizeof(uint16_t));
910
911
   uint32_t *array =
912
      lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform_array, 4);
913
914
   for (int i = 0; i < const_buff_size; i++)
915
       fp16_const_buff[i] = _mesa_float_to_half(const_buff[i]);
916
917
   *array = lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform);
918
919
   struct lima_job *job = lima_job_get(ctx);
920
921
   lima_dump_command_stream_print(
922
      job->dump, fp16_const_buff, const_buff_size * 2,
923
      false, "add pp uniform data at va %x\n",
924
      lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform));
925
   lima_dump_command_stream_print(
926
      job->dump, array, 4, false, "add pp uniform info at va %x\n",
927
      lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array));
928
}
929
930
static void
931
lima_update_varying(struct lima_context *ctx, const struct pipe_draw_info *info,
932
                    const struct pipe_draw_start_count_bias *draw)
933
{
934
   struct lima_job *job = lima_job_get(ctx);
935
   struct lima_screen *screen = lima_screen(ctx->base.screen);
936
   struct lima_vs_compiled_shader *vs = ctx->vs;
937
   uint32_t gp_output_size;
938
   unsigned num = info->index_size ? (ctx->max_index - ctx->min_index + 1) : draw->count;
939
940
   uint32_t *varying =
941
      lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_varying_info,
942
                          vs->state.num_outputs * 8);
943
   int n = 0;
944
945
   int offset = 0;
946
947
   for (int i = 0; i < vs->state.num_outputs; i++) {
948
      struct lima_varying_info *v = vs->state.varying + i;
949
950
      if (i == vs->state.gl_pos_idx ||
951
          i == vs->state.point_size_idx)
952
         continue;
953
954
      int size = v->component_size * 4;
955
956
      /* does component_size == 2 need to be 16 aligned? */
957
      if (v->component_size == 4)
958
         offset = align(offset, 16);
959
960
      v->offset = offset;
961
      offset += size;
962
   }
963
964
   vs->state.varying_stride = align(offset, 16);
965
966
   /* gl_Position is always present, allocate space for it */
967
   gp_output_size = align(4 * 4 * num, 0x40);
968
969
   /* Allocate space for varyings if there're any */
970
   if (vs->state.num_varyings) {
971
      ctx->gp_output_varyings_offt = gp_output_size;
972
      gp_output_size += align(vs->state.varying_stride * num, 0x40);
973
   }
974
975
   /* Allocate space for gl_PointSize if it's there */
976
   if (vs->state.point_size_idx != -1) {
977
      ctx->gp_output_point_size_offt = gp_output_size;
978
      gp_output_size += 4 * num;
979
   }
980
981
   /* gp_output can be too large for the suballocator, so create a
982
    * separate bo for it. The bo cache should prevent performance hit.
983
    */
984
   ctx->gp_output = lima_bo_create(screen, gp_output_size, 0);
985
   assert(ctx->gp_output);
986
   lima_job_add_bo(job, LIMA_PIPE_GP, ctx->gp_output, LIMA_SUBMIT_BO_WRITE);
987
   lima_job_add_bo(job, LIMA_PIPE_PP, ctx->gp_output, LIMA_SUBMIT_BO_READ);
988
989
   for (int i = 0; i < vs->state.num_outputs; i++) {
990
      struct lima_varying_info *v = vs->state.varying + i;
991
992
      if (i == vs->state.gl_pos_idx) {
993
         /* gl_Position */
994
         varying[n++] = ctx->gp_output->va;
995
         varying[n++] = 0x8020;
996
      } else if (i == vs->state.point_size_idx) {
997
         /* gl_PointSize */
998
         varying[n++] = ctx->gp_output->va + ctx->gp_output_point_size_offt;
999
         varying[n++] = 0x2021;
1000
      } else {
1001
         /* Varying */
1002
         varying[n++] = ctx->gp_output->va + ctx->gp_output_varyings_offt +
1003
                        v->offset;
1004
         varying[n++] = (vs->state.varying_stride << 11) | (v->components - 1) |
1005
            (v->component_size == 2 ? 0x0C : 0);
1006
      }
1007
   }
1008
1009
   lima_dump_command_stream_print(
1010
      job->dump, varying, n * 4, false, "update varying info at va %x\n",
1011
      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info));
1012
}
1013
1014
static void
1015
lima_draw_vbo_update(struct pipe_context *pctx,
1016
                     const struct pipe_draw_info *info,
1017
                     const struct pipe_draw_start_count_bias *draw)
1018
{
1019
   struct lima_context *ctx = lima_context(pctx);
1020
   struct lima_context_framebuffer *fb = &ctx->framebuffer;
1021
   unsigned buffers = 0;
1022
1023
   if (fb->base.zsbuf) {
1024
      if (ctx->zsa->base.depth_enabled)
1025
         buffers |= PIPE_CLEAR_DEPTH;
1026
      if (ctx->zsa->base.stencil[0].enabled ||
1027
          ctx->zsa->base.stencil[1].enabled)
1028
         buffers |= PIPE_CLEAR_STENCIL;
1029
   }
1030
1031
   if (fb->base.nr_cbufs)
1032
      buffers |= PIPE_CLEAR_COLOR0;
1033
1034
   lima_update_job_wb(ctx, buffers);
1035
1036
   lima_update_gp_attribute_info(ctx, info, draw);
1037
1038
   if ((ctx->dirty & LIMA_CONTEXT_DIRTY_CONST_BUFF &&
1039
        ctx->const_buffer[PIPE_SHADER_VERTEX].dirty) ||
1040
       ctx->dirty & LIMA_CONTEXT_DIRTY_VIEWPORT ||
1041
       ctx->dirty & LIMA_CONTEXT_DIRTY_COMPILED_VS) {
1042
      lima_update_gp_uniform(ctx);
1043
      ctx->const_buffer[PIPE_SHADER_VERTEX].dirty = false;
1044
   }
1045
1046
   lima_update_varying(ctx, info, draw);
1047
1048
   lima_pack_vs_cmd(ctx, info, draw);
1049
1050
   if (ctx->dirty & LIMA_CONTEXT_DIRTY_CONST_BUFF &&
1051
       ctx->const_buffer[PIPE_SHADER_FRAGMENT].dirty) {
1052
      lima_update_pp_uniform(ctx);
1053
      ctx->const_buffer[PIPE_SHADER_FRAGMENT].dirty = false;
1054
   }
1055
1056
   lima_update_textures(ctx);
1057
1058
   lima_pack_render_state(ctx, info);
1059
   lima_pack_plbu_cmd(ctx, info, draw);
1060
1061
   if (ctx->gp_output) {
1062
      lima_bo_unreference(ctx->gp_output); /* held by job */
1063
      ctx->gp_output = NULL;
1064
   }
1065
1066
   ctx->dirty = 0;
1067
}
1068
1069
static void
1070
lima_draw_vbo_indexed(struct pipe_context *pctx,
1071
                      const struct pipe_draw_info *info,
1072
                      const struct pipe_draw_start_count_bias *draw)
1073
{
1074
   struct lima_context *ctx = lima_context(pctx);
1075
   struct lima_job *job = lima_job_get(ctx);
1076
   struct pipe_resource *indexbuf = NULL;
1077
   bool needs_indices = true;
1078
1079
   /* Mali Utgard GPU always need min/max index info for index draw,
1080
    * compute it if upper layer does not do for us */
1081
   if (info->index_bounds_valid) {
1082
      ctx->min_index = info->min_index;
1083
      ctx->max_index = info->max_index;
1084
      needs_indices = false;
1085
   }
1086
1087
   if (info->has_user_indices) {
1088
      util_upload_index_buffer(&ctx->base, info, draw, &indexbuf, &ctx->index_offset, 0x40);
1089
      ctx->index_res = lima_resource(indexbuf);
1090
   }
1091
   else {
1092
      ctx->index_res = lima_resource(info->index.resource);
1093
      ctx->index_offset = 0;
1094
      needs_indices = !panfrost_minmax_cache_get(ctx->index_res->index_cache, draw->start,
1095
                                                 draw->count, &ctx->min_index, &ctx->max_index);
1096
   }
1097
1098
   if (needs_indices) {
1099
      u_vbuf_get_minmax_index(pctx, info, draw, &ctx->min_index, &ctx->max_index);
1100
      if (!info->has_user_indices)
1101
         panfrost_minmax_cache_add(ctx->index_res->index_cache, draw->start, draw->count,
1102
                                   ctx->min_index, ctx->max_index);
1103
   }
1104
1105
   lima_job_add_bo(job, LIMA_PIPE_GP, ctx->index_res->bo, LIMA_SUBMIT_BO_READ);
1106
   lima_job_add_bo(job, LIMA_PIPE_PP, ctx->index_res->bo, LIMA_SUBMIT_BO_READ);
1107
   lima_draw_vbo_update(pctx, info, draw);
1108
1109
   if (indexbuf)
1110
      pipe_resource_reference(&indexbuf, NULL);
1111
}
1112
1113
static void
1114
lima_draw_vbo_count(struct pipe_context *pctx,
1115
                    const struct pipe_draw_info *info,
1116
                    const struct pipe_draw_start_count_bias *draw)
1117
{
1118
   static const uint32_t max_verts = 65535;
1119
1120
   struct pipe_draw_start_count_bias local_draw = *draw;
1121
   unsigned start = draw->start;
1122
   unsigned count = draw->count;
1123
1124
   while (count) {
1125
      unsigned this_count = count;
1126
      unsigned step;
1127
1128
      u_split_draw(info, max_verts, &this_count, &step);
1129
1130
      local_draw.start = start;
1131
      local_draw.count = this_count;
1132
1133
      lima_draw_vbo_update(pctx, info, &local_draw);
1134
1135
      count -= step;
1136
      start += step;
1137
   }
1138
}
1139
1140
static void
1141
lima_draw_vbo(struct pipe_context *pctx,
1142
              const struct pipe_draw_info *info,
1143
              unsigned drawid_offset,
1144
              const struct pipe_draw_indirect_info *indirect,
1145
              const struct pipe_draw_start_count_bias *draws,
1146
              unsigned num_draws)
1147
{
1148
   if (num_draws > 1) {
1149
      util_draw_multi(pctx, info, drawid_offset, indirect, draws, num_draws);
1150
      return;
1151
   }
1152
1153
   /* check if draw mode and vertex/index count match,
1154
    * otherwise gp will hang */
1155
   if (!u_trim_pipe_prim(info->mode, (unsigned*)&draws[0].count)) {
1156
      debug_printf("draw mode and vertex/index count mismatch\n");
1157
      return;
1158
   }
1159
1160
   struct lima_context *ctx = lima_context(pctx);
1161
1162
   if (!ctx->uncomp_fs || !ctx->uncomp_vs) {
1163
      debug_warn_once("no shader, skip draw\n");
1164
      return;
1165
   }
1166
1167
   lima_clip_scissor_to_viewport(ctx);
1168
   if (lima_is_scissor_zero(ctx))
1169
      return;
1170
1171
   /* extend the viewport in case of line draws with a line_width > 1.0f,
1172
    * otherwise use the original values */
1173
   lima_extend_viewport(ctx, info);
1174
1175
   if (!lima_update_fs_state(ctx) || !lima_update_vs_state(ctx))
1176
      return;
1177
1178
   struct lima_job *job = lima_job_get(ctx);
1179
   job->pp_max_stack_size = MAX2(job->pp_max_stack_size, ctx->fs->state.stack_size);
1180
1181
   lima_dump_command_stream_print(
1182
      job->dump, ctx->vs->bo->map, ctx->vs->state.shader_size, false,
1183
      "add vs at va %x\n", ctx->vs->bo->va);
1184
   lima_dump_shader(job->dump, ctx->vs->bo->map, ctx->vs->state.shader_size, false);
1185
1186
   lima_dump_command_stream_print(
1187
      job->dump, ctx->fs->bo->map, ctx->fs->state.shader_size, false,
1188
      "add fs at va %x\n", ctx->fs->bo->va);
1189
   lima_dump_shader(job->dump, ctx->fs->bo->map, ctx->fs->state.shader_size, true);
1190
1191
   lima_job_add_bo(job, LIMA_PIPE_GP, ctx->vs->bo, LIMA_SUBMIT_BO_READ);
1192
   lima_job_add_bo(job, LIMA_PIPE_PP, ctx->fs->bo, LIMA_SUBMIT_BO_READ);
1193
1194
   if (info->index_size)
1195
      lima_draw_vbo_indexed(pctx, info, &draws[0]);
1196
   else
1197
      lima_draw_vbo_count(pctx, info, &draws[0]);
1198
1199
   job->draws++;
1200
   /* Flush job if we hit the limit of draws per job otherwise we may
1201
    * hit tile heap size limit */
1202
   if (job->draws > MAX_DRAWS_PER_JOB) {
1203
      unsigned resolve = job->resolve;
1204
      lima_do_job(job);
1205
      /* Subsequent job will need to resolve the same buffers */
1206
      lima_update_job_wb(ctx, resolve);
1207
   }
1208
}
1209
1210
void
1211
lima_draw_init(struct lima_context *ctx)
1212
{
1213
   ctx->base.clear = lima_clear;
1214
   ctx->base.draw_vbo = lima_draw_vbo;
1215
}