~mmach/netext73/wxwidgets3.0

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
///////////////////////////////////////////////////////////////////////////////
// Name:        wx/bitmap.h
// Purpose:     wxBitmap class interface
// Author:      Vaclav Slavik
// Modified by:
// Created:     22.04.01
// Copyright:   (c) wxWidgets team
// Licence:     wxWindows licence
///////////////////////////////////////////////////////////////////////////////

#ifndef _WX_BITMAP_H_BASE_
#define _WX_BITMAP_H_BASE_

// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------

#include "wx/string.h"
#include "wx/gdicmn.h"  // for wxBitmapType
#include "wx/colour.h"
#include "wx/image.h"

class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
class WXDLLIMPEXP_FWD_CORE wxIcon;
class WXDLLIMPEXP_FWD_CORE wxMask;
class WXDLLIMPEXP_FWD_CORE wxPalette;
class WXDLLIMPEXP_FWD_CORE wxDC;

// ----------------------------------------------------------------------------
// wxVariant support
// ----------------------------------------------------------------------------

#if wxUSE_VARIANT
#include "wx/variant.h"
DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLIMPEXP_CORE)
#endif

// ----------------------------------------------------------------------------
// wxMask represents the transparent area of the bitmap
// ----------------------------------------------------------------------------

// TODO: all implementation of wxMask, except the generic one,
//       do not derive from wxMaskBase,,, they should
class WXDLLIMPEXP_CORE wxMaskBase : public wxObject
{
public:
    // create the mask from bitmap pixels of the given colour
    bool Create(const wxBitmap& bitmap, const wxColour& colour);

#if wxUSE_PALETTE
    // create the mask from bitmap pixels with the given palette index
    bool Create(const wxBitmap& bitmap, int paletteIndex);
#endif // wxUSE_PALETTE

    // create the mask from the given mono bitmap
    bool Create(const wxBitmap& bitmap);

protected:
    // this function is called from Create() to free the existing mask data
    virtual void FreeData() = 0;

    // these functions must be overridden to implement the corresponding public
    // Create() methods, they shouldn't call FreeData() as it's already called
    // by the public wrappers
    virtual bool InitFromColour(const wxBitmap& bitmap,
                                const wxColour& colour) = 0;
    virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
};

#if defined(__WXDFB__) || \
    defined(__WXMAC__) || \
    defined(__WXGTK__) || \
    defined(__WXCOCOA__) || \
    defined(__WXMOTIF__) || \
    defined(__WXX11__)
    #define wxUSE_BITMAP_BASE 1
#else
    #define wxUSE_BITMAP_BASE 0
#endif

// a more readable way to tell
#define wxBITMAP_SCREEN_DEPTH       (-1)


// ----------------------------------------------------------------------------
// wxBitmapHelpers: container for various bitmap methods common to all ports.
// ----------------------------------------------------------------------------

// Unfortunately, currently wxBitmap does not inherit from wxBitmapBase on all
// platforms and this is not easy to fix. So we extract at least some common
// methods into this class from which both wxBitmapBase (and hence wxBitmap on
// all platforms where it does inherit from it) and wxBitmap in wxMSW and other
// exceptional ports (only wxPM and old wxCocoa) inherit.
class WXDLLIMPEXP_CORE wxBitmapHelpers
{
public:
    // Create a new wxBitmap from the PNG data in the given buffer.
    static wxBitmap NewFromPNGData(const void* data, size_t size);

#ifdef __VISUALC6__
    // Work around compiler bug with incorrect wxBitmap size, see #18453.
    char wxDummyVC6Fix;
#endif // __VISUALC6__
};


// All ports except wxMSW and wxOS2 use wxBitmapHandler and wxBitmapBase as
// base class for wxBitmapHandler; wxMSW and wxOS2 use wxGDIImageHandler as
// base class since it allows some code reuse there.
#if wxUSE_BITMAP_BASE

// ----------------------------------------------------------------------------
// wxBitmapHandler: class which knows how to create/load/save bitmaps in
// different formats
// ----------------------------------------------------------------------------

class WXDLLIMPEXP_CORE wxBitmapHandler : public wxObject
{
public:
    wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
    virtual ~wxBitmapHandler() { }

    // NOTE: the following functions should be pure virtuals, but they aren't
    //       because otherwise almost all ports would have to implement
    //       them as "return false"...

    virtual bool Create(wxBitmap *WXUNUSED(bitmap), const void* WXUNUSED(data),
                         wxBitmapType WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height),
                         int WXUNUSED(depth) = 1)
        { return false; }

    virtual bool LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
                           wxBitmapType WXUNUSED(type), int WXUNUSED(desiredWidth),
                           int WXUNUSED(desiredHeight))
        { return false; }

    virtual bool SaveFile(const wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
                           wxBitmapType WXUNUSED(type), const wxPalette *WXUNUSED(palette) = NULL) const
        { return false; }

    void SetName(const wxString& name)      { m_name = name; }
    void SetExtension(const wxString& ext)  { m_extension = ext; }
    void SetType(wxBitmapType type)         { m_type = type; }
    const wxString& GetName() const         { return m_name; }
    const wxString& GetExtension() const    { return m_extension; }
    wxBitmapType GetType() const            { return m_type; }

private:
    wxString      m_name;
    wxString      m_extension;
    wxBitmapType  m_type;

    DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
};

// ----------------------------------------------------------------------------
// wxBitmap: class which represents platform-dependent bitmap (unlike wxImage)
// ----------------------------------------------------------------------------

class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject,
                                      public wxBitmapHelpers
{
public:
    /*
    Derived class must implement these:

    wxBitmap();
    wxBitmap(const wxBitmap& bmp);
    wxBitmap(const char bits[], int width, int height, int depth = 1);
    wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
    wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH);
    wxBitmap(const char* const* bits);
    wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
    wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH);

    static void InitStandardHandlers();
    */

    virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
    virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
    virtual bool CreateScaled(int w, int h, int d, double logicalScale)
        { return Create(w*logicalScale,h*logicalScale,d); }

    virtual int GetHeight() const = 0;
    virtual int GetWidth() const = 0;
    virtual int GetDepth() const = 0;

    wxSize GetSize() const
        { return wxSize(GetWidth(), GetHeight()); }

    // support for scaled bitmaps
    virtual double GetScaleFactor() const { return 1.0; }
    virtual double GetScaledWidth() const { return GetWidth() / GetScaleFactor(); }
    virtual double GetScaledHeight() const { return GetHeight() / GetScaleFactor(); }
    virtual wxSize GetScaledSize() const
    { return wxSize(GetScaledWidth(), GetScaledHeight()); }

#if wxUSE_IMAGE
    virtual wxImage ConvertToImage() const = 0;

    // Convert to disabled (dimmed) bitmap.
    wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
#endif // wxUSE_IMAGE

    virtual wxMask *GetMask() const = 0;
    virtual void SetMask(wxMask *mask) = 0;

    virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;

    virtual bool SaveFile(const wxString &name, wxBitmapType type,
                          const wxPalette *palette = NULL) const = 0;
    virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;

    /*
       If raw bitmap access is supported (see wx/rawbmp.h), the following
       methods should be implemented:

       virtual bool GetRawData(wxRawBitmapData *data) = 0;
       virtual void UngetRawData(wxRawBitmapData *data) = 0;
     */

#if wxUSE_PALETTE
    virtual wxPalette *GetPalette() const = 0;
    virtual void SetPalette(const wxPalette& palette) = 0;
#endif // wxUSE_PALETTE

    // copies the contents and mask of the given (colour) icon to the bitmap
    virtual bool CopyFromIcon(const wxIcon& icon) = 0;

    // implementation:
    virtual void SetHeight(int height) = 0;
    virtual void SetWidth(int width) = 0;
    virtual void SetDepth(int depth) = 0;

    // Format handling
    static inline wxList& GetHandlers() { return sm_handlers; }
    static void AddHandler(wxBitmapHandler *handler);
    static void InsertHandler(wxBitmapHandler *handler);
    static bool RemoveHandler(const wxString& name);
    static wxBitmapHandler *FindHandler(const wxString& name);
    static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType);
    static wxBitmapHandler *FindHandler(wxBitmapType bitmapType);

    //static void InitStandardHandlers();
    //  (wxBitmap must implement this one)

    static void CleanUpHandlers();

    // this method is only used by the generic implementation of wxMask
    // currently but could be useful elsewhere in the future: it can be
    // overridden to quantize the colour to correspond to bitmap colour depth
    // if necessary; default implementation simply returns the colour as is
    virtual wxColour QuantizeColour(const wxColour& colour) const
    {
        return colour;
    }

protected:
    static wxList sm_handlers;

    DECLARE_ABSTRACT_CLASS(wxBitmapBase)
};

#endif // wxUSE_BITMAP_BASE


// the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
// for wxBitmap's ctor and wxBitmap::LoadFile() functions.
#if defined(__WXMSW__)
    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
    #include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
    #include "wx/x11/bitmap.h"
#elif defined(__WXGTK20__)
    #ifdef __WINDOWS__
        #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
    #else
        #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
    #endif
    #include "wx/gtk/bitmap.h"
#elif defined(__WXGTK__)
    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
    #include "wx/gtk1/bitmap.h"
#elif defined(__WXX11__)
    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
    #include "wx/x11/bitmap.h"
#elif defined(__WXDFB__)
    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
    #include "wx/dfb/bitmap.h"
#elif defined(__WXMAC__)
    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_PICT_RESOURCE
    #include "wx/osx/bitmap.h"
#elif defined(__WXCOCOA__)
    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
    #include "wx/cocoa/bitmap.h"
#elif defined(__WXPM__)
    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
    #include "wx/os2/bitmap.h"
#endif

#if wxUSE_IMAGE
inline
wxBitmap
#if wxUSE_BITMAP_BASE
wxBitmapBase::
#else
wxBitmap::
#endif
ConvertToDisabled(unsigned char brightness) const
{
    return ConvertToImage().ConvertToDisabled(brightness);
}
#endif // wxUSE_IMAGE

// we must include generic mask.h after wxBitmap definition
#if defined(__WXDFB__)
    #define wxUSE_GENERIC_MASK 1
#else
    #define wxUSE_GENERIC_MASK 0
#endif

#if wxUSE_GENERIC_MASK
    #include "wx/generic/mask.h"
#endif

#endif // _WX_BITMAP_H_BASE_