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|
/*
* Copyright (C) 2013 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.0
import AccountsService 0.1
import GSettings 1.0
import Unity.Application 0.1
import Ubuntu.Components 0.1
import Ubuntu.Gestures 0.1
import Unity.Launcher 0.1
import LightDM 0.1 as LightDM
import Powerd 0.1
import SessionBroadcast 0.1
import "Dash"
import "Greeter"
import "Launcher"
import "Panel"
import "Hud"
import "Components"
import "Components/Math.js" as MathLocal
import "Bottombar"
import "SideStage"
import "Notifications"
import Unity.Notifications 1.0 as NotificationBackend
FocusScope {
id: shell
// this is only here to select the width / height of the window if not running fullscreen
property bool tablet: false
width: tablet ? units.gu(160) : applicationArguments.hasGeometry() ? applicationArguments.width() : units.gu(40)
height: tablet ? units.gu(100) : applicationArguments.hasGeometry() ? applicationArguments.height() : units.gu(71)
property real edgeSize: units.gu(2)
property url defaultBackground: shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg"
property url background
readonly property real panelHeight: panel.panelHeight
property bool dashShown: dash.shown
property bool stageScreenshotsReady: {
if (sideStage.shown) {
if (mainStage.applications.count > 0) {
return mainStage.usingScreenshots && sideStage.usingScreenshots;
} else {
return sideStage.usingScreenshots;
}
} else {
return mainStage.usingScreenshots;
}
}
property ListModel searchHistory: SearchHistoryModel {}
property var applicationManager: ApplicationManagerWrapper {}
Binding {
target: LauncherModel
property: "applicationManager"
value: ApplicationManager
}
Component.onCompleted: {
Theme.name = "Ubuntu.Components.Themes.SuruGradient"
applicationManager.sideStageEnabled = Qt.binding(function() { return sideStage.enabled })
// FIXME: if application focused before shell starts, shell draws on top of it only.
// We should detect already running applications on shell start and bring them to the front.
applicationManager.unfocusCurrentApplication();
}
readonly property bool applicationFocused: !!applicationManager.mainStageFocusedApplication
|| !!applicationManager.sideStageFocusedApplication
// Used for autopilot testing.
readonly property string currentFocusedAppId: ApplicationManager.focusedApplicationId
readonly property bool fullscreenMode: {
if (greeter.shown || lockscreen.shown) {
return false;
} else if (mainStage.usingScreenshots) { // Window Manager animating so want to re-evaluate fullscreen mode
return mainStage.switchingFromFullscreenToFullscreen;
} else if (applicationManager.mainStageFocusedApplication) {
return applicationManager.mainStageFocusedApplication.fullscreen;
} else {
return false;
}
}
function activateApplication(desktopFile, argument) {
if (applicationManager) {
// For newly started applications, as it takes them time to draw their first frame
// we add a delay before we hide the animation screenshots to compensate.
var addDelay = !applicationManager.getApplicationFromDesktopFile(desktopFile);
var application;
application = applicationManager.activateApplication(desktopFile, argument);
if (application == null) {
return;
}
if (application.stage == ApplicationInfo.MainStage || !sideStage.enabled) {
mainStage.activateApplication(desktopFile, addDelay);
} else {
sideStage.activateApplication(desktopFile, addDelay);
}
stages.show();
}
}
GSettings {
id: backgroundSettings
schema.id: "org.gnome.desktop.background"
}
property url gSettingsPicture: backgroundSettings.pictureUri != undefined && backgroundSettings.pictureUri.length > 0 ? backgroundSettings.pictureUri : shell.defaultBackground
onGSettingsPictureChanged: {
shell.background = gSettingsPicture
}
// This is a dummy image that is needed to determine if the picture url
// in backgroundSettings points to a valid picture file.
// We can't do this with the real background image because setting a
// new source in onStatusChanged triggers a binding loop detection
// inside Image, which causes it not to render even though a valid source
// would be set. We don't mind about this image staying black and just
// use it for verification to populate the source for the real
// background image.
Image {
source: shell.background
height: 0
width: 0
sourceSize.height: 0
sourceSize.width: 0
onStatusChanged: {
if (status == Image.Error && source != shell.defaultBackground) {
shell.background = defaultBackground
}
}
}
VolumeControl {
id: volumeControl
}
Keys.onVolumeUpPressed: volumeControl.volumeUp()
Keys.onVolumeDownPressed: volumeControl.volumeDown()
Item {
id: underlay
objectName: "underlay"
anchors.fill: parent
// Whether the underlay is fully covered by opaque UI elements.
property bool fullyCovered: panel.indicators.fullyOpened && shell.width <= panel.indicatorsMenuWidth
readonly property bool applicationRunning: ((mainStage.applications && mainStage.applications.count > 0)
|| (sideStage.applications && sideStage.applications.count > 0))
// Whether the user should see the topmost application surface (if there's one at all).
readonly property bool applicationSurfaceShouldBeSeen: applicationRunning && !stages.fullyHidden
&& !mainStage.usingScreenshots // but want sideStage animating over app surface
// NB! Application surfaces are stacked behing the shell one. So they can only be seen by the user
// through the translucent parts of the shell surface.
visible: !fullyCovered && !applicationSurfaceShouldBeSeen
CrossFadeImage {
id: backgroundImage
objectName: "backgroundImage"
anchors.fill: parent
source: shell.background
fillMode: Image.PreserveAspectCrop
}
Rectangle {
anchors.fill: parent
color: "black"
opacity: dash.disappearingAnimationProgress
}
Dash {
id: dash
objectName: "dash"
available: !greeter.shown && !lockscreen.shown
hides: [stages, launcher, panel.indicators]
shown: disappearingAnimationProgress !== 1.0
enabled: disappearingAnimationProgress === 0.0 && edgeDemo.dashEnabled
// FIXME: unfocus all applications when going back to the dash
onEnabledChanged: {
if (enabled) {
shell.applicationManager.unfocusCurrentApplication()
}
}
anchors {
fill: parent
topMargin: panel.panelHeight
}
contentScale: 1.0 - 0.2 * disappearingAnimationProgress
opacity: 1.0 - disappearingAnimationProgress
property real disappearingAnimationProgress: {
if (greeter.shown) {
return greeter.showProgress;
} else {
return stagesOuterContainer.showProgress;
}
}
// FIXME: only necessary because stagesOuterContainer.showProgress and
// greeterRevealer.animatedProgress are not animated
Behavior on disappearingAnimationProgress { SmoothedAnimation { velocity: 5 }}
}
}
Item {
id: stagesOuterContainer
width: parent.width
height: parent.height
x: launcher.progress
Behavior on x {SmoothedAnimation{velocity: 600}}
property real showProgress:
MathLocal.clamp(1 - (x + stages.x) / shell.width, 0, 1)
Showable {
id: stages
objectName: "stages"
x: width
property bool fullyShown: shown && x == 0 && parent.x == 0
property bool fullyHidden: !shown && x == width
available: !greeter.shown
hides: [panel.indicators]
shown: false
opacity: 1.0
showAnimation: StandardAnimation { property: "x"; duration: 350; to: 0; easing.type: Easing.OutCubic }
hideAnimation: StandardAnimation { property: "x"; duration: 350; to: width; easing.type: Easing.OutCubic }
width: parent.width
height: parent.height
// close the stages when no focused application remains
Connections {
target: shell.applicationManager
onMainStageFocusedApplicationChanged: stages.closeIfNoApplications()
onSideStageFocusedApplicationChanged: stages.closeIfNoApplications()
ignoreUnknownSignals: true
}
function closeIfNoApplications() {
if (!shell.applicationManager.mainStageFocusedApplication
&& !shell.applicationManager.sideStageFocusedApplication
&& shell.applicationManager.mainStageApplications.count == 0
&& shell.applicationManager.sideStageApplications.count == 0) {
stages.hide();
}
}
// show the stages when an application gets the focus
Connections {
target: shell.applicationManager
onMainStageFocusedApplicationChanged: {
if (shell.applicationManager.mainStageFocusedApplication) {
mainStage.show();
stages.show();
}
}
onSideStageFocusedApplicationChanged: {
if (shell.applicationManager.sideStageFocusedApplication) {
sideStage.show();
stages.show();
}
}
ignoreUnknownSignals: true
}
Stage {
id: mainStage
anchors.fill: parent
fullyShown: stages.fullyShown
fullyHidden: stages.fullyHidden
shouldUseScreenshots: !fullyShown
rightEdgeEnabled: !sideStage.enabled
applicationManager: shell.applicationManager
rightEdgeDraggingAreaWidth: shell.edgeSize
normalApplicationY: shell.panelHeight
shown: true
function show() {
stages.show();
}
function hide() {
}
// FIXME: workaround the fact that focusing a main stage application
// raises its surface on top of all other surfaces including the ones
// that belong to side stage applications.
onFocusedApplicationChanged: {
if (focusedApplication && sideStage.focusedApplication && sideStage.fullyShown) {
shell.applicationManager.focusApplication(sideStage.focusedApplication);
}
}
}
SideStage {
id: sideStage
applicationManager: shell.applicationManager
rightEdgeDraggingAreaWidth: shell.edgeSize
normalApplicationY: shell.panelHeight
onShownChanged: {
if (!shown && mainStage.applications.count == 0) {
stages.hide();
}
}
// FIXME: when hiding the side stage, refocus the main stage
// application so that it goes in front of the side stage
// application and hides it
onFullyShownChanged: {
if (!fullyShown && stages.fullyShown && sideStage.focusedApplication != null) {
shell.applicationManager.focusApplication(mainStage.focusedApplication);
}
}
enabled: shell.width >= units.gu(60)
visible: enabled
fullyShown: stages.fullyShown && shown
&& sideStage[sideStageRevealer.boundProperty] == sideStageRevealer.openedValue
shouldUseScreenshots: !fullyShown || mainStage.usingScreenshots || sideStageRevealer.pressed
available: !greeter.shown && !lockscreen.shown && enabled
hides: [launcher, panel.indicators]
shown: false
showAnimation: StandardAnimation { property: "x"; duration: 350; to: sideStageRevealer.openedValue; easing.type: Easing.OutQuint }
hideAnimation: StandardAnimation { property: "x"; duration: 350; to: sideStageRevealer.closedValue; easing.type: Easing.OutQuint }
width: units.gu(40)
height: stages.height
handleExpanded: sideStageRevealer.pressed
}
Revealer {
id: sideStageRevealer
enabled: mainStage.applications.count > 0 && sideStage.applications.count > 0
&& sideStage.available
direction: Qt.RightToLeft
openedValue: parent.width - sideStage.width
hintDisplacement: units.gu(3)
/* The size of the sidestage handle needs to be bigger than the
typical size used for edge detection otherwise it is really
hard to grab.
*/
handleSize: sideStage.shown ? units.gu(4) : shell.edgeSize
closedValue: parent.width + sideStage.handleSizeCollapsed
target: sideStage
x: parent.width - width
width: sideStage.width + handleSize * 0.7
height: sideStage.height
orientation: Qt.Horizontal
}
DragHandle {
id: stagesDragHandle
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.left
width: shell.edgeSize
direction: Direction.Leftwards
enabled: greeter.showProgress == 0 && edgeDemo.dashEnabled
property bool haveApps: mainStage.applications.count > 0 || sideStage.applications.count > 0
maxTotalDragDistance: haveApps ? parent.width : parent.width * 0.7
// Make autocompletion impossible when !haveApps
edgeDragEvaluator.minDragDistance: haveApps ? maxTotalDragDistance * 0.1 : Number.MAX_VALUE
}
}
}
Lockscreen {
id: lockscreen
hides: [launcher, panel.indicators, hud]
shown: false
enabled: true
showAnimation: StandardAnimation { property: "opacity"; to: 1 }
hideAnimation: StandardAnimation { property: "opacity"; to: 0 }
y: panel.panelHeight
x: required ? 0 : - width
width: parent.width
height: parent.height - panel.panelHeight
background: shell.background
onUnlocked: lockscreen.hide()
onCancel: greeter.show()
Component.onCompleted: {
if (LightDM.Users.count == 1) {
LightDM.Greeter.authenticate(LightDM.Users.data(0, LightDM.UserRoles.NameRole))
greeter.selected(0)
}
}
}
Connections {
target: LightDM.Greeter
onShowPrompt: {
if (LightDM.Users.count == 1) {
// TODO: There's no better way for now to determine if its a PIN or a passphrase.
if (text == "PIN") {
lockscreen.alphaNumeric = false
} else {
lockscreen.alphaNumeric = true
}
lockscreen.placeholderText = i18n.tr("Please enter %1").arg(text);
lockscreen.show();
}
}
}
Greeter {
id: greeter
objectName: "greeter"
available: true
hides: [launcher, panel.indicators, hud]
shown: true
defaultBackground: shell.background
y: panel.panelHeight
width: parent.width
height: parent.height - panel.panelHeight
dragHandleWidth: shell.edgeSize
property var previousMainApp: null
property var previousSideApp: null
function removeApplicationFocus() {
greeter.previousMainApp = applicationManager.mainStageFocusedApplication;
greeter.previousSideApp = applicationManager.sideStageFocusedApplication;
applicationManager.unfocusCurrentApplication();
}
function restoreApplicationFocus() {
if (greeter.previousMainApp) {
applicationManager.focusApplication(greeter.previousMainApp);
greeter.previousMainApp = null;
}
if (greeter.previousSideApp) {
applicationManager.focusApplication(greeter.previousSideApp);
greeter.previousSideApp = null;
}
}
onShownChanged: {
if (shown) {
lockscreen.reset();
// If there is only one user, we start authenticating with that one here.
// If there are more users, the Greeter will handle that
if (LightDM.Users.count == 1) {
LightDM.Greeter.authenticate(LightDM.Users.data(0, LightDM.UserRoles.NameRole));
greeter.selected(0);
}
greeter.forceActiveFocus();
removeApplicationFocus();
} else {
restoreApplicationFocus();
}
}
onUnlocked: greeter.hide()
onSelected: {
// Update launcher items for new user
var user = LightDM.Users.data(uid, LightDM.UserRoles.NameRole);
AccountsService.user = user;
LauncherModel.setUser(user);
}
onLeftTeaserPressedChanged: {
if (leftTeaserPressed) {
launcher.tease();
}
}
Connections {
target: applicationManager
ignoreUnknownSignals: true
// If any app is focused when greeter is open, it's due to a user action
// like a snap decision (say, an incoming call).
// TODO: these should be protected to only unlock for certain applications / certain usecases
// potentially only in connection with a notification.
onMainStageFocusedApplicationChanged: {
if (greeter.shown && applicationManager.mainStageFocusedApplication) {
greeter.previousMainApp = null // make way for new focused app
greeter.previousSideApp = null
greeter.hide()
}
}
onSideStageFocusedApplicationChanged: {
if (greeter.shown && applicationManager.sideStageFocusedApplication) {
greeter.previousMainApp = null // make way for new focused app
greeter.previousSideApp = null
greeter.hide()
}
}
}
}
InputFilterArea {
anchors.fill: parent
blockInput: !applicationFocused || greeter.shown || lockscreen.shown || launcher.shown
|| panel.indicators.shown || hud.shown
}
Connections {
id: powerConnection
target: Powerd
onDisplayPowerStateChange: {
// We ignore any display-off signals when the proximity sensor
// is active. This usually indicates something like a phone call.
if (status == Powerd.Off && (flags & Powerd.UseProximity) == 0) {
greeter.showNow();
}
// No reason to chew demo CPU when user isn't watching
if (status == Powerd.Off) {
edgeDemo.paused = true;
} else if (status == Powerd.On) {
edgeDemo.paused = false;
}
}
}
function showHome() {
var animate = !greeter.shown && !stages.shown
greeter.hide()
dash.setCurrentScope("home.scope", animate, false)
stages.hide()
}
Item {
id: overlay
anchors.fill: parent
Panel {
id: panel
anchors.fill: parent //because this draws indicator menus
indicatorsMenuWidth: parent.width > units.gu(60) ? units.gu(40) : parent.width
indicators {
hides: [launcher]
available: edgeDemo.panelEnabled
contentEnabled: edgeDemo.panelContentEnabled
}
fullscreenMode: shell.fullscreenMode
searchVisible: !greeter.shown && !lockscreen.shown
InputFilterArea {
anchors {
top: parent.top
left: parent.left
right: parent.right
}
height: (panel.fullscreenMode) ? shell.edgeSize : panel.panelHeight
blockInput: true
}
}
Hud {
id: hud
width: parent.width > units.gu(60) ? units.gu(40) : parent.width
height: parent.height
available: !greeter.shown && !panel.indicators.shown && !lockscreen.shown && edgeDemo.dashEnabled
shown: false
showAnimation: StandardAnimation { property: "y"; duration: hud.showableAnimationDuration; to: 0; easing.type: Easing.Linear }
hideAnimation: StandardAnimation { property: "y"; duration: hud.showableAnimationDuration; to: hudRevealer.closedValue; easing.type: Easing.Linear }
Connections {
target: shell.applicationManager
onMainStageFocusedApplicationChanged: hud.hide()
onSideStageFocusedApplicationChanged: hud.hide()
}
}
Revealer {
id: hudRevealer
enabled: hud.shown
width: hud.width
anchors.left: hud.left
height: parent.height
target: hud.revealerTarget
closedValue: height
openedValue: 0
direction: Qt.RightToLeft
orientation: Qt.Vertical
handleSize: hud.handleHeight
onCloseClicked: target.hide()
}
Bottombar {
id: bottombar
theHud: hud
anchors.fill: parent
enabled: hud.available
applicationIsOnForeground: applicationFocused
}
InputFilterArea {
blockInput: launcher.shown
anchors {
top: parent.top
bottom: parent.bottom
left: parent.left
}
width: launcher.width
}
Launcher {
id: launcher
anchors.top: parent.top
anchors.bottom: parent.bottom
width: parent.width
dragAreaWidth: shell.edgeSize
available: (!greeter.shown || greeter.narrowMode) && edgeDemo.launcherEnabled
onDashItemSelected: showHome()
onDash: {
if (stages.shown) {
dash.setCurrentScope("applications.scope", true /* animate */, true /* reset */)
stages.hide();
launcher.hide();
}
}
onLauncherApplicationSelected:{
greeter.hide()
shell.activateApplication(appId)
}
onShownChanged: {
if (shown) {
panel.indicators.hide()
hud.hide()
bottombar.hide()
}
}
}
Notifications {
id: notifications
model: NotificationBackend.Model
anchors {
top: parent.top
right: parent.right
bottom: parent.bottom
leftMargin: units.gu(1)
rightMargin: units.gu(1)
topMargin: panel.panelHeight + units.gu(1)
}
states: [
State {
name: "narrow"
when: overlay.width <= units.gu(60)
AnchorChanges { target: notifications; anchors.left: parent.left }
},
State {
name: "wide"
when: overlay.width > units.gu(60)
AnchorChanges { target: notifications; anchors.left: undefined }
PropertyChanges { target: notifications; width: units.gu(38) }
}
]
InputFilterArea {
anchors { left: parent.left; right: parent.right }
height: parent.contentHeight
blockInput: height > 0
}
}
}
focus: true
onFocusChanged: if (!focus) forceActiveFocus();
InputFilterArea {
anchors {
top: parent.top
bottom: parent.bottom
left: parent.left
}
width: shell.edgeSize
blockInput: true
}
InputFilterArea {
anchors {
top: parent.top
bottom: parent.bottom
right: parent.right
}
width: shell.edgeSize
blockInput: true
}
Binding {
target: i18n
property: "domain"
value: "unity8"
}
OSKController {
anchors.fill: parent // as needs to know the geometry of the shell
}
//FIXME: This should be handled in the input stack, keyboard shouldnt propagate
MouseArea {
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
height: shell.applicationManager ? shell.applicationManager.keyboardHeight : 0
enabled: shell.applicationManager && shell.applicationManager.keyboardVisible
}
Label {
anchors.centerIn: parent
visible: applicationManager.fake
text: "EARLY ALPHA\nNOT READY FOR USE"
color: "lightgrey"
opacity: 0.2
font.weight: Font.Black
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
fontSizeMode: Text.Fit
rotation: -45
scale: Math.min(parent.width, parent.height) / width
}
EdgeDemo {
id: edgeDemo
greeter: greeter
launcher: launcher
dash: dash
indicators: panel.indicators
underlay: underlay
}
Connections {
target: SessionBroadcast
onShowHome: showHome()
}
}
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