~mterry/unity8/split

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
/*
 * Copyright (C) 2013 Canonical, Ltd.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 3.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

import QtQuick 2.0
import AccountsService 0.1
import GSettings 1.0
import Unity.Application 0.1
import Ubuntu.Components 0.1
import Ubuntu.Gestures 0.1
import Unity.Launcher 0.1
import LightDM 0.1 as LightDM
import Powerd 0.1
import SessionBroadcast 0.1
import "Dash"
import "Greeter"
import "Launcher"
import "Panel"
import "Hud"
import "Components"
import "Components/Math.js" as MathLocal
import "Bottombar"
import "SideStage"
import "Notifications"
import Unity.Notifications 1.0 as NotificationBackend

FocusScope {
    id: shell

    // this is only here to select the width / height of the window if not running fullscreen
    property bool tablet: false
    width: tablet ? units.gu(160) : applicationArguments.hasGeometry() ? applicationArguments.width() : units.gu(40)
    height: tablet ? units.gu(100) : applicationArguments.hasGeometry() ? applicationArguments.height() : units.gu(71)

    property real edgeSize: units.gu(2)
    property url defaultBackground: shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg"
    property url background
    readonly property real panelHeight: panel.panelHeight

    property bool dashShown: dash.shown
    property bool stageScreenshotsReady: {
        if (sideStage.shown) {
            if (mainStage.applications.count > 0) {
                return mainStage.usingScreenshots && sideStage.usingScreenshots;
            } else {
                return sideStage.usingScreenshots;
            }
        } else {
            return mainStage.usingScreenshots;
        }
    }

    property ListModel searchHistory: SearchHistoryModel {}

    property var applicationManager: ApplicationManagerWrapper {}

    Binding {
        target: LauncherModel
        property: "applicationManager"
        value: ApplicationManager
    }

    Component.onCompleted: {
        Theme.name = "Ubuntu.Components.Themes.SuruGradient"

        applicationManager.sideStageEnabled = Qt.binding(function() { return sideStage.enabled })

        // FIXME: if application focused before shell starts, shell draws on top of it only.
        // We should detect already running applications on shell start and bring them to the front.
        applicationManager.unfocusCurrentApplication();
    }

    readonly property bool applicationFocused: !!applicationManager.mainStageFocusedApplication
                                               || !!applicationManager.sideStageFocusedApplication
    // Used for autopilot testing.
    readonly property string currentFocusedAppId: ApplicationManager.focusedApplicationId

    readonly property bool fullscreenMode: {
        if (greeter.shown || lockscreen.shown) {
            return false;
        } else if (mainStage.usingScreenshots) { // Window Manager animating so want to re-evaluate fullscreen mode
            return mainStage.switchingFromFullscreenToFullscreen;
        } else if (applicationManager.mainStageFocusedApplication) {
            return applicationManager.mainStageFocusedApplication.fullscreen;
        } else {
            return false;
        }
    }

    function activateApplication(desktopFile, argument) {
        if (applicationManager) {
            // For newly started applications, as it takes them time to draw their first frame
            // we add a delay before we hide the animation screenshots to compensate.
            var addDelay = !applicationManager.getApplicationFromDesktopFile(desktopFile);

            var application;
            application = applicationManager.activateApplication(desktopFile, argument);
            if (application == null) {
                return;
            }
            if (application.stage == ApplicationInfo.MainStage || !sideStage.enabled) {
                mainStage.activateApplication(desktopFile, addDelay);
            } else {
                sideStage.activateApplication(desktopFile, addDelay);
            }
            stages.show();
        }
    }

    GSettings {
        id: backgroundSettings
        schema.id: "org.gnome.desktop.background"
    }
    property url gSettingsPicture: backgroundSettings.pictureUri != undefined && backgroundSettings.pictureUri.length > 0 ? backgroundSettings.pictureUri : shell.defaultBackground
    onGSettingsPictureChanged: {
        shell.background = gSettingsPicture
    }

    // This is a dummy image that is needed to determine if the picture url
    // in backgroundSettings points to a valid picture file.
    // We can't do this with the real background image because setting a
    // new source in onStatusChanged triggers a binding loop detection
    // inside Image, which causes it not to render even though a valid source
    // would be set. We don't mind about this image staying black and just
    // use it for verification to populate the source for the real
    // background image.
    Image {
        source: shell.background
        height: 0
        width: 0
        sourceSize.height: 0
        sourceSize.width: 0
        onStatusChanged: {
            if (status == Image.Error && source != shell.defaultBackground) {
                shell.background = defaultBackground
            }
        }
    }

    VolumeControl {
        id: volumeControl
    }

    Keys.onVolumeUpPressed: volumeControl.volumeUp()
    Keys.onVolumeDownPressed: volumeControl.volumeDown()

    Item {
        id: underlay
        objectName: "underlay"
        anchors.fill: parent

        // Whether the underlay is fully covered by opaque UI elements.
        property bool fullyCovered: panel.indicators.fullyOpened && shell.width <= panel.indicatorsMenuWidth

        readonly property bool applicationRunning: ((mainStage.applications && mainStage.applications.count > 0)
                                           || (sideStage.applications && sideStage.applications.count > 0))

        // Whether the user should see the topmost application surface (if there's one at all).
        readonly property bool applicationSurfaceShouldBeSeen: applicationRunning && !stages.fullyHidden
                                           && !mainStage.usingScreenshots // but want sideStage animating over app surface



        // NB! Application surfaces are stacked behing the shell one. So they can only be seen by the user
        // through the translucent parts of the shell surface.
        visible: !fullyCovered && !applicationSurfaceShouldBeSeen

        CrossFadeImage {
            id: backgroundImage
            objectName: "backgroundImage"

            anchors.fill: parent
            source: shell.background
            fillMode: Image.PreserveAspectCrop
        }

        Rectangle {
            anchors.fill: parent
            color: "black"
            opacity: dash.disappearingAnimationProgress
        }

        Dash {
            id: dash
            objectName: "dash"

            available: !greeter.shown && !lockscreen.shown
            hides: [stages, launcher, panel.indicators]
            shown: disappearingAnimationProgress !== 1.0
            enabled: disappearingAnimationProgress === 0.0 && edgeDemo.dashEnabled
            // FIXME: unfocus all applications when going back to the dash
            onEnabledChanged: {
                if (enabled) {
                    shell.applicationManager.unfocusCurrentApplication()
                }
            }

            anchors {
                fill: parent
                topMargin: panel.panelHeight
            }

            contentScale: 1.0 - 0.2 * disappearingAnimationProgress
            opacity: 1.0 - disappearingAnimationProgress
            property real disappearingAnimationProgress: {
                if (greeter.shown) {
                    return greeter.showProgress;
                } else {
                    return stagesOuterContainer.showProgress;
                }
            }

            // FIXME: only necessary because stagesOuterContainer.showProgress and
            // greeterRevealer.animatedProgress are not animated
            Behavior on disappearingAnimationProgress { SmoothedAnimation { velocity: 5 }}
        }
    }

    Item {
        id: stagesOuterContainer

        width: parent.width
        height: parent.height
        x: launcher.progress
        Behavior on x {SmoothedAnimation{velocity: 600}}

        property real showProgress:
            MathLocal.clamp(1 - (x + stages.x) / shell.width, 0, 1)

        Showable {
            id: stages
            objectName: "stages"

            x: width

            property bool fullyShown: shown && x == 0 && parent.x == 0
            property bool fullyHidden: !shown && x == width
            available: !greeter.shown
            hides: [panel.indicators]
            shown: false
            opacity: 1.0
            showAnimation: StandardAnimation { property: "x"; duration: 350; to: 0; easing.type: Easing.OutCubic }
            hideAnimation: StandardAnimation { property: "x"; duration: 350; to: width; easing.type: Easing.OutCubic }

            width: parent.width
            height: parent.height

            // close the stages when no focused application remains
            Connections {
                target: shell.applicationManager
                onMainStageFocusedApplicationChanged: stages.closeIfNoApplications()
                onSideStageFocusedApplicationChanged: stages.closeIfNoApplications()
                ignoreUnknownSignals: true
            }

            function closeIfNoApplications() {
                if (!shell.applicationManager.mainStageFocusedApplication
                 && !shell.applicationManager.sideStageFocusedApplication
                 && shell.applicationManager.mainStageApplications.count == 0
                 && shell.applicationManager.sideStageApplications.count == 0) {
                    stages.hide();
                }
            }

            // show the stages when an application gets the focus
            Connections {
                target: shell.applicationManager
                onMainStageFocusedApplicationChanged: {
                    if (shell.applicationManager.mainStageFocusedApplication) {
                        mainStage.show();
                        stages.show();
                    }
                }
                onSideStageFocusedApplicationChanged: {
                    if (shell.applicationManager.sideStageFocusedApplication) {
                        sideStage.show();
                        stages.show();
                    }
                }
                ignoreUnknownSignals: true
            }

            Stage {
                id: mainStage

                anchors.fill: parent
                fullyShown: stages.fullyShown
                fullyHidden: stages.fullyHidden
                shouldUseScreenshots: !fullyShown
                rightEdgeEnabled: !sideStage.enabled

                applicationManager: shell.applicationManager
                rightEdgeDraggingAreaWidth: shell.edgeSize
                normalApplicationY: shell.panelHeight

                shown: true
                function show() {
                    stages.show();
                }
                function hide() {
                }

                // FIXME: workaround the fact that focusing a main stage application
                // raises its surface on top of all other surfaces including the ones
                // that belong to side stage applications.
                onFocusedApplicationChanged: {
                    if (focusedApplication && sideStage.focusedApplication && sideStage.fullyShown) {
                        shell.applicationManager.focusApplication(sideStage.focusedApplication);
                    }
                }
            }

            SideStage {
                id: sideStage

                applicationManager: shell.applicationManager
                rightEdgeDraggingAreaWidth: shell.edgeSize
                normalApplicationY: shell.panelHeight

                onShownChanged: {
                    if (!shown && mainStage.applications.count == 0) {
                        stages.hide();
                    }
                }
                // FIXME: when hiding the side stage, refocus the main stage
                // application so that it goes in front of the side stage
                // application and hides it
                onFullyShownChanged: {
                    if (!fullyShown && stages.fullyShown && sideStage.focusedApplication != null) {
                        shell.applicationManager.focusApplication(mainStage.focusedApplication);
                    }
                }

                enabled: shell.width >= units.gu(60)
                visible: enabled
                fullyShown: stages.fullyShown && shown
                            && sideStage[sideStageRevealer.boundProperty] == sideStageRevealer.openedValue
                shouldUseScreenshots: !fullyShown || mainStage.usingScreenshots || sideStageRevealer.pressed

                available: !greeter.shown && !lockscreen.shown && enabled
                hides: [launcher, panel.indicators]
                shown: false
                showAnimation: StandardAnimation { property: "x"; duration: 350; to: sideStageRevealer.openedValue; easing.type: Easing.OutQuint }
                hideAnimation: StandardAnimation { property: "x"; duration: 350; to: sideStageRevealer.closedValue; easing.type: Easing.OutQuint }

                width: units.gu(40)
                height: stages.height
                handleExpanded: sideStageRevealer.pressed
            }

            Revealer {
                id: sideStageRevealer

                enabled: mainStage.applications.count > 0 && sideStage.applications.count > 0
                         && sideStage.available
                direction: Qt.RightToLeft
                openedValue: parent.width - sideStage.width
                hintDisplacement: units.gu(3)
                /* The size of the sidestage handle needs to be bigger than the
                   typical size used for edge detection otherwise it is really
                   hard to grab.
                */
                handleSize: sideStage.shown ? units.gu(4) : shell.edgeSize
                closedValue: parent.width + sideStage.handleSizeCollapsed
                target: sideStage
                x: parent.width - width
                width: sideStage.width + handleSize * 0.7
                height: sideStage.height
                orientation: Qt.Horizontal
            }

            DragHandle {
                id: stagesDragHandle

                anchors.top: parent.top
                anchors.bottom: parent.bottom
                anchors.right: parent.left

                width: shell.edgeSize
                direction: Direction.Leftwards
                enabled: greeter.showProgress == 0 && edgeDemo.dashEnabled
                property bool haveApps: mainStage.applications.count > 0 || sideStage.applications.count > 0

                maxTotalDragDistance: haveApps ? parent.width : parent.width * 0.7
                // Make autocompletion impossible when !haveApps
                edgeDragEvaluator.minDragDistance: haveApps ? maxTotalDragDistance * 0.1 : Number.MAX_VALUE
            }
        }
    }

    Lockscreen {
        id: lockscreen
        hides: [launcher, panel.indicators, hud]
        shown: false
        enabled: true
        showAnimation: StandardAnimation { property: "opacity"; to: 1 }
        hideAnimation: StandardAnimation { property: "opacity"; to: 0 }
        y: panel.panelHeight
        x: required ? 0 : - width
        width: parent.width
        height: parent.height - panel.panelHeight
        background: shell.background

        onUnlocked: lockscreen.hide()
        onCancel: greeter.show()

        Component.onCompleted: {
            if (LightDM.Users.count == 1) {
                LightDM.Greeter.authenticate(LightDM.Users.data(0, LightDM.UserRoles.NameRole))
                greeter.selected(0)
            }
        }
    }

    Connections {
        target: LightDM.Greeter

        onShowPrompt: {
            if (LightDM.Users.count == 1) {
                // TODO: There's no better way for now to determine if its a PIN or a passphrase.
                if (text == "PIN") {
                    lockscreen.alphaNumeric = false
                } else {
                    lockscreen.alphaNumeric = true
                }
                lockscreen.placeholderText = i18n.tr("Please enter %1").arg(text);
                lockscreen.show();
            }
        }
    }

    Greeter {
        id: greeter
        objectName: "greeter"

        available: true
        hides: [launcher, panel.indicators, hud]
        shown: true

        defaultBackground: shell.background

        y: panel.panelHeight
        width: parent.width
        height: parent.height - panel.panelHeight

        dragHandleWidth: shell.edgeSize

        property var previousMainApp: null
        property var previousSideApp: null

        function removeApplicationFocus() {
            greeter.previousMainApp = applicationManager.mainStageFocusedApplication;
            greeter.previousSideApp = applicationManager.sideStageFocusedApplication;
            applicationManager.unfocusCurrentApplication();
        }

        function restoreApplicationFocus() {
            if (greeter.previousMainApp) {
                applicationManager.focusApplication(greeter.previousMainApp);
                greeter.previousMainApp = null;
            }
            if (greeter.previousSideApp) {
                applicationManager.focusApplication(greeter.previousSideApp);
                greeter.previousSideApp = null;
            }
        }

        onShownChanged: {
            if (shown) {
                lockscreen.reset();
                // If there is only one user, we start authenticating with that one here.
                // If there are more users, the Greeter will handle that
                if (LightDM.Users.count == 1) {
                    LightDM.Greeter.authenticate(LightDM.Users.data(0, LightDM.UserRoles.NameRole));
                    greeter.selected(0);
                }
                greeter.forceActiveFocus();
                removeApplicationFocus();
            } else {
                restoreApplicationFocus();
            }
        }

        onUnlocked: greeter.hide()
        onSelected: {
            // Update launcher items for new user
            var user = LightDM.Users.data(uid, LightDM.UserRoles.NameRole);
            AccountsService.user = user;
            LauncherModel.setUser(user);
        }

        onLeftTeaserPressedChanged: {
            if (leftTeaserPressed) {
                launcher.tease();
            }
        }

        Connections {
            target: applicationManager
            ignoreUnknownSignals: true
            // If any app is focused when greeter is open, it's due to a user action
            // like a snap decision (say, an incoming call).
            // TODO: these should be protected to only unlock for certain applications / certain usecases
            // potentially only in connection with a notification.
            onMainStageFocusedApplicationChanged: {
                if (greeter.shown && applicationManager.mainStageFocusedApplication) {
                    greeter.previousMainApp = null // make way for new focused app
                    greeter.previousSideApp = null
                    greeter.hide()
                }
            }
            onSideStageFocusedApplicationChanged: {
                if (greeter.shown && applicationManager.sideStageFocusedApplication) {
                    greeter.previousMainApp = null // make way for new focused app
                    greeter.previousSideApp = null
                    greeter.hide()
                }
            }
        }
    }

    InputFilterArea {
        anchors.fill: parent
        blockInput: !applicationFocused || greeter.shown || lockscreen.shown || launcher.shown
                    || panel.indicators.shown || hud.shown
    }

    Connections {
        id: powerConnection
        target: Powerd

        onDisplayPowerStateChange: {
            // We ignore any display-off signals when the proximity sensor
            // is active.  This usually indicates something like a phone call.
            if (status == Powerd.Off && (flags & Powerd.UseProximity) == 0) {
                greeter.showNow();
            }

            // No reason to chew demo CPU when user isn't watching
            if (status == Powerd.Off) {
                edgeDemo.paused = true;
            } else if (status == Powerd.On) {
                edgeDemo.paused = false;
            }
        }
    }

    function showHome() {
        var animate = !greeter.shown && !stages.shown
        greeter.hide()
        dash.setCurrentScope("home.scope", animate, false)
        stages.hide()
    }

    Item {
        id: overlay

        anchors.fill: parent

        Panel {
            id: panel
            anchors.fill: parent //because this draws indicator menus
            indicatorsMenuWidth: parent.width > units.gu(60) ? units.gu(40) : parent.width
            indicators {
                hides: [launcher]
                available: edgeDemo.panelEnabled
                contentEnabled: edgeDemo.panelContentEnabled
            }
            fullscreenMode: shell.fullscreenMode
            searchVisible: !greeter.shown && !lockscreen.shown

            InputFilterArea {
                anchors {
                    top: parent.top
                    left: parent.left
                    right: parent.right
                }
                height: (panel.fullscreenMode) ? shell.edgeSize : panel.panelHeight
                blockInput: true
            }
        }

        Hud {
            id: hud

            width: parent.width > units.gu(60) ? units.gu(40) : parent.width
            height: parent.height

            available: !greeter.shown && !panel.indicators.shown && !lockscreen.shown && edgeDemo.dashEnabled
            shown: false
            showAnimation: StandardAnimation { property: "y"; duration: hud.showableAnimationDuration; to: 0; easing.type: Easing.Linear }
            hideAnimation: StandardAnimation { property: "y"; duration: hud.showableAnimationDuration; to: hudRevealer.closedValue; easing.type: Easing.Linear }

            Connections {
                target: shell.applicationManager
                onMainStageFocusedApplicationChanged: hud.hide()
                onSideStageFocusedApplicationChanged: hud.hide()
            }
        }

        Revealer {
            id: hudRevealer

            enabled: hud.shown
            width: hud.width
            anchors.left: hud.left
            height: parent.height
            target: hud.revealerTarget
            closedValue: height
            openedValue: 0
            direction: Qt.RightToLeft
            orientation: Qt.Vertical
            handleSize: hud.handleHeight
            onCloseClicked: target.hide()
        }

        Bottombar {
            id: bottombar
            theHud: hud
            anchors.fill: parent
            enabled: hud.available
            applicationIsOnForeground: applicationFocused
        }

        InputFilterArea {
            blockInput: launcher.shown
            anchors {
                top: parent.top
                bottom: parent.bottom
                left: parent.left
            }
            width: launcher.width
        }

        Launcher {
            id: launcher

            anchors.top: parent.top
            anchors.bottom: parent.bottom
            width: parent.width
            dragAreaWidth: shell.edgeSize
            available: (!greeter.shown || greeter.narrowMode) && edgeDemo.launcherEnabled
            onDashItemSelected: showHome()
            onDash: {
                if (stages.shown) {
                    dash.setCurrentScope("applications.scope", true /* animate */, true /* reset */)
                    stages.hide();
                    launcher.hide();
                }
            }
            onLauncherApplicationSelected:{
                greeter.hide()
                shell.activateApplication(appId)
            }
            onShownChanged: {
                if (shown) {
                    panel.indicators.hide()
                    hud.hide()
                    bottombar.hide()
                }
            }
        }

        Notifications {
            id: notifications

            model: NotificationBackend.Model
            anchors {
                top: parent.top
                right: parent.right
                bottom: parent.bottom
                leftMargin: units.gu(1)
                rightMargin: units.gu(1)
                topMargin: panel.panelHeight + units.gu(1)
            }
            states: [
                State {
                    name: "narrow"
                    when: overlay.width <= units.gu(60)
                    AnchorChanges { target: notifications; anchors.left: parent.left }
                },
                State {
                    name: "wide"
                    when: overlay.width > units.gu(60)
                    AnchorChanges { target: notifications; anchors.left: undefined }
                    PropertyChanges { target: notifications; width: units.gu(38) }
                }
            ]

            InputFilterArea {
                anchors { left: parent.left; right: parent.right }
                height: parent.contentHeight
                blockInput: height > 0
            }
        }
    }

    focus: true
    onFocusChanged: if (!focus) forceActiveFocus();

    InputFilterArea {
        anchors {
            top: parent.top
            bottom: parent.bottom
            left: parent.left
        }
        width: shell.edgeSize
        blockInput: true
    }

    InputFilterArea {
        anchors {
            top: parent.top
            bottom: parent.bottom
            right: parent.right
        }
        width: shell.edgeSize
        blockInput: true
    }

    Binding {
        target: i18n
        property: "domain"
        value: "unity8"
    }

    OSKController {
        anchors.fill: parent // as needs to know the geometry of the shell
    }

    //FIXME: This should be handled in the input stack, keyboard shouldnt propagate
    MouseArea {
        anchors.bottom: parent.bottom
        anchors.left: parent.left
        anchors.right: parent.right
        height: shell.applicationManager ? shell.applicationManager.keyboardHeight : 0

        enabled: shell.applicationManager && shell.applicationManager.keyboardVisible
    }

    Label {
        anchors.centerIn: parent
        visible: applicationManager.fake
        text: "EARLY ALPHA\nNOT READY FOR USE"
        color: "lightgrey"
        opacity: 0.2
        font.weight: Font.Black
        horizontalAlignment: Text.AlignHCenter
        verticalAlignment: Text.AlignVCenter
        fontSizeMode: Text.Fit
        rotation: -45
        scale: Math.min(parent.width, parent.height) / width
    }

    EdgeDemo {
        id: edgeDemo
        greeter: greeter
        launcher: launcher
        dash: dash
        indicators: panel.indicators
        underlay: underlay
    }

    Connections {
        target: SessionBroadcast
        onShowHome: showHome()
    }
}