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Viewing changes to src/ode/Face.cs

  • Committer: Nagy Imre
  • Date: 2009-04-03 13:07:42 UTC
  • Revision ID: mulder@codenode-20090403130742-q70y336xbuzzx63a
ODS-ODE raycast working! (although safety blocks are in)

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using System;
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using System.IO;
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using OgreDotNet;
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namespace Torcs
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{
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    class Face
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        {
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            public float iv1;           // indices for the vertices
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            public float iv2;
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            public float iv3;
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            public Math3D.Vector3 v1;           // vertices
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            public Math3D.Vector3 v2; 
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            public Math3D.Vector3 v3; 
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            public Math3D.Vector3 normal;       // normal for the face
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            public Face()
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                {
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                }
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        }
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}