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  • Committer: Nagy Imre
  • Date: 2009-04-04 06:54:16 UTC
  • Revision ID: mulder@codenode-20090404065416-ybb5akhb6im7b0x6
Almost ok, but in Z-180, it rotates backwards

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                                            entity = mSceneMgr.CreateEntity(name, meshFile);
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                                            node   = mSceneMgr.RootSceneNode.CreateChildSceneNode();
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                                            node.AttachObject(entity);
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/*                                      
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                                            node.SetScale(sx, sy, sz);
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                                            node.SetOrientation(qw, qx, qy, qz);
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                                            node.SetPosition(x,y-10,z);
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*/                                      
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                                        }
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                                }
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                        }