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#ifndef LEVEL_H
#define LEVEL_H
#include "wave.h"
#include <QObject>
class Level : public QObject
{
Q_OBJECT
Q_PROPERTY(int startMoney READ startMoney CONSTANT)
Q_PROPERTY(int rows READ rows CONSTANT)
Q_PROPERTY(int columns READ columns CONSTANT)
Q_PROPERTY(int rewardPoints READ rewardPoints )
Q_PROPERTY(QList<int> fieldsOnPath READ fieldsOnPath)
Q_PROPERTY(int highscore READ highscore NOTIFY highscoreChanged)
public:
explicit Level(const QVariantMap &levelMap, QObject *parent = 0);
int startMoney() const;
int rows() const;
int columns() const;
QList<int> fieldsOnPath() const;
int rewardPoints() const;
QList<Wave> waves() const;
int highscore() const;
void setHighscore(int highscore);
signals:
void highscoreChanged();
private:
int m_startMoney;
int m_rows;
int m_columns;
QList<int> m_fieldsOnPath;
int m_rewardPoints;
QList<Wave> m_waves;
int m_highscore;
};
#endif // LEVEL_H
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