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#ifndef LEVELPACK_H
#define LEVELPACK_H
#include <QObject>
#include "engine.h"
#include "enemies.h"
#
class Level;
class LevelPack : public QAbstractListModel
{
Q_OBJECT
Q_PROPERTY(QString id READ id CONSTANT)
Q_PROPERTY(QString name READ name CONSTANT)
Q_PROPERTY(QString levelSelectBackground READ levelSelectBackground CONSTANT)
Q_PROPERTY(Enemies* enemies READ enemies CONSTANT)
Q_PROPERTY(TowerFactory* towers READ towers CONSTANT)
public:
enum Roles {
RoleHighscore
};
explicit LevelPack(Engine *engine, const QString &id, const QString &name, const QString &levelSelectBackground, QObject *parent = 0);
QString id() const;
QString name() const;
QString levelSelectBackground() const;
int rowCount(const QModelIndex &parent) const;
QVariant data(const QModelIndex &index, int role) const;
QHash<int, QByteArray> roleNames() const;
Q_INVOKABLE Level *get(int index) const;
Enemies *enemies() const;
TowerFactory *towers() const;
Level *addLevel(const QVariantMap &levelMap);
void init();
private slots:
void levelHighscoreChanged();
private:
Engine *m_engine;
QString m_id;
QString m_name;
QString m_levelSelectBackground;
Enemies *m_enemies;
QList<Level*> m_levels;
};
#endif // LEVELPACK_H
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