1.2.1
by Michał Sawicz
Update CODING for unity8 rename. |
1 |
Building Unity 8
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2 |
================
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1
by Michał Sawicz
Inital unity8 commit. |
3 |
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581.3.1
by Michael Hall
Update CODING to reflect the fact that only 14.04 is supported currently |
4 |
Only Ubuntu 14.04 (trusty) is supported as a developement environment. |
43.3.1
by Daniel d'Andrada
Update CODING |
5 |
|
1
by Michał Sawicz
Inital unity8 commit. |
6 |
download source
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---------------
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43.3.1
by Daniel d'Andrada
Update CODING |
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- create a parent folder to not pollute your setup. so that you can have different unity
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branches there (trunk, WIP etc) |
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51.4.2
by Kevin Gunn
Update of CODING to reflect new unity8 & some user feedback |
10 |
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51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
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$ mkdir ~/unity8 |
1
by Michał Sawicz
Inital unity8 commit. |
12 |
|
1.2.1
by Michał Sawicz
Update CODING for unity8 rename. |
13 |
- fetch Unity 8 source
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1
by Michał Sawicz
Inital unity8 commit. |
14 |
$ sudo apt-get install bzr |
51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
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$ bzr branch lp:unity8 ~/unity8/trunk |
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$ cd ~/unity8/trunk |
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1
by Michał Sawicz
Inital unity8 commit. |
17 |
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43.3.1
by Daniel d'Andrada
Update CODING |
18 |
install dependencies
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--------------------
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If its your first time, install build dependencies |
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51.4.2
by Kevin Gunn
Update of CODING to reflect new unity8 & some user feedback |
21 |
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51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
22 |
$ cd ~/unity8/trunk |
872.1.1
by Michał Sawicz
Suffix .sh to our scripts and clean up debian/rules. |
23 |
$ ./build.sh --setup |
51.4.2
by Kevin Gunn
Update of CODING to reflect new unity8 & some user feedback |
24 |
|
1
by Michał Sawicz
Inital unity8 commit. |
25 |
this will: |
45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
26 |
- install the required dependencies to build, as well as run on the desktop
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51.4.2
by Kevin Gunn
Update of CODING to reflect new unity8 & some user feedback |
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- it should also install unity-scope-home and unity-lens-application which
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are technically "recommends", not strict dependencies |
|
45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
29 |
|
1.2.1
by Michał Sawicz
Update CODING for unity8 rename. |
30 |
build Unity 8
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-------------
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51.4.2
by Kevin Gunn
Update of CODING to reflect new unity8 & some user feedback |
32 |
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51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
33 |
$ cd ~/unity8/trunk |
872.1.1
by Michał Sawicz
Suffix .sh to our scripts and clean up debian/rules. |
34 |
$ ./build.sh |
1
by Michał Sawicz
Inital unity8 commit. |
35 |
|
45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
36 |
You may also rebuild with the -c for clean, which just deletes the build |
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directory. |
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1
by Michał Sawicz
Inital unity8 commit. |
38 |
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2.6.2
by Michał Sawicz
Do not add PPAs anymore and clean up build scripts and CODING accordingly. |
39 |
|
1.2.1
by Michał Sawicz
Update CODING for unity8 rename. |
40 |
Running Unity 8 on your desktop
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41 |
===============================
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1
by Michał Sawicz
Inital unity8 commit. |
42 |
|
1.2.1
by Michał Sawicz
Update CODING for unity8 rename. |
43 |
run the Unity 8 shell
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---------------------
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51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
45 |
$ cd ~/unity8/trunk |
872.1.1
by Michał Sawicz
Suffix .sh to our scripts and clean up debian/rules. |
46 |
$ ./run.sh |
1
by Michał Sawicz
Inital unity8 commit. |
47 |
|
45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
48 |
Options can be passed to test the lock screen |
872.1.1
by Michał Sawicz
Suffix .sh to our scripts and clean up debian/rules. |
49 |
$ ./run.sh -p OR -k |
45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
50 |
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-p is for pin lock, for which the default prompt answer is "1234" |
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-k is for keylock passphrase, for which the default prompt answer is "password" |
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1
by Michał Sawicz
Inital unity8 commit. |
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Notes
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-----
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- to navigate, utilize the mouse left button as you would your finger
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- to get the translations work, currently you have to do make install to
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put the *.mo files into correct structure. We'll look for a better solution |
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later. |
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$ cd builddir; make install |
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51.4.2
by Kevin Gunn
Update of CODING to reflect new unity8 & some user feedback |
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- if you wish to populate contacts
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$ sudo apt-get install gir1.2-ebook-1.2 |
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$ manage-address-book.py create |
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this will: |
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- Create an EDS address book
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- Populate the address book with sample data
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1
by Michał Sawicz
Inital unity8 commit. |
67 |
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2.6.2
by Michał Sawicz
Do not add PPAs anymore and clean up build scripts and CODING accordingly. |
68 |
|
1.2.1
by Michał Sawicz
Update CODING for unity8 rename. |
69 |
Running Unity 8 on devices
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==========================
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581.3.1
by Michael Hall
Update CODING to reflect the fact that only 14.04 is supported currently |
71 |
- Ubuntu Touch builds are currently only available in 14.04 flavour
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150.1.2
by Michał Sawicz
Fix some words. |
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- supported hardware should match one of those listed here
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51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
73 |
https://wiki.ubuntu.com/Touch/Devices#Running_fine |
45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
74 |
- follow the Ubuntu Touch install instructions for your chosen device
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51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
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https://wiki.ubuntu.com/Touch/Install |
150.1.2
by Michał Sawicz
Fix some words. |
76 |
- make sure your device is connected to a network
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45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
77 |
- also make sure you have your SSH key in ~/.ssh/id_rsa.pub (or install one
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51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
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on the device yourself) |
1
by Michał Sawicz
Inital unity8 commit. |
79 |
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51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
80 |
$ cd ~/unity/trunk |
872.1.1
by Michał Sawicz
Suffix .sh to our scripts and clean up debian/rules. |
81 |
$ ./run_on_device.sh --setup |
1
by Michał Sawicz
Inital unity8 commit. |
82 |
this will: |
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- install your public SSH key on the device
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- install the needed dependencies
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||
872.1.1
by Michał Sawicz
Suffix .sh to our scripts and clean up debian/rules. |
86 |
$ ./run_on_device.sh |
1
by Michał Sawicz
Inital unity8 commit. |
87 |
this will: |
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- rsync the code to the device
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- build on the device
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- replace the running shell
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45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
92 |
Options can be passed to test the lock screen |
872.1.1
by Michał Sawicz
Suffix .sh to our scripts and clean up debian/rules. |
93 |
$ ./run_on_device.sh -p OR -k |
45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
94 |
|
95 |
-p is for pin lock, for which the default prompt answer is "1234" |
|
96 |
-k is for keylock passphrase, for which the default prompt answer is "password" |
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||
1
by Michał Sawicz
Inital unity8 commit. |
98 |
Notes
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-----
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- using adb over TCP has some advantages, Google will be of help here
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2.6.2
by Michał Sawicz
Do not add PPAs anymore and clean up build scripts and CODING accordingly. |
101 |
- NOTE: this is not yet available for flipped images
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1
by Michał Sawicz
Inital unity8 commit. |
102 |
- TL;DR: `adb tcpip 5555; adb connect $your_device_ip` |
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- you can persist the above via `adb shell setprop persist.adb.tcp.port 5555` |
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- it's unsafe - anyone can connect to your device
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45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
105 |
- with TCP the Nexus 10 doesn't drop the adb connection when locking
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51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
106 |
the screen |
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- exporting ANDROID_SERIAL=$your_device_serial or
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ANDROID_SERIAL=$your_device_ip:5555 will make adb not complain about |
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multiple devices |
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872.1.2
by Michał Sawicz
Two more run_on_device. |
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- you can export TARGET_IP=$your_device_ip TARGET_SSH_PORT=22 for run_on_device.sh
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1
by Michał Sawicz
Inital unity8 commit. |
111 |
to not use adb forwarding - useful if you use multiple devices |
872.1.2
by Michał Sawicz
Two more run_on_device. |
112 |
- using Ninja (package ninja-build - run_on_device.sh -s installs this now)
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51.4.4
by Kevin Gunn
use trunk for suggested dir name & indent fixes |
113 |
will improve build times (especially in the nothing-to-build case) |
1
by Michał Sawicz
Inital unity8 commit. |
114 |
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Coding guidelines
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=================
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The work-in-progress coding guidelines are available under: |
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https://launchpad.net/canonical-client-development-guidelines |
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Development Environment
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=======================
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45.1.1
by Kevin Gunn
updates to the CODING file for building & running |
124 |
QtCreator (available via the Software Center) is the best IDE to hack on |
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Unity 8. |
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43.3.1
by Daniel d'Andrada
Update CODING |
126 |
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If using VIM, make sure you install some syntax highlighting for QML, like |
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https://github.com/peterhoeg/vim-qml |
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51.4.2
by Kevin Gunn
Update of CODING to reflect new unity8 & some user feedback |
129 |
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596.2.1
by Daniel d'Andrada
Update CODING with instructions on how to run tests |
130 |
Running tests
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131 |
=============
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596.2.3
by Daniel d'Andrada
More info on the build directory |
133 |
Tests are run from the build directory (which will be ./builddir if you used |
872.1.1
by Michał Sawicz
Suffix .sh to our scripts and clean up debian/rules. |
134 |
the ./build.sh script). |
596.2.1
by Daniel d'Andrada
Update CODING with instructions on how to run tests |
135 |
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To run the tests that do not require any graphical capability and therefore |
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are pretty fast run: |
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$ make test |
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or, alternatively: |
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$ ctest |
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To run all graphical tests, which can take a couple of minutes: |
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$ make qmluitests |
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To run the tests for a single component/class: |
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$ make testComponentName |
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So, for the DragHandle component that would be: |
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$ make testDragHandle |
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To run a test application that allow you to manually test or to simply try out |
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a given component: |
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$ make tryComponentName |
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So to try out, for instance, the DragHandle component, you would do: |
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$ make tryDragHandle |
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596.2.2
by Daniel d'Andrada
Add a note regarding lack of tryFoo targets for some classes |
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NB: Manual test or interation doesn't make sense for all components or classes, |
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particularly the non-graphical ones. In such cases no "tryFoo" make target is |
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provided. |
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621.2.1
by Albert Astals
Add some info about autopilot tests |
169 |
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Running autopilot tests
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=======================
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621.2.2
by Albert Astals
Make the autopilot target work |
173 |
Autopilot tests are run from the build directory (which will be ./builddir if you used |
872.1.1
by Michał Sawicz
Suffix .sh to our scripts and clean up debian/rules. |
174 |
the ./build.sh script). |
621.2.2
by Albert Astals
Make the autopilot target work |
175 |
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635.2.14
by Leo Arias
Reverted the changes on CODING. |
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$ make autopilot |
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If you want you can also run tests individually, for that you need to install first, |
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otherwise the tests will run on the system-installed version |
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635.2.10
by Leo Arias
Fixed the install, updated the README. |
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$ make install |
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621.2.2
by Albert Astals
Make the autopilot target work |
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To see the list of existing autopilot tests you can do |
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$ PYTHONPATH=../tests/autopilot autopilot list unity8 |
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621.2.1
by Albert Astals
Add some info about autopilot tests |
186 |
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And then run a single test with |
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621.2.2
by Albert Astals
Make the autopilot target work |
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$ PYTHONPATH=../tests/autopilot autopilot run unity8.some.very.long.test.name |
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or run them all with |
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$ PYTHONPATH=../tests/autopilot autopilot run unity8 |