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/*
* Copyright (C) 2014 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.0
import "../../../../qml/Components"
import Ubuntu.Components 0.1
import Ubuntu.Gestures 0.1
Item {
id: root
x: 0
width: parent.width
height: parent.height
property bool shown: true
signal dragHandleRecognizedGesture(var dragHandle)
property bool fullyHidden: x == -width || x == width
function show() {
shown = true;
animation.stop();
animation.to = 0;
animation.start();
}
function hide() {
shown = false;
animation.stop();
animation.to = x > 0 ? width : -width;
animation.start();
}
StandardAnimation {
id: animation
target: root
property: "x"
}
Image { source: "../../UnityLogo.png"; anchors.fill: parent }
DragHandle {
id: dragHandle
anchors.fill: parent
direction: Direction.Horizontal
maxTotalDragDistance: root.parent.width
autoCompleteDragThreshold: parent.width / 3
onStatusChanged: {
if (status === DirectionalDragArea.Recognized) {
dragHandleRecognizedGesture(dragHandle);
}
}
}
}
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