~naesten/quadra/vc2005express-build

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
/* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-
 * 
 * Quadra, an action puzzle game
 * Copyright (C) 1998-2000  Ludus Design
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _HEADER_MENU
#define _HEADER_MENU

#include "sound.h"
#include "sprite.h"
#include "inter.h"
#include "listbox.h"
#include "zone_list.h"
#include "stats.h"
#include "net_stuff.h"
#include "menu_base.h"
#include "score.h"
#include "highscores.h"
#include "game.h"

class Pane_option;
class Pane_info;

class Menu_do_nothing: public Menu {
public:
	//It actually does something:
	//  wait for quitting==true and then ret()
	virtual void step();
};

class Menu_intro: public Menu {
	int warning;
	Font *font2;
	bool once;
public:
	Menu_intro();
	virtual ~Menu_intro();
	virtual void init();
	virtual void step();
};

class Menu_guy: public Menu {
	Sample *son;
public:
	Menu_guy();
	virtual ~Menu_guy();
	virtual void init();
	virtual void step();
};

class Menu_ugs: public Menu {
	Sample *son;
public:
	Menu_ugs();
	virtual ~Menu_ugs();
	virtual void init();
	virtual void step();
};

class Menu_main_startmusic: public Module {
public:
	virtual void init();
};

class Menu_main: public Menu {
	Zone_bitmap *z_back;
	Zone *b_single, *b_multi, *b_setup, *b_help, *b_quit;
	Zone *b_tut, *b_option, *b_logo, *b_demo;
	int delay;
	bool old_registered;
	int old_language;
	void reset_delay();
	void redraw();
public:
	Menu_main();
	virtual void init();
	virtual void step();
};

class Menu_quitgame: public Menu_standard {
	Font *font2;
public:
	Menu_quitgame();
	virtual ~Menu_quitgame();
	virtual void init();
	virtual void step();
};

class Menu_help: public Menu_standard {
	Font *font2;
	Zone *b_quit;
	Zone *b_www, *b_email, *b_online, *b_register;
	void call_internet(const char *s);
public:
	Menu_help();
	virtual void init();
	virtual void step();
};

class Menu_register: public Menu_quit {
	Zone *b_quit, *b_ok, *z_invalid;
	Zone_text_input *z_pass;
	char name[64];
	char pass[64];
public:
	Menu_register(Inter *in, const Palette &p);
	virtual void step();
};

class Menu_option: public Menu_standard {
	Bitmap *bit;
	Font *font2;
	Zone *b_quit;
	int old_language,old_music,old_mouse_speed,old_port;
	char old_server[256];
public:
	Menu_option();
	virtual ~Menu_option();
	virtual void step();
};

class Zone_color_select;
class Zone_set_key;

class Menu_setup: public Menu_standard {
	Zone *b_quit, *b_player, *b_all_key;
	Zone_text_input *z_nameinput;
	Zone_text_input *z_passwdinput;
	Zone_text_input *z_tnameinput;
	Zone_text_input *z_tpasswdinput;
	Zone_state_text *z_continuousdown;
	Zone_state_text *z_h_repeat;
	Zone_state_text *z_v_repeat;
	Zone_state_text *z_shadow;
	Zone_state_text *z_smooth;
	Zone_set_key* z_key[7];
	Zone* b_key[7];
	Bitmap *bit;
public:
	Menu_setup();
	virtual ~Menu_setup();
	virtual void step();
};

class Menu_setup_all_key: public Menu {
	Zone_set_key **key;
	Bitmap *bit;
	Zone_text *z_text;
	int quel;
public:
	Menu_setup_all_key(Inter *in, Zone_set_key *k[]);
	virtual void step();
};

class Menu_setup_key: public Menu {
	Zone_set_key *key;
public:
	Menu_setup_key(Inter *in, Zone_set_key *k, const char *t);
	Menu_setup_key(Inter *in, Zone_set_key *k);
	virtual void init();
	virtual void step();
};

class Menu_single: public Menu_standard {
	Zone* normal, *sprint, *cancel;
	Bitmap *bit;
	Font *font2;
public:
	Menu_single();
	virtual ~Menu_single();
	virtual void step();
};

class Menu_multi: public Menu_standard {
	Zone* local, *net_lan, *net_internet, *cancel;
	Bitmap *bit;
	Font *font2;
public:
	Menu_multi();
	virtual ~Menu_multi();
	virtual void step();
};

class Menu_multi_join: public Menu, Net_callable {
	friend class Menu_multi_refresh;
	friend class Menu_multi_internet;
	Zone *b_create, *b_refresh, *b_join, *cancel, *b_info, *b_book;
	Zone *b_refresh_internet;
	Zone_text_field *z_game_status, *z_game_end, *z_game_minimum, *z_game_level, *z_game_speed, *z_game_type;
	Zone_listbox *list_game;
	Zone_listbox *list_player;
	int selected_game;
	Bitmap *bit_;
	Font *font2_;
	bool local_net;
	char address[256];
	char game_end_text[256];
	int game_level_start;
	void refresh_player();
	void clear_game_info();
public:
	Menu_multi_join(Bitmap *bit, Font *font, Font *font2, const Palette& p, bool plocal);
	virtual ~Menu_multi_join();
	virtual void init();
	virtual void step();
	void addwatch();
	void removewatch();
	void refresh();
	virtual void net_call(Packet *p2);
	void join_game(char *nam, Dword adr, int port);
};

class Zone_input_address: public Zone_text_input {
	Menu_multi_join *parent;
public:
	Zone_input_address(Menu_multi_join *p, const Palette &pal, Inter* in, char* s, int mlen, int px, int py, int pw):
		Zone_text_input(in, pal, s, mlen, px, py, pw) {
		parent = p;
	}
	virtual void lost_focus(int cancel);
};

class Menu_multi_refresh: public Menu {
	Menu_multi_join *parent;
	Zone *cancel;
	void find_local_games();
	void find_internet_games();
	void resolve();
public:
	Menu_multi_refresh(Menu_multi_join *p);
	virtual void init();
	virtual void step();
};

class Qserv;

class Menu_multi_internet: public Menu {
	Menu_multi_join *parent;
	Zone *cancel;
	Qserv *request;
	Attack parse_attack(const char *s);
	void parsegames();
public:
	Menu_multi_internet(Menu_multi_join *p);
	virtual ~Menu_multi_internet();
	virtual void init();
	virtual void step();
};

class Menu_highscore: public Menu_standard, public Zone_list {
	Bitmap *bit;
	Font *font2, *courrier, *courrier2;
	Zone *b_quit, *b_again, *playdemo[MAX_SCORE], *playdemog[MAX_SCORE], *playlast;
	Zone_text_button *sync;
	Qserv *sync_request;
	char *file_name;
	int *play_again;
	int time_demo;
	bool show_playback;
	Zone_text_field *status;
	void play_demo(const char *st);
	void start_sync();
	void step_sync();
	void stop_sync();
	void refresh_global(int& y);
public:
	Menu_highscore(int hscore=-1, int *playagain=NULL, bool show_playb=false);
	virtual ~Menu_highscore();
	virtual void step();
};

class Menu_stat: public Menu_standard, public Notifyable, Zone_list {
	class Colonne {
	public:
		int width, page;
		CS::Stat_type quel_stat;
		char titre[32];
		Zone_text_button *z_titre;
		bool sort_me;
		Colonne();
		void set_titre(const char *s);
	};
	Array<Colonne*> col;
	Bitmap *bit;
	Font *font2;
	Zone *b_quit, *b_restart, *b_stop;
	Array<Zone_text_button *> b_page;
	Score score;
	Font *fcourrier[MAXTEAMS];
	int active_sort, active_page;
	const int c_start;
	const int c_gap;
	void display();
	void calculate_total(bool force_blit);
	void add_title(Colonne &col, int *px, Bitmap *bit);
	void set_sort(int quel);
	void change_page(int p);
	void init_columns(Bitmap *bit);
	void sort(int quel_stat, int new_order[], bool reversed=false);
public:
	Menu_stat();
	virtual ~Menu_stat();
	virtual void init();
	virtual void step();
	virtual void notify();
};

class Menu_multi_checkip: public Menu {
	Bitmap *bit_;
	Zone *cancel;
public:
	Menu_multi_checkip(Bitmap *bit, Font *font, Font *font2, const Palette& p);
	virtual void step();
};

class Menu_multi_book: public Menu {
	Bitmap *bit_;
	Font *font2_;
	Zone *cancel;
	char buf[10][256];
	Zone *b_connect[10];
	Zone_text_field *status;
	bool looking, connect_failed;
	const char* address;
public:
	Menu_multi_book(Bitmap *bit, Font *font, Font *font2, const Palette& p, const char *adr);
	virtual void init();
	virtual void step();
};

class Menu_internet: public Menu {
	const char *command;
public:
	Menu_internet(const char *c);
	virtual void init();
	virtual void step();
};

class Menu_startserver: public Menu_quit {
	Bitmap *bit;
public:
	Menu_startserver();
	virtual ~Menu_startserver();
	virtual void step();
};

class Menu_startconnect: public Menu_quit {
	Bitmap *bit;
	Module *module;
	Font *font2;
public:
	Menu_startconnect(const char *adr, bool rejoin);
	virtual ~Menu_startconnect();
	virtual void step();
};

#endif