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/* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-
*
* Quadra, an action puzzle game
* Copyright (C) 1998-2000 Ludus Design
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _HEADER_BITMAP
#define _HEADER_BITMAP
#include "types.h"
#include "utils.h"
#include "error.h"
#include "raw.h"
#include "clipable.h"
#define COPY 1
class Video_bitmap;
class Bitmap;
class Bitmap: public Clipable {
friend class Video;
friend class Video_bitmap;
friend class DirectX_Video;
friend class DirectX_Video_bitmap;
typedef Byte T;
void initlines();
public:
int const realwidth;
protected:
int* zlines;
T** const lines;
Dword const size;
T* mem;
Byte const fmem;
bool directx;
/*#ifdef UGS_DIRECTX // yark de shit: ceci devra aller dans un futur DirectX_Bitmap
LPDIRECTDRAWSURFACE directx_surface;
#endif*/
void copy_surface();
void create_directx_surface();
public:
static Bitmap* loadPcx(const char* n);
static Bitmap* loadRaw(const char* n);
Bitmap(int w, int h, int rw); // Bitmap vide
Bitmap(void* m, int w, int h, int rw); // Bitmap pointant sur mem existante
Bitmap(void* m, int w, int h, int rw, int bob); // Copie mem dans bitmap
Bitmap(const Image& raw, bool dx=false);
virtual ~Bitmap();
void reload(const Image& raw);
void setmem(const void* m) {
mem=(T*)m;
for(int i(0); i<height; i++)
lines[i]=(T*) (((Byte *)mem)+zlines[i]);
}
T* operator[](const int y) const {
return lines[y];
}
void draw(const Bitmap& d, const int dx, const int dy) const;
void draw(const Video_bitmap* d, const int dx, const int dy) const;
void hline(const int y, const int x, const int w, const Byte color) const;
void vline(const int x, const int y, const int h, const T color) const;
void line(const int x1, const int y1, const int x2, const int y2,
const Byte color) const;
void put_pel(const int x, const int y, const Byte color) const;
void fast_pel(const int x, const int y, const Byte color) const {
*(operator[](y)+x) = color;
}
void clear(const T color) const;
};
#endif
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