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/* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-
*
* Quadra, an action puzzle game
* Copyright (C) 1998-2000 Ludus Design
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _HEADER_PCX24
#define _HEADER_PCX24
#include "types.h"
class Res;
#pragma pack(1)
class Pcx24 {
struct Head {
Byte manufacturer;
Byte version;
Byte encoding;
Byte bpp;
Word x1,y1,x2,y2;
Word hdpi, vdpi;
Byte colormap[48];
Byte reserved;
Byte nplane;
Word byteperline;
Word paletteinfo;
Word screensizeh, screensizev;
Byte filler[54];
} h;
int width_, height_;
Byte* pic_;
public:
Pcx24(Res& res);
virtual ~Pcx24();
int width() const { return width_; }
int height() const { return height_; }
Byte* pic() const { return pic_; }
};
#pragma pack()
#endif
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