project(kolf) cmake_minimum_required (VERSION 2.8.12 FATAL_ERROR) set (QT_MIN_VERSION "5.3.0") find_package(ECM 1.3.0 REQUIRED CONFIG) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${ECM_MODULE_PATH} ${ECM_KDE_MODULE_DIR}) find_package(Qt5 ${QT_MIN_VERSION} REQUIRED NO_MODULE COMPONENTS Widgets ) find_package(KF5 REQUIRED COMPONENTS CoreAddons Config ItemModels WidgetsAddons WindowSystem Config DBusAddons I18n ConfigWidgets TextWidgets XmlGui KIO NotifyConfig NewStuff KDELibs4Support) find_package(KF5KDEGames 4.9.0 REQUIRED) find_package(Phonon4Qt5 CONFIG REQUIRED) include(FeatureSummary) include(ECMInstallIcons) include(KDEInstallDirs) include(KDECompilerSettings) include(KDECMakeSettings) add_definitions(-DQT_USE_FAST_CONCATENATION -DQT_USE_FAST_OPERATOR_PLUS) add_definitions(-DTRANSLATION_DOMAIN="kolf") add_subdirectory( sounds ) add_subdirectory( courses ) add_subdirectory( pics ) add_subdirectory( graphics ) add_subdirectory( doc ) # we have a static copy of Box2D in our source tree include_directories(${CMAKE_CURRENT_SOURCE_DIR}/external) ########### next target ############### set(box2d_SRCS external/Box2D/Common/b2StackAllocator.cpp external/Box2D/Common/b2Settings.cpp external/Box2D/Common/b2Math.cpp external/Box2D/Common/b2BlockAllocator.cpp external/Box2D/Dynamics/b2Island.cpp external/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp external/Box2D/Dynamics/Contacts/b2LoopAndCircleContact.cpp external/Box2D/Dynamics/Contacts/b2CircleContact.cpp external/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp external/Box2D/Dynamics/Contacts/b2Contact.cpp external/Box2D/Dynamics/Contacts/b2LoopAndPolygonContact.cpp external/Box2D/Dynamics/Contacts/b2PolygonContact.cpp external/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp external/Box2D/Dynamics/Contacts/b2ContactSolver.cpp external/Box2D/Dynamics/b2WorldCallbacks.cpp external/Box2D/Dynamics/b2Body.cpp external/Box2D/Dynamics/b2ContactManager.cpp external/Box2D/Dynamics/Joints/b2MouseJoint.cpp external/Box2D/Dynamics/Joints/b2PulleyJoint.cpp external/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp external/Box2D/Dynamics/Joints/b2WeldJoint.cpp external/Box2D/Dynamics/Joints/b2Joint.cpp external/Box2D/Dynamics/Joints/b2FrictionJoint.cpp external/Box2D/Dynamics/Joints/b2LineJoint.cpp external/Box2D/Dynamics/Joints/b2RopeJoint.cpp external/Box2D/Dynamics/Joints/b2GearJoint.cpp external/Box2D/Dynamics/Joints/b2DistanceJoint.cpp external/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp external/Box2D/Dynamics/b2World.cpp external/Box2D/Dynamics/b2Fixture.cpp external/Box2D/Collision/b2DynamicTree.cpp external/Box2D/Collision/b2Distance.cpp external/Box2D/Collision/b2CollideCircle.cpp external/Box2D/Collision/Shapes/b2CircleShape.cpp external/Box2D/Collision/Shapes/b2EdgeShape.cpp external/Box2D/Collision/Shapes/b2PolygonShape.cpp external/Box2D/Collision/Shapes/b2LoopShape.cpp external/Box2D/Collision/b2BroadPhase.cpp external/Box2D/Collision/b2Collision.cpp external/Box2D/Collision/b2TimeOfImpact.cpp external/Box2D/Collision/b2CollidePolygon.cpp external/Box2D/Collision/b2CollideEdge.cpp ) set(kolf_LIB_SRCS game.cpp kolf.cpp newgame.cpp canvasitem.cpp ball.cpp config.cpp scoreboard.cpp editor.cpp kcomboboxdialog.cpp itemfactory.cpp landscape.cpp objects.cpp obstacles.cpp overlay.cpp shape.cpp utils-animateditem.cpp tagaro/board.cpp tagaro/scene.cpp tagaro/spriteobjectitem.cpp ${box2d_SRCS} ) add_library(kolfprivate SHARED ${kolf_LIB_SRCS}) target_link_libraries(kolfprivate KF5::KIOCore Phonon::phonon4qt5 KF5KDEGames KF5::KDELibs4Support Qt5::Widgets Qt5::Gui) set_target_properties(kolfprivate PROPERTIES VERSION ${GENERIC_LIB_VERSION} SOVERSION ${GENERIC_LIB_SOVERSION} ) install(TARGETS kolfprivate ${INSTALL_TARGETS_DEFAULT_ARGS} LIBRARY NAMELINK_SKIP) ########### next target ############### set(kolf_SRCS main.cpp) kde4_add_app_icon(kolf_SRCS "${CMAKE_CURRENT_SOURCE_DIR}/pics/hi*-app-kolf.png") add_executable( kolf ${kolf_SRCS} ) target_link_libraries( kolf kolfprivate ) install(TARGETS kolf ${INSTALL_TARGETS_DEFAULT_ARGS} ) ########### install files ############### install( PROGRAMS kolf.desktop DESTINATION ${XDG_APPS_INSTALL_DIR} ) install( FILES kolfui.rc intro tutorial.kolf tutorial.kolfgame DESTINATION ${DATA_INSTALL_DIR}/kolf ) #install( FILES ball.h game.h statedb.h config.h canvasitem.h object.h rtti.h vector.h floater.h slope.h DESTINATION ${INCLUDE_INSTALL_DIR}/kolf COMPONENT Devel )