-
Committer:
Stefan Majewsky
-
Date:
2010-10-31 22:15:51 UTC
-
Revision ID:
git-v1:db605abdcfd73839febe78d2a950e72c09922519
Finally port BlackHole to Tagaro::SpriteObjectItem via EllipticalCanvasItem.
This mostly concludes the removal of the obsolete resizing code. The
game is now about as stable as before, although I have the feeling that
wall collision is a bit worse now. No idea why, though.
svn path=/trunk/KDE/kdegames/kolf/; revision=1191691