~neon/kolf/master

Viewing all changes in revision 1011.

  • Committer: Stefan Majewsky
  • Date: 2010-10-31 22:15:51 UTC
  • Revision ID: git-v1:db605abdcfd73839febe78d2a950e72c09922519
Finally port BlackHole to Tagaro::SpriteObjectItem via EllipticalCanvasItem.

This mostly concludes the removal of the obsolete resizing code. The
game is now about as stable as before, although I have the feeling that
wall collision is a bit worse now. No idea why, though.

svn path=/trunk/KDE/kdegames/kolf/; revision=1191691

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