~neon/kolf/master

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
/***************************************************************************
 *   Copyright 2010 Stefan Majewsky <majewsky@gmx.net>                     *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU Library General Public License          *
 *   version 2 as published by the Free Software Foundation                *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this program; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.         *
 ***************************************************************************/

#ifndef TAGARO_SCENE_H
#define TAGARO_SCENE_H

#include <QtGui/QGraphicsScene>

class KGameRenderer;
class KGameRendererClient;

namespace Tagaro {

/**
 * @class Tagaro::Scene scene.h <Tagaro/Scene>
 * @brief QGraphicsScene with automatic viewport transform adjustments
 *
 * This QGraphicsScene subclass provides integration with Tagaro and 
 * miscellaneous convenience features:
 * @li It acts as a Tagaro::RendererClient to fetch a scene background pixmap.
 * @li It can be used to keep the QGraphicsScene's sceneRect() in sync
 *     with the rect() of a QGraphicsView instance (the "main view").
 */
class Scene : public QGraphicsScene
{
	Q_OBJECT
	public:
		///Creates a new Tagaro::Scene instance.
		Scene(QObject* parent = 0);
		///@overload
		///Initializes the renderer client for the scene background brush with
		///the given renderer and sprite key.
		Scene(KGameRenderer* backgroundRenderer, const QString& backgroundSpriteKey, QObject* parent = 0);
		///Destroys this Tagaro::Scene instance.
		virtual ~Scene();

		///@return the main view of this scene
		QGraphicsView* mainView() const;
		///Sets the main view of this scene (null by default). If set, the
		///scene's sceneRect() will always be set equal to the view's rect().
		///The scene will then suppress manual changes to the sceneRect() as
		///much as possible.
		///
		///This will also install this scene on the @a mainView. The behavior is
		///undefined if you set another scene on this view while it is this
		///scene's main view.
		void setMainView(QGraphicsView* mainView);

		///@return the renderer client for the scene's background brush
		///Use this to modify the background brush.
		///@warning Do not call setRenderSize() on this instance! The render
		///size is managed by the scene. Use setBackgroundBrushRenderSize()
		///instead.
		KGameRendererClient* backgroundBrushClient() const;
		///@return the background brush's render size
		///
		///If the render size is determined from the size of the sceneRect()
		///(the default), returns an invalid size. To determine the actual
		///render size, use backgroundBrushClient()->renderSize().
		QSize backgroundBrushRenderSize() const;
		///Sets the background brush's render size. If you set this to a valid
		///size, the background will be painted as a tiled pixmap of that size.
		///If an invalid size is set (the default), determine the actual render
		///size from the sceneRect().
		void setBackgroundBrushRenderSize(const QSize& size);
	protected:
		virtual bool eventFilter(QObject* watched, QEvent* event);
	private:
		class Private;
		Private* const d;
		Q_PRIVATE_SLOT(d, void _k_updateSceneRect(const QRectF&))
};

} //namespace Tagaro

#endif // TAGARO_SCENE_H