/******************************************************************* * * Copyright 2013 Denis Kuplyakov * * This file is part of the KDE project "KReversi" * * KReversi is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KReversi is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KReversi; see the file COPYING. If not, write to * the Free Software Foundation, 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * ********************************************************************/ #ifndef KREVERSI_PLAYER_H #define KREVERSI_PLAYER_H #include "kreversigame.h" #include class KReversiGame; /** * Indicates current state of the player */ enum KReversiPlayerState { /** Player is waiting for his move or smth else */ WAITING, /** Player is thinking about his move */ THINKING, /** Player state is unknown */ UNKNOWN }; /** * Represents abstract player. It is interface. */ class KReversiPlayer: public QObject { Q_OBJECT public: /** * Construct player with specified @p color and @p name. * @param hintAllowed determines whether hints are allowed for player * @param undoAllowed determines whether undos are allowed for player */ explicit KReversiPlayer(ChipColor color, const QString &name, bool hintAllowed, bool undoAllowed); /** * Used to get player color * @return color of player */ ChipColor getColor() const; /** * Used to get player's name * @return player's name */ QString getName() const; /** * @return is hint allowed for player or not */ bool isHintAllowed() const; /** * KReversiGame triggers it to to increase used hints count */ void hintUsed(); /** * @return how many times player has used hints */ int getHintsCount(); /** * @return is undo allowed for player */ bool isUndoAllowed() const; /** * KReversiGame triggers it to to increase used undos count */ void undoUsed(); /** * @return how many times player has used undo */ int getUndoCount(); public slots: /** * Triggered by KReversiGame before game starts * Implementation should assign @p game to m_game */ virtual void prepare(KReversiGame* game) = 0; /** * It triggered from KReversiGame. * Means that player should start think about his move. */ virtual void takeTurn() = 0; /** * It triggered from KReversiGame. * Means that player can't do move and skips it. */ virtual void skipTurn() = 0; /** * Triggered by KReversiGame to notify player that game is over. */ virtual void gameOver() = 0; signals: /** * Player emit it when want to notify about his move */ void makeMove(KReversiMove); /** * Player emit it after he has prepared after getting prepare command */ void ready(); protected: /** * Game which player is playing */ KReversiGame *m_game; /** * Is player thinking or waiting */ KReversiPlayerState m_state; /** * Player's chip color */ ChipColor m_color; /** * Player's name to be shown at UI */ QString m_name; /** * Are hints enabled for player */ bool m_hintAllowed; /** * How many times player has used hint */ int m_hintCount; /** * Can player request undo or not */ bool m_undoAllowed; /** * How many times player has used undo */ int m_undoCount; }; #endif // KREVERSIPLAYER_H