/* Sound defines * */ #ifndef __SOUND_H #define __SOUND_H #define NO_SOUND 0 #define FIRE_TORP_SOUND 1 #define PHASER_SOUND 2 #define FIRE_PLASMA_SOUND 3 #define EXPLOSION_SOUND 4 #define SBEXPLOSION_SOUND 5 #define CLOAK_SOUND 6 #define UNCLOAK_SOUND 7 #define SHIELD_DOWN_SOUND 8 #define SHIELD_UP_SOUND 9 #define TORP_HIT_SOUND 10 #define REDALERT_SOUND 11 #define BUZZER_SOUND 12 #define ENGINE_SOUND 13 #define THERMAL_SOUND 14 #define ENTER_SHIP_SOUND 15 #define SELF_DESTRUCT_SOUND 16 #define PLASMA_HIT_SOUND 17 #define MESSAGE_SOUND 18 #define MESSAGE1_SOUND 19 #define MESSAGE2_SOUND 20 #define MESSAGE3_SOUND 21 #define MESSAGE4_SOUND 22 #define MESSAGE5_SOUND 23 #define MESSAGE6_SOUND 24 #define MESSAGE7_SOUND 25 #define MESSAGE8_SOUND 26 #define MESSAGE9_SOUND 27 /* Other people's sounds; not all of these are currently used */ #define OTHER_SOUND_OFFSET 27 #define OTHER_FIRE_TORP_SOUND 28 #define OTHER_PHASER_SOUND 29 #define OTHER_FIRE_PLASMA_SOUND 30 #define OTHER_EXPLOSION_SOUND 31 #define OTHER_SBEXPLOSION_SOUND 32 #define NUM_SOUNDS 32 #if !defined(sgi) struct Sound { char *name; int priority; int flag; }; #endif /* Window stuff */ extern void sounddone(void); extern void soundwindow(void); extern int sound_window_height(void); extern void soundaction (W_Event * data); /* Global sound functions */ extern void Play_Sound(int type); extern void Init_Sound(void); extern void Exit_Sound(void); extern void Abort_Sound(int type); #if defined(sgi) #define ENG_OFF -1, -1 #define ENG_ON 0, 0 extern void Engine_Sound(int speed, int maxspeed); #endif #endif /* __SOUND_H */