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for (VertexIterator v(mesh); !v.end(); ++v)
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vertex_boundary.set(v->index(),false);
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for (VertexIterator v(boundary); !v.end(); ++v)
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// If coarsen boundary is forbidden
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if ( coarsen_boundary == false )
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for (VertexIterator v(boundary); !v.end(); ++v)
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222
// Initialise data for finding which vertex to remove
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bool collapse_edge = false;