/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see
*
* Authored by: Jay Taoko
*
*/
#ifndef IOPENGLSURFACE_H
#define IOPENGLSURFACE_H
namespace nux
{
class IOpenGLResource;
class IOpenGLSurface: public IOpenGLResource
{
NUX_DECLARE_OBJECT_TYPE(IOpenGLSurface, IOpenGLResource);
public:
virtual int RefCount() const;
int LockRect(
SURFACE_LOCKED_RECT *pLockedRect,
const SURFACE_RECT *pRect);
int UnlockRect();
BitmapFormat GetPixelFormat() const;
int GetWidth() const;
int GetHeight() const;
int GetMipLevel() const;
int GetSurfaceTarget() const;
int GetDesc(SURFACE_DESC *pDesc);
//! Copy the render target into the texture mip level.
void CopyRenderTarget(int x, int y, int width, int height);
//! Return the mipmap data.
/*!
Return the mipmap data.
@param width Returns the width in pixel of the image data.
@param height Returns the height in pixel of the image data.
@param stride Returns the row stride of the image data.
*/
unsigned char* GetSurfaceData(int &width, int &height, int &stride);
private:
virtual ~IOpenGLSurface();
int InitializeLevel();
// By Default, the surface refers to the face 0 of the texture and to the mip level 0 of that face.
// IOpenGLSurface(IOpenGLBaseTexture* DeviceBaseTexture, GLenum OpenGLID)
// : _STextureTarget(GL_TEXTURE_2D)
// , _SSurfaceTarget(GL_TEXTURE_2D)
// , _SMipLevel(0)
// , _BaseTexture(DeviceBaseTexture)
// , IOpenGLResource(RTSURFACE)
// {
// // IOpenGLSurface surfaces are created inside a IOpenGLTexture2D, IOpenGLCubeTexture and IOpenGLVolumeTexture.
// // They reside within those classes. The reference counting starts once a call to GetSurfaceLevel,
// // GetCubeMapSurface or GetVolumeLevel is made to the container object.
// _RefCount = 0;
// _OpenGLID = OpenGLID;
// }
IOpenGLSurface(IOpenGLBaseTexture *DeviceBaseTexture
, GLenum OpenGLID
, GLenum TextureTarget
, GLenum SurfaceTarget
, int MipLevel
, int Slice = 0 /*for volume textures*/
, NUX_FILE_LINE_PROTO);
// _STextureTarget may be
// GL_TEXTURE_2D
// GL_TEXTURE_RECTANGLE_ARB
// GL_TEXTURE_CUBE_MAP
// GL_TEXTURE_3D
GLenum _STextureTarget;
// _SSurfaceTarget may be
// GL_TEXTURE_2D
// GL_TEXTURE_3D
// GL_TEXTURE_RECTANGLE_ARB
// GL_TEXTURE_CUBE_MAP_POSITIVE_X
// GL_TEXTURE_CUBE_MAP_NEGATIVE_X
// GL_TEXTURE_CUBE_MAP_POSITIVE_Y
// GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
// GL_TEXTURE_CUBE_MAP_POSITIVE_Z
// GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GLenum _SSurfaceTarget;
int _SMipLevel;
int _SSlice; // for volume texture
SURFACE_LOCKED_RECT _LockedRect;
SURFACE_RECT _Rect;
int _CompressedDataSize;
IOpenGLBaseTexture *_BaseTexture;
bool _Initialized;
int _AllocatedUnpackBuffer;
friend class IOpenGLTexture2D;
friend class IOpenGLRectangleTexture;
friend class IOpenGLCubeTexture;
friend class IOpenGLVolumeTexture;
friend class IOpenGLAnimatedTexture;
friend class ObjectPtr;
};
}
#endif // IOPENGLSURFACE_H