/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ #ifndef IOPENGLSURFACE_H #define IOPENGLSURFACE_H namespace nux { class IOpenGLResource; class IOpenGLSurface: public IOpenGLResource { NUX_DECLARE_OBJECT_TYPE(IOpenGLSurface, IOpenGLResource); public: virtual int RefCount() const; int LockRect( SURFACE_LOCKED_RECT *pLockedRect, const SURFACE_RECT *pRect); int UnlockRect(); BitmapFormat GetPixelFormat() const; int GetWidth() const; int GetHeight() const; int GetMipLevel() const; int GetSurfaceTarget() const; int GetDesc(SURFACE_DESC *pDesc); //! Copy the render target into the texture mip level. void CopyRenderTarget(int x, int y, int width, int height); //! Return the mipmap data. /*! Return the mipmap data. @param width Returns the width in pixel of the image data. @param height Returns the height in pixel of the image data. @param stride Returns the row stride of the image data. */ unsigned char* GetSurfaceData(int &width, int &height, int &stride); private: virtual ~IOpenGLSurface(); int InitializeLevel(); // By Default, the surface refers to the face 0 of the texture and to the mip level 0 of that face. // IOpenGLSurface(IOpenGLBaseTexture* DeviceBaseTexture, GLenum OpenGLID) // : _STextureTarget(GL_TEXTURE_2D) // , _SSurfaceTarget(GL_TEXTURE_2D) // , _SMipLevel(0) // , _BaseTexture(DeviceBaseTexture) // , IOpenGLResource(RTSURFACE) // { // // IOpenGLSurface surfaces are created inside a IOpenGLTexture2D, IOpenGLCubeTexture and IOpenGLVolumeTexture. // // They reside within those classes. The reference counting starts once a call to GetSurfaceLevel, // // GetCubeMapSurface or GetVolumeLevel is made to the container object. // _RefCount = 0; // _OpenGLID = OpenGLID; // } IOpenGLSurface(IOpenGLBaseTexture *DeviceBaseTexture , GLenum OpenGLID , GLenum TextureTarget , GLenum SurfaceTarget , int MipLevel , int Slice = 0 /*for volume textures*/ , NUX_FILE_LINE_PROTO); // _STextureTarget may be // GL_TEXTURE_2D // GL_TEXTURE_RECTANGLE_ARB // GL_TEXTURE_CUBE_MAP // GL_TEXTURE_3D GLenum _STextureTarget; // _SSurfaceTarget may be // GL_TEXTURE_2D // GL_TEXTURE_3D // GL_TEXTURE_RECTANGLE_ARB // GL_TEXTURE_CUBE_MAP_POSITIVE_X // GL_TEXTURE_CUBE_MAP_NEGATIVE_X // GL_TEXTURE_CUBE_MAP_POSITIVE_Y // GL_TEXTURE_CUBE_MAP_NEGATIVE_Y // GL_TEXTURE_CUBE_MAP_POSITIVE_Z // GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GLenum _SSurfaceTarget; int _SMipLevel; int _SSlice; // for volume texture SURFACE_LOCKED_RECT _LockedRect; SURFACE_RECT _Rect; int _CompressedDataSize; IOpenGLBaseTexture *_BaseTexture; bool _Initialized; int _AllocatedUnpackBuffer; friend class IOpenGLTexture2D; friend class IOpenGLRectangleTexture; friend class IOpenGLCubeTexture; friend class IOpenGLVolumeTexture; friend class IOpenGLAnimatedTexture; friend class ObjectPtr; }; } #endif // IOPENGLSURFACE_H