/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ #ifndef ABSTRACTPAINTLAYER_H #define ABSTRACTPAINTLAYER_H namespace nux { class AbstractPaintLayer { public: enum PaintLayerType { PaintLayer_Color, PaintLayer_Shape, PaintLayer_ShapeROP, PaintLayer_Texture, PaintLayer_DeviceTexture, PaintLayer_ImageStyle, }; AbstractPaintLayer (); virtual ~AbstractPaintLayer (); virtual AbstractPaintLayer *Clone () const = 0; //Virtual Constructor Idiom virtual void Renderlayer (GraphicsEngine &GfxContext) = 0; virtual void SetGeometry (const Geometry &geo); //! Preserve the model view matrix at the moment layer is pushed on the paint layer stack. See Painter class. void SetModelViewMatrix (const Matrix4 &mat); Matrix4 GetModelViewMatrix (); Geometry const& GetGeometry() const; protected: Geometry _geometry; Matrix4 _model_view_matrix; }; } #endif // ABSTRACTPAINTLAYER_H