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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/* Compiz unity plugin
* unity.h
*
* Copyright (c) 2010-11 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Authored By: Sam Spilsbury <sam.spilsbury@canonical.com>
*/
#include <string>
#include <GL/gl.h>
#include <GL/glx.h>
namespace unity
{
namespace GLLoader
{
typedef void (*FuncPtr) (void);
typedef FuncPtr (*GLXGetProcAddressProc) (const GLubyte *procName);
FuncPtr getProcAddr(const std::string &name);
}
}
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