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  • Committer: onli
  • Date: 2014-07-03 21:19:33 UTC
  • Revision ID: git-v1:6e7d6f18d10690bb25eb263175c2121755976f26
New Animation Engine approach
Prevent the horizontal wobblyness. Part 1, still needs to be combined with the zoom-function and to fully replace the old approach

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  int id;       //unique identificator
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  wxCoord x, y; //position
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  int w, h; //dimension
 
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  int future_w, future_h; // animation targets
 
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  wxCoord future_x; // animation target
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  simImage_status blurStatus; // fadeout animation status
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  int blur; // fadeout animation intensity
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  simImage_status animationStatus;
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  int animationCounter;
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  simImage();
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  virtual ~simImage();