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#ifndef _SIMSETTINGS_H
#define _SIMSETTINGS_H
struct simSettings {
int LEFT_BORDER;
int RIGHT_BORDER;
int BOTTOM_BORDER; // space from bottom to the icon list
int ICONW;
int ICONH;
int PERCENT; // 100 Maximum increase
int RANGE; // 180 // Where it has no effect
int SPACER; // Pixel space between 2 starters
int BG_HEIGHT;
int REFLEX_SCALING;
int REFLEX_ALPHA;
int MAXSIZE; // ICONW + ICONW * PERCENT / 100;
int BLUR_TIMEOUT;
wxString BG_PATH;
bool SHOW_REFLEXES;
bool ENABLE_TASKS;
bool ENABLE_MINIMIZE;
bool AUTO_POSITION;
bool FAST_ANIMATIONS;
};
#endif
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