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by Jonathan Thomas
I've made a ton of changes. I've added __init__.py files to all the folders inside the openshot/main folder. This allowed me to rework how classes and modules are imported and referenced inside openshot. Now, the entire project is compatable with the Eclipse debugger. Also, I've started integrating the MLT framework into the project. So far, it looks like the MLT framework is going to fit just perfect... where as the gnonlin framework sucks. Also, I've re-worked some of the foreign language translations, and updated the instructions to create PO files for all the .py files in openshot. |
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>OpenShot Video Editor</name> |
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.python.pydev.PyDevBuilder</name> |
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.python.pydev.pythonNature</nature> |
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</natures>
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</projectDescription>
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