~openshot.code/openshot/main

49 by Jonathan Thomas
I've made a ton of changes. I've added __init__.py files to all the folders inside the openshot/main folder. This allowed me to rework how classes and modules are imported and referenced inside openshot. Now, the entire project is compatable with the Eclipse debugger. Also, I've started integrating the MLT framework into the project. So far, it looks like the MLT framework is going to fit just perfect... where as the gnonlin framework sucks. Also, I've re-worked some of the foreign language translations, and updated the instructions to create PO files for all the .py files in openshot.
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<?eclipse-pydev version="1.0"?>
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<pydev_project>
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<pydev_property name="org.python.pydev.PYTHON_PROJECT_VERSION">python 2.6</pydev_property>
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<pydev_property name="org.python.pydev.PYTHON_PROJECT_INTERPRETER">Default</pydev_property>
354 by Jonathan Thomas
Added the initial GUI support for video uploads
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<pydev_pathproperty name="org.python.pydev.PROJECT_SOURCE_PATH">
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<path>/OpenShot Video Editor</path>
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</pydev_pathproperty>
49 by Jonathan Thomas
I've made a ton of changes. I've added __init__.py files to all the folders inside the openshot/main folder. This allowed me to rework how classes and modules are imported and referenced inside openshot. Now, the entire project is compatable with the Eclipse debugger. Also, I've started integrating the MLT framework into the project. So far, it looks like the MLT framework is going to fit just perfect... where as the gnonlin framework sucks. Also, I've re-worked some of the foreign language translations, and updated the instructions to create PO files for all the .py files in openshot.
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</pydev_project>