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light-weight python game tools
Credits:
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Project manager - Marcin Świerczyński (me) [orneo1212@gmail.com]
Graphics Designer - Mitchel Kelonye and Birdao
gui module
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Container - for storing widget
TextBox - for text input or view (ok)
Widget - Base class for widgets
render2d module
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Camera - simple camera
Entity - class for manipulate entities in the game
GameObject - simple class for objects (use Entity instead)
Layer - layer class for storing gameobjects
Maps - map class for storing layers
Tile - class for storing tile needed by GameObject
Tools module
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Timer - for intervals in the game
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