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|
from types import StringType, ListType, TupleType, UnicodeType
from copy import deepcopy
from PropertySets import (
ParagraphPropertySet, TabPropertySet, ShadingPropertySet,
BorderPropertySet)
from Constants import Languages, ViewKind, ViewZoomKind, ViewScale
from rtfng.document.base import TAB, LINE, RawCode
from rtfng.document.section import Section
from rtfng.document.character import Text, Inline
from rtfng.document.paragraph import Paragraph, Table, Cell
from rtfng.object.picture import Image
DEFAULT_TAB_WIDTH = 720
ParagraphAlignmentMap = { ParagraphPropertySet.LEFT: 'ql',
ParagraphPropertySet.RIGHT: 'qr',
ParagraphPropertySet.CENTER: 'qc',
ParagraphPropertySet.JUSTIFY: 'qj',
ParagraphPropertySet.DISTRIBUTE: 'qd' }
TabAlignmentMap = { TabPropertySet.LEFT: '',
TabPropertySet.RIGHT: 'tqr',
TabPropertySet.CENTER: 'tqc',
TabPropertySet.DECIMAL: 'tqdec' }
TableAlignmentMap = { Table.LEFT: 'trql',
Table.RIGHT: 'trqr',
Table.CENTER: 'trqc' }
CellAlignmentMap = { Cell.ALIGN_TOP: '', # clvertalt
Cell.ALIGN_CENTER: 'clvertalc',
Cell.ALIGN_BOTTOM: 'clvertalb' }
CellFlowMap = { Cell.FLOW_LR_TB: '', # cltxlrtb, Text in a cell flows from left to right and top to bottom (default)
Cell.FLOW_RL_TB: 'cltxtbrl', # Text in a cell flows right to left and top to bottom
Cell.FLOW_LR_BT: 'cltxbtlr', # Text in a cell flows left to right and bottom to top
Cell.FLOW_VERTICAL_LR_TB: 'cltxlrtbv', # Text in a cell flows left to right and top to bottom, vertical
Cell.FLOW_VERTICAL_TB_RL: 'cltxtbrlv' } # Text in a cell flows top to bottom and right to left, vertical
ShadingPatternMap = { ShadingPropertySet.HORIZONTAL: 'bghoriz',
ShadingPropertySet.VERTICAL: 'bgvert',
ShadingPropertySet.FORWARD_DIAGONAL: 'bgfdiag',
ShadingPropertySet.BACKWARD_DIAGONAL: 'bgbdiag',
ShadingPropertySet.VERTICAL_CROSS: 'bgcross',
ShadingPropertySet.DIAGONAL_CROSS: 'bgdcross',
ShadingPropertySet.DARK_HORIZONTAL: 'bgdkhoriz',
ShadingPropertySet.DARK_VERTICAL: 'bgdkvert',
ShadingPropertySet.DARK_FORWARD_DIAGONAL: 'bgdkfdiag',
ShadingPropertySet.DARK_BACKWARD_DIAGONAL: 'bgdkbdiag',
ShadingPropertySet.DARK_VERTICAL_CROSS: 'bgdkcross',
ShadingPropertySet.DARK_DIAGONAL_CROSS: 'bgdkdcross' }
TabLeaderMap = { TabPropertySet.DOTS: 'tldot',
TabPropertySet.HYPHENS: 'tlhyph',
TabPropertySet.UNDERLINE: 'tlul',
TabPropertySet.THICK_LINE: 'tlth',
TabPropertySet.EQUAL_SIGN: 'tleq' }
BorderStyleMap = { BorderPropertySet.SINGLE: 'brdrs',
BorderPropertySet.DOUBLE: 'brdrth',
BorderPropertySet.SHADOWED: 'brdrsh',
BorderPropertySet.DOUBLED: 'brdrdb',
BorderPropertySet.DOTTED: 'brdrdot',
BorderPropertySet.DASHED: 'brdrdash',
BorderPropertySet.HAIRLINE: 'brdrhair' }
SectionBreakTypeMap = { Section.NONE: 'sbknone',
Section.COLUMN: 'sbkcol',
Section.PAGE: 'sbkpage',
Section.EVEN: 'sbkeven',
Section.ODD: 'sbkodd' }
class Settings(list):
def __init__(self):
super(Settings, self).__init__()
self._append = super(Settings, self).append
def append(self, value, mask=None, fallback=None):
if (value is not 0) and value in [ False, None, '' ]:
if fallback: self._append(self, fallback)
else:
if mask:
if value is True:
value = mask
else:
value = mask % value
self._append(value)
def Join(self):
if self: return r'\%s' % '\\'.join(self)
return ''
def __repr__(self):
return self.Join()
class Renderer:
def __init__(self, write_custom_element_callback=None):
self.character_style_map = {}
self.paragraph_style_map = {}
self.WriteCustomElement = write_custom_element_callback
#
# All of the Rend* Functions populate a Settings object with values
#
def _RendPageProperties(self, section, settings, in_section):
# this one is different from the others as it takes the settings from a
if in_section:
#paper_size_code = 'psz%s'
paper_width_code = 'pgwsxn%s'
paper_height_code = 'pghsxn%s'
landscape = 'lndscpsxn'
margin_suffix = 'sxn'
else:
#paper_size_code = 'psz%s'
paper_width_code = 'paperw%s'
paper_height_code = 'paperh%s'
landscape = 'landscape'
margin_suffix = ''
#settings.append(section.Paper.Code, paper_size_code)
settings.append(section.Paper.Width, paper_width_code)
settings.append(section.Paper.Height, paper_height_code)
if section.Landscape:
settings.append(landscape)
if section.FirstPageNumber:
settings.append(section.FirstPageNumber, 'pgnstarts%s')
settings.append('pgnrestart')
self._RendMarginsPropertySet(section.Margins, settings, margin_suffix)
def _RendShadingPropertySet(self, shading_props, settings, prefix=''):
if not shading_props: return
settings.append(shading_props.Shading, prefix + 'shading%s')
settings.append(ShadingPatternMap.get(shading_props.Pattern, False))
settings.append(self._colour_map.get(shading_props.Foreground, False), prefix + 'cfpat%s')
settings.append(self._colour_map.get(shading_props.Background, False), prefix + 'cbpat%s')
def _RendBorderPropertySet(self, edge_props, settings):
settings.append(BorderStyleMap[ edge_props.Style ])
settings.append(edge_props.Width, 'brdrw%s')
settings.append(self._colour_map.get(edge_props.Colour, False), 'brdrcf%s')
settings.append(edge_props.Spacing or False, 'brsp%s')
def _RendFramePropertySet(self, frame_props, settings, tag_prefix=''):
if not frame_props: return
if frame_props.Top:
settings.append(tag_prefix + 'brdrt')
self._RendBorderPropertySet(frame_props.Top, settings)
if frame_props.Left:
settings.append(tag_prefix + 'brdrl')
self._RendBorderPropertySet(frame_props.Left, settings)
if frame_props.Bottom:
settings.append(tag_prefix + 'brdrb')
self._RendBorderPropertySet(frame_props.Bottom, settings)
if frame_props.Right:
settings.append(tag_prefix + 'brdrr')
self._RendBorderPropertySet(frame_props.Right, settings)
def _RendMarginsPropertySet(self, margin_props, settings, suffix=''):
if not margin_props: return
settings.append(margin_props.Top, 'margt' + suffix + '%s')
settings.append(margin_props.Left, 'margl' + suffix + '%s')
settings.append(margin_props.Bottom, 'margb' + suffix + '%s')
settings.append(margin_props.Right, 'margr' + suffix + '%s')
def _RendParagraphPropertySet(self, paragraph_props, settings):
if not paragraph_props: return
settings.append(ParagraphAlignmentMap[ paragraph_props.Alignment ])
settings.append(paragraph_props.SpaceBefore, 'sb%s')
settings.append(paragraph_props.SpaceAfter, 'sa%s')
# then we have to find out all of the tabs
width = 0
for tab in paragraph_props.Tabs:
settings.append(TabAlignmentMap[ tab.Alignment ])
settings.append(TabLeaderMap.get(tab.Leader, ''))
width += tab.Width or DEFAULT_TAB_WIDTH
settings.append('tx%s' % width)
settings.append(paragraph_props.PageBreakBefore, 'pagebb')
settings.append(paragraph_props.FirstLineIndent, 'fi%s')
settings.append(paragraph_props.LeftIndent, 'li%s')
settings.append(paragraph_props.RightIndent, 'ri%s')
if paragraph_props.SpaceBetweenLines:
if paragraph_props.SpaceBetweenLines < 0:
settings.append(paragraph_props.SpaceBetweenLines, r'sl%s\slmult0')
else:
settings.append(paragraph_props.SpaceBetweenLines, r'sl%s\slmult1')
def _RendTextPropertySet(self, textProps, settings):
if not textProps:
return
if textProps.expansion:
settings.append(textProps.expansion, 'expndtw%s')
settings.append(textProps.bold, 'b')
settings.append(textProps.italic, 'i')
settings.append(textProps.underline, 'ul')
settings.append(textProps.dottedUnderline, 'uld')
settings.append(textProps.doubleUnderline, 'uldb')
settings.append(textProps.wordUnderline, 'ulw')
settings.append(textProps.wordUnderline, 'ulw')
settings.append(textProps.unicode, 'u')
settings.append(self._font_map.get(textProps.font, False), 'f%s')
settings.append(textProps.size, 'fs%s')
settings.append(self._colour_map.get(textProps.colour, False), 'cf%s')
if textProps.frame:
frame = textProps.frame
settings.append('chbrdr')
settings.append(BorderStyleMap[ frame.Style ])
settings.append(frame.Width, 'brdrw%s')
settings.append(self._colour_map.get(frame.Colour, False), 'brdrcf%s')
#
# All of the Write* functions will write to the internal file object
#
# the _ ones probably don't need to be used by anybody outside
# but the other ones like WriteTextElement could be used in the Custom
# callback.
def Write(self, document, fout):
# write all of the standard stuff based upon the first document
self._doc = document
self._fout = fout
self._WriteDocument ()
self._WriteColours ()
self._WriteFonts ()
self._WriteStyleSheet()
settings = Settings()
self._RendPageProperties(self._doc.Sections[ 0 ], settings, in_section=False)
self._write(repr(settings))
# handle the simplest case first, we don't need to do anymore mucking around
# with section headers, etc we can just rip the document out
if len(document.Sections) == 1:
self._WriteSection(document.Sections[ 0 ],
is_first = True,
add_header = False)
else:
for section_idx, section in enumerate(document.Sections):
is_first = section_idx == 0
add_header = True
self._WriteSection(section, is_first, add_header)
self._write('}')
del self._fout, self._doc, self._CurrentStyle
def _write(self, data, *params):
#----------------------------------
# begin modification
# by Herbert Weinhandl
# to convert accented characters
# to their rtf-compatible form
#for c in range(128, 256):
# data = data.replace(chr(c), "\'%x" % c)
# end modification
#
# This isn't the right place for this as it is going to do
# this loop for all sorts of writes, including settings, control codes, etc.
#
# I will create a def _WriteText (or something) method that is used when the
# actual string that is to be viewed in the document is written, this can then
# do the final accented character check.
#
# I left it here so that I remember to do the right thing when I have time
#----------------------------------
if params: data = data % params
self._fout.write(data)
def _WriteDocument(self):
settings = Settings()
assert Languages.IsValid (self._doc.DefaultLanguage)
assert ViewKind.IsValid (self._doc.ViewKind)
assert ViewZoomKind.IsValid(self._doc.ViewZoomKind)
assert ViewScale.IsValid (self._doc.ViewScale)
settings.append(self._doc.DefaultLanguage, 'deflang%s')
settings.append(self._doc.ViewKind, 'viewkind%s')
settings.append(self._doc.ViewZoomKind, 'viewzk%s')
settings.append(self._doc.ViewScale, 'viewscale%s')
self._write("{\\rtf1\\ansi\\ansicpg1252\\deff0%s\n" % settings)
def _WriteColours(self):
self._write(r"{\colortbl ;")
self._colour_map = {}
offset = 0
for colour in self._doc.StyleSheet.Colours:
self._write(r'\red%s\green%s\blue%s;', colour.Red, colour.Green, colour.Blue)
self._colour_map[ colour ] = offset + 1
offset += 1
self._write("}\n")
def _WriteFonts(self):
self._write(r'{\fonttbl')
self._font_map = {}
offset = 0
for font in self._doc.StyleSheet.Fonts:
pitch = ''
panose = ''
alternate = ''
if font.Pitch: pitch = r'\fprq%s' % font.Pitch
if font.Panose: panose = r'{\*\panose %s}' % font.Panose
if font.Alternate: alternate = r'{\*\falt %s}' % font.Alternate.name
self._write(r'{\f%s\f%s%s\fcharset%s%s %s%s;}',
offset,
font.Family,
pitch,
font.CharacterSet,
panose,
font.name,
alternate)
self._font_map[ font ] = offset
offset += 1
self._write("}\n")
def _WriteStyleSheet(self):
self._write(r"{\stylesheet")
# TO DO: character styles, does anybody actually use them?
offset_map = {}
for idx, style in enumerate(self._doc.StyleSheet.ParagraphStyles):
offset_map[ style ] = idx
# paragraph styles
self.paragraph_style_map = {}
for idx, style in enumerate(self._doc.StyleSheet.ParagraphStyles):
if idx == 0:
default = style
else:
self._write('\n')
settings = Settings()
# paragraph properties
self._RendParagraphPropertySet(style.ParagraphPropertySet, settings)
self._RendFramePropertySet (style.FramePropertySet, settings)
self._RendShadingPropertySet (style.ShadingPropertySet, settings)
# text properties
self._RendTextPropertySet (style.TextStyle.textProps, settings)
self._RendShadingPropertySet(style.TextStyle.ShadingPropertySet, settings)
# have to take
based_on = '\\sbasedon%s' % offset_map.get(style.BasedOn, 0)
next = '\\snext%s' % offset_map.get(style.Next, 0)
inln = '\\s%s%s' % (idx, settings)
self._write("{%s%s%s %s;}", inln, based_on, next, style.name)
self.paragraph_style_map[ style ] = inln
# if now style is specified for the first paragraph to be written, this one
# will be used
self._CurrentStyle = self.paragraph_style_map[ default ]
self._write("}\n")
def _WriteSection(self, section, is_first, add_header):
def WriteHF(hf, rtfword):
#if not hf: return
# if we don't have anything in the header/footer then include
# a blank paragraph, this stops it from picking up the header/footer
# from the previous section
# if not hf: hf = [ Paragraph('') ]
if not hf: hf = []
self._write('{\\%s' % rtfword)
self._WriteElements(hf)
self._write('}\n')
settings = Settings()
if not is_first:
# we need to finish off the preceding section
# and reset all of our defaults back to standard
settings.append('sect')
# reset to our defaults
settings.append('sectd')
if add_header:
settings.append(SectionBreakTypeMap[ section.BreakType ])
self._RendPageProperties(section, settings, in_section=True)
settings.append(section.HeaderY, 'headery%s')
settings.append(section.FooterY, 'footery%s')
# write all of these out now as we need to do a write elements in the
# next section
self._write(repr(settings))
# finally after all that has settled down we can do the
# headers and footers
if section.FirstHeader or section.FirstFooter:
# include the titlepg flag if the first page has a special format
self._write(r'\titlepg')
WriteHF(section.FirstHeader, 'headerf')
WriteHF(section.FirstFooter, 'footerf')
WriteHF(section.Header, 'header')
WriteHF(section.Footer, 'footer')
# and at last the contents of the section that actually appear on the page
self._WriteElements(section)
def _WriteElements(self, elements):
new_line = ''
for element in elements:
self._write(new_line)
new_line = '\n'
clss = element.__class__
if clss == Paragraph:
self.WriteParagraphElement(element)
elif clss == Table:
self.WriteTableElement(element)
elif clss == StringType:
self.WriteParagraphElement(Paragraph(element))
elif clss in [ RawCode, Image ]:
self.WriteRawCode(element)
#elif clss == List:
# self._HandleListElement(element)
elif self.WriteCustomElement:
self.WriteCustomElement(self, element)
else:
raise Exception("Don't know how to handle elements of type %s" % clss)
def WriteParagraphElement(self, paragraph_elem, tag_prefix='', tag_suffix=r'\par', opening='{', closing='}'):
# the tag_prefix and the tag_suffix take care of paragraphs in tables. A
# paragraph in a table requires and extra tag at the front (intbl) and we
# don't want the ending tag everytime. We want it for all paragraphs but
# the last.
overrides = Settings()
self._RendParagraphPropertySet(paragraph_elem.Properties, overrides)
self._RendFramePropertySet (paragraph_elem.Frame, overrides)
self._RendShadingPropertySet (paragraph_elem.Shading, overrides)
# when writing the RTF the style is carried from the previous paragraph to the next,
# so if the currently written paragraph has a style then make it the current one,
# otherwise leave it as it was
self._CurrentStyle = self.paragraph_style_map.get(paragraph_elem.Style, self._CurrentStyle)
self._write(r'%s\pard\plain%s %s%s ' % (opening, tag_prefix, self._CurrentStyle, overrides))
for element in paragraph_elem:
if isinstance(element, StringType):
self._write(element)
elif isinstance(element, UnicodeType):
self.writeUnicodeElement(element)
elif isinstance(element, RawCode):
self._write(element.Data)
elif isinstance(element, Text):
self.WriteTextElement(element)
elif isinstance(element, Inline):
self.WriteInlineElement(element)
elif element == TAB:
self._write(r'\tab ')
elif element == LINE:
self._write(r'\line ')
elif self.WriteCustomElement:
self.WriteCustomElement(self, element)
else:
raise Exception('Don\'t know how to handle %s' % element)
self._write(tag_suffix + closing)
def writeUnicodeElement(self, element):
text = ''.join(['\u%s?' % str(ord(e)) for e in element])
self._write(text or '')
def WriteRawCode(self, raw_elem):
self._write(raw_elem.Data)
def WriteTextElement(self, text_elem):
overrides = Settings()
self._RendTextPropertySet (text_elem.Properties, overrides)
self._RendShadingPropertySet(text_elem.Shading, overrides, 'ch')
# write the wrapper and then let the custom handler have a go
if overrides: self._write('{%s ' % repr(overrides))
# if the data is just a string then we can now write it
if isinstance(text_elem.Data, StringType):
self._write(text_elem.Data or '')
elif text_elem.Data == TAB:
self._write(r'\tab ')
else:
self.WriteCustomElement(self, text_elem.Data)
if overrides: self._write('}')
def WriteInlineElement(self, inline_elem):
overrides = Settings()
self._RendTextPropertySet (inline_elem.Properties, overrides)
self._RendShadingPropertySet(inline_elem.Shading, overrides, 'ch')
# write the wrapper and then let the custom handler have a go
if overrides: self._write('{%s ' % repr(overrides))
for element in inline_elem:
# if the data is just a string then we can now write it
if isinstance(element, StringType):
self._write(element)
elif isinstance(element, RawCode):
self._write(element.Data)
elif element == TAB:
self._write(r'\tab ')
elif element == LINE:
self._write(r'\line ')
else:
self.WriteCustomElement(self, element)
if overrides: self._write('}')
def WriteText(self, text):
self._write(text or '')
def WriteTableElement(self, table_elem):
vmerge = [ False ] * table_elem.ColumnCount
for height, cells in table_elem.Rows:
# calculate the right hand edge of the cells taking into account the spans
offset = table_elem.LeftOffset or 0
cellx = []
cell_idx = 0
for cell in cells:
cellx.append(offset + sum(table_elem.ColumnWidths[: cell_idx + cell.Span ]))
cell_idx += cell.Span
self._write(r'{\trowd')
settings = Settings()
# the spec says that this value is mandatory and I think that 108 is the default value
# so I'll take care of it here
settings.append(table_elem.GapBetweenCells or 108, 'trgaph%s')
settings.append(TableAlignmentMap[ table_elem.Alignment ])
settings.append(height, 'trrh%s')
settings.append(table_elem.LeftOffset, 'trleft%s')
width = table_elem.LeftOffset or 0
for idx, cell in enumerate(cells):
self._RendFramePropertySet (cell.Frame, settings, 'cl')
# cells don't have margins so I don't know why I was doing this
# I think it might have an affect in some versions of some WPs.
#self._RendMarginsPropertySet(cell.Margins, settings, 'cl')
# if we are starting to merge or if this one is the first in what is
# probably a series of merges then start the vertical merging
if cell.StartVerticalMerge or (cell.VerticalMerge and not vmerge[ idx ]):
settings.append('clvmgf')
vmerge[ idx ] = True
elif cell.VerticalMerge:
#..continuing a merge
settings.append('clvmrg')
else:
#..no merging going on so make sure that it is off
vmerge[ idx ] = False
# for any cell in the next row that is covered by this span we
# need to run off the vertical merging as we don't want them
# merging up into this spanned cell
for vmerge_idx in range(idx + 1, idx + cell.Span - 1):
vmerge[ vmerge_idx ] = False
settings.append(CellAlignmentMap[ cell.Alignment ])
settings.append(CellFlowMap[ cell.Flow ])
# this terminates the definition of a cell and represents the right most edge of the cell from the left margin
settings.append(cellx[ idx ], 'cellx%s')
self._write(repr(settings))
for cell in cells:
if len(cell):
last_idx = len(cell) - 1
for element_idx, element in enumerate(cell):
# wrap plain strings in paragraph tags
if isinstance(element, StringType):
element = Paragraph(element)
# don't forget the prefix or else word crashes and does all sorts of strange things
if element_idx == last_idx:
self.WriteParagraphElement(element, tag_prefix=r'\intbl', tag_suffix='', opening='', closing='')
else:
self.WriteParagraphElement(element, tag_prefix=r'\intbl', opening='', closing='')
self._write(r'\cell')
else:
self._write(r'\pard\intbl\cell')
self._write('\\row}\n')
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