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Committer:
Alex Deucher
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Author(s):
Markus Wick
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Date:
2014-06-09 17:52:58 UTC
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Revision ID:
git-v1:883ae5886d1db26ba1ae270aa07219896f33c70f
glamor: Use glsl "fract/mod" instead of "while" in gradient shaders.
This fixes gtkperf. It seemed to hang forever.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>