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Committer:
Erik Faye-Lund
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Date:
2020-09-14 11:05:31 UTC
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Revision ID:
git-v1:846ec9bf933df27c2484bce550934b75830168d2
egl: use smooth normals for inner face
glxgears smooth-shades the inner face, so let's do that here as well for
visual parity.
Reviewed-by: Adam Jackson <ajax@redhat.com>