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/*
* Copyright (C) 2012 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.0
import "constants.js" as Const
Item {
id: button
property bool flashAllowed: true
property bool torchMode: false
property string flashState: "off"
signal clicked()
CrossFadingButton {
id: flash
anchors.fill: parent
iconSource: (flashState == "off") ? "assets/flash_off.png" :
((flashState == "on") ? "assets/flash_on.png" : "assets/flash_auto.png")
onClicked: button.clicked()
enabled: !torchMode
}
CrossFadingButton {
id: torch
anchors.fill: parent
iconSource: (flashState == "on") ? "assets/torch_on.png" : "assets/torch_off.png"
enabled: torchMode
onClicked: button.clicked()
}
states: [
State { name: "flash"; when: !torchMode
PropertyChanges { target: flash; opacity: 1.0 }
PropertyChanges { target: torch; opacity: 0.0 }
},
State { name: "torch"; when: torchMode
PropertyChanges { target: flash; opacity: 0.0 }
PropertyChanges { target: torch; opacity: 1.0 }
}
]
transitions: [
Transition { from: "flash"; to: "torch";
SequentialAnimation {
NumberAnimation {
target: flash; property: "opacity";
duration: Const.iconFadeDuration; easing.type: Easing.InOutQuad
}
NumberAnimation {
target: torch; property: "opacity";
duration: Const.iconFadeDuration; easing.type: Easing.InOutQuad
}
}
},
Transition { from: "torch"; to: "flash";
SequentialAnimation {
NumberAnimation {
target: torch; property: "opacity";
duration: Const.iconFadeDuration; easing.type: Easing.InOutQuad
}
NumberAnimation {
target: flash; property: "opacity";
duration: Const.iconFadeDuration; easing.type: Easing.InOutQuad
}
}
}
]
}
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