2
* Copyright (C) 2012-2013 Canonical, Ltd.
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 3.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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height: Qt.inputMethod.visible ? Qt.inputMethod.keyboardRectangle.height : 0
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easing.type: Easing.InOutQuad
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when: keyboardRect.height == 0
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when: keyboardRect.height == Qt.inputMethod.keyboardRectangle.height
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function recursiveFindFocusedItem(parent) {
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if (parent.activeFocus) {
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for (var i in parent.children) {
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var child = parent.children[i];
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if (child.activeFocus) {
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var item = recursiveFindFocusedItem(child);
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target: Qt.inputMethod
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if (!Qt.inputMethod.visible) {
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var focusedItem = recursiveFindFocusedItem(keyboardRect.parent);
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if (focusedItem != null) {
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focusedItem.focus = false;