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Committer:
Matthew Walton
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Date:
2008-04-21 21:28:13 UTC
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Revision ID:
matthew@matthew-walton.co.uk-20080421212813-tqv48gmkdmst4niu
Cleaned up some files which shouldn't be in the repository as they're actually MonoDevelop metadata.
Thanks to James Brashko <jamesbrashko4ever@hotmail.com> who spotted that what we thought was the ID of the computer's slot is actually the server's specified computer font size increase. The slot appears to be determined another way, so for the time being I've implemented the logic that the first NPC slot is The Computer and should be rendered accordingly. This seems to work on my eight-player server where the old code didn't. We're ignoring the server-specified font size, as presentational issues are the province of the client under POGS design ideas.