~ppsspp/ppsspp/ppsspp_1.3.0

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// Copyright (c) 2012- PPSSPP Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.

#include <algorithm>

#include "image/zim_load.h"
#include "image/png_load.h"
#include "util/text/utf8.h"

#include "Common/ChunkFile.h"
#include "Core/HDRemaster.h"
#include "Core/Host.h"
#include "GPU/ge_constants.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/Util/PPGeDraw.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceGe.h"
#include "Core/MemMapHelpers.h"
#include "Core/System.h"

static u32 atlasPtr;
static int atlasWidth;
static int atlasHeight;

struct PPGeVertex {
	u16_le u, v;
	u32_le color;
	float_le x, y, z;
};

struct PPGeRemasterVertex {
	float_le u, v;
	u32_le color;
	float_le x, y, z;
};

static PSPPointer<PspGeListArgs> listArgs;
static u32 listArgsSize = sizeof(PspGeListArgs);
static u32 savedContextPtr;
static u32 savedContextSize = 512 * 4;

// Display list writer
static u32 dlPtr;
static u32 dlWritePtr;
static u32 dlSize = 0x10000; // should be enough for a frame of gui...

static u32 dataPtr;
static u32 dataWritePtr;
static u32 dataSize = 0x10000; // should be enough for a frame of gui...

static PSPPointer<u16_le> palette;
static u32 paletteSize = sizeof(u16) * 16;

// Vertex collector
static u32 vertexStart;
static u32 vertexCount;

// Used for formating text
struct AtlasCharVertex
{
	float x;
	float y;
	const AtlasChar *c;
};

struct AtlasTextMetrics
{
	float x;
	float y;
	float maxWidth;
	float lineHeight;
	float scale;
	int numLines;

};

typedef std::vector<AtlasCharVertex> AtlasCharLine;
typedef std::vector<AtlasCharLine> AtlasLineArray;

static AtlasCharLine char_one_line;
static AtlasLineArray char_lines;
static AtlasTextMetrics char_lines_metrics;

//only 0xFFFFFF of data is used
static void WriteCmd(u8 cmd, u32 data) {
	Memory::Write_U32((cmd << 24) | (data & 0xFFFFFF), dlWritePtr);
	dlWritePtr += 4;
}

static void WriteCmdAddrWithBase(u8 cmd, u32 addr) {
	WriteCmd(GE_CMD_BASE, (addr >> 8) & 0xFF0000);
	WriteCmd(cmd, addr & 0xFFFFFF);
}

/*
static void WriteCmdFloat(u8 cmd, float f) {
	union {
		float fl;
		u32 u;
	} conv;
	conv.fl = f;
	WriteCmd(cmd, conv.u >> 8);
}*/

static void BeginVertexData() {
	vertexCount = 0;
	vertexStart = dataWritePtr;
}

static void Vertex(float x, float y, float u, float v, int tw, int th, u32 color = 0xFFFFFFFF) {
	if (g_RemasterMode) {
		PPGeRemasterVertex vtx;
		vtx.x = x - 0.5f; vtx.y = y - 0.5f; vtx.z = 0;
		vtx.u = u * tw - 0.5f; vtx.v = v * th - 0.5f;
		vtx.color = color;
		Memory::WriteStruct(dataWritePtr, &vtx);
		dataWritePtr += sizeof(vtx);
	} else {
		PPGeVertex vtx;
		vtx.x = x - 0.5f; vtx.y = y - 0.5f; vtx.z = 0;
		vtx.u = u * tw - 0.5f; vtx.v = v * th - 0.5f;
		vtx.color = color;
		Memory::WriteStruct(dataWritePtr, &vtx);
		dataWritePtr += sizeof(vtx);
	}
	vertexCount++;
}

static void EndVertexDataAndDraw(int prim) {
	WriteCmdAddrWithBase(GE_CMD_VADDR, vertexStart);
	WriteCmd(GE_CMD_PRIM, (prim << 16) | vertexCount);
}

static u32 __PPGeDoAlloc(u32 &size, bool fromTop, const char *name) {
	u32 ptr = kernelMemory.Alloc(size, fromTop, name);
	// Didn't get it.
	if (ptr == (u32)-1)
		return 0;
	return ptr;
}

void __PPGeSetupListArgs()
{
	if (listArgs.IsValid())
		return;

	listArgs = __PPGeDoAlloc(listArgsSize, false, "PPGe List Args");
	if (listArgs.IsValid()) {
		listArgs->size = 8;
		if (savedContextPtr == 0)
			savedContextPtr = __PPGeDoAlloc(savedContextSize, false, "PPGe Saved Context");
		listArgs->context = savedContextPtr;
	}
}

void __PPGeInit()
{
	// PPGe isn't really important for headless, and LoadZIM takes a long time.
	if (PSP_CoreParameter().gpuCore == GPUCORE_NULL || host->ShouldSkipUI()) {
		// Let's just not bother.
		dlPtr = 0;
		NOTICE_LOG(SCEGE, "Not initializing PPGe - GPU is NullGpu");
		return;
	}
	u8 *imageData[12];
	int width[12];
	int height[12];
	int flags;
	if (!LoadZIM("ppge_atlas.zim", width, height, &flags, imageData)) {
		PanicAlert("Failed to load ppge_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
		ERROR_LOG(SCEGE, "PPGe init failed - no atlas texture. PPGe stuff will not be drawn.");
		return;
	}

	u32 atlasSize = height[0] * width[0] / 2;  // it's a 4-bit paletted texture in ram
	atlasWidth = width[0];
	atlasHeight = height[0];
	dlPtr = __PPGeDoAlloc(dlSize, false, "PPGe Display List");
	dataPtr = __PPGeDoAlloc(dataSize, false, "PPGe Vertex Data");
	__PPGeSetupListArgs();
	atlasPtr = __PPGeDoAlloc(atlasSize, false, "PPGe Atlas Texture");
	palette = __PPGeDoAlloc(paletteSize, false, "PPGe Texture Palette");

	// Generate 16-greyscale palette. All PPGe graphics are greyscale so we can use a tiny paletted texture.
	for (int i = 0; i < 16; i++) {
		int val = i;
		palette[i] = (val << 12) | 0xFFF;
	}

	const u32_le *imagePtr = (u32_le *)imageData[0];
	u8 *ramPtr = (u8 *)Memory::GetPointer(atlasPtr);

	// Palettize to 4-bit, the easy way.
	for (int i = 0; i < width[0] * height[0] / 2; i++) {
		// Each pixel is 16 bits, so this loads two pixels.
		u32 c = imagePtr[i];
		// It's white anyway, so we only look at one channel of each pixel.
		int a1 = (c & 0x0000000F) >> 0;
		int a2 = (c & 0x000F0000) >> 16;
		u8 cval = (a2 << 4) | a1;
		ramPtr[i] = cval;
	}
	
	free(imageData[0]);

	DEBUG_LOG(SCEGE, "PPGe drawing library initialized. DL: %08x Data: %08x Atlas: %08x (%i) Args: %08x",
		dlPtr, dataPtr, atlasPtr, atlasSize, listArgs.ptr);
}

void __PPGeDoState(PointerWrap &p)
{
	auto s = p.Section("PPGeDraw", 1, 2);
	if (!s)
		return;

	p.Do(atlasPtr);
	p.Do(atlasWidth);
	p.Do(atlasHeight);
	p.Do(palette);

	p.Do(savedContextPtr);
	p.Do(savedContextSize);

	if (s == 1) {
		listArgs = 0;
	} else {
		p.Do(listArgs);
	}

	p.Do(dlPtr);
	p.Do(dlWritePtr);
	p.Do(dlSize);

	p.Do(dataPtr);
	p.Do(dataWritePtr);
	p.Do(dataSize);

	p.Do(vertexStart);
	p.Do(vertexCount);

	p.Do(char_lines);
	p.Do(char_lines_metrics);
}

void __PPGeShutdown()
{
	if (atlasPtr)
		kernelMemory.Free(atlasPtr);
	if (dataPtr)
		kernelMemory.Free(dataPtr);
	if (dlPtr)
		kernelMemory.Free(dlPtr);
	if (listArgs.IsValid())
		kernelMemory.Free(listArgs.ptr);
	if (savedContextPtr)
		kernelMemory.Free(savedContextPtr);
	if (palette)
		kernelMemory.Free(palette.ptr);

	atlasPtr = 0;
	dataPtr = 0;
	dlPtr = 0;
	savedContextPtr = 0;
	listArgs = 0;
}

void PPGeBegin()
{
	if (!dlPtr)
		return;

	// Reset write pointers to start of command and data buffers.
	dlWritePtr = dlPtr;
	dataWritePtr = dataPtr;

	// Set up the correct states for UI drawing
	WriteCmd(GE_CMD_OFFSETADDR, 0);
	WriteCmd(GE_CMD_ALPHABLENDENABLE, 1);
	WriteCmd(GE_CMD_BLENDMODE, 2 | (3 << 4));
	WriteCmd(GE_CMD_ALPHATESTENABLE, 0);
	WriteCmd(GE_CMD_COLORTESTENABLE, 0); 
	WriteCmd(GE_CMD_ZTESTENABLE, 0);
	WriteCmd(GE_CMD_LIGHTINGENABLE, 0);
	WriteCmd(GE_CMD_FOGENABLE, 0);
	WriteCmd(GE_CMD_STENCILTESTENABLE, 0);
	WriteCmd(GE_CMD_CULLFACEENABLE, 0);
	WriteCmd(GE_CMD_CLEARMODE, 0);  // Normal mode
	WriteCmd(GE_CMD_MASKRGB, 0);
	WriteCmd(GE_CMD_MASKALPHA, 0);

	PPGeSetDefaultTexture();

	WriteCmd(GE_CMD_SCISSOR1, (0 << 10) | 0);
	WriteCmd(GE_CMD_SCISSOR2, (271 << 10) | 479);
	WriteCmd(GE_CMD_MINZ, 0);
	WriteCmd(GE_CMD_MAXZ, 0xFFFF);

	// Through mode, so we don't have to bother with matrices
	if (g_RemasterMode) {
		WriteCmd(GE_CMD_VERTEXTYPE, GE_VTYPE_TC_FLOAT | GE_VTYPE_COL_8888 | GE_VTYPE_POS_FLOAT | GE_VTYPE_THROUGH);
	} else {
		WriteCmd(GE_CMD_VERTEXTYPE, GE_VTYPE_TC_16BIT | GE_VTYPE_COL_8888 | GE_VTYPE_POS_FLOAT | GE_VTYPE_THROUGH);
	}
}

void PPGeEnd()
{
	if (!dlPtr)
		return;

	WriteCmd(GE_CMD_FINISH, 0);
	WriteCmd(GE_CMD_END, 0);

	// Might've come from an old savestate.
	__PPGeSetupListArgs();

	if (dataWritePtr > dataPtr) {
		// We actually drew something
		gpu->EnableInterrupts(false);
		u32 list = sceGeListEnQueue(dlPtr, dlWritePtr, -1, listArgs.ptr);
		DEBUG_LOG(SCEGE, "PPGe enqueued display list %i", list);
		gpu->EnableInterrupts(true);
	}
}

static const AtlasChar *PPGeGetChar(const AtlasFont &atlasfont, unsigned int cval)
{
	const AtlasChar *c = atlasfont.getChar(cval);
	if (c == NULL) {
		// Try to use a replacement character, these come from the below table.
		// http://unicode.org/cldr/charts/supplemental/character_fallback_substitutions.html
		switch (cval) {
		case 0x00A0: // NO-BREAK SPACE
		case 0x2000: // EN QUAD
		case 0x2001: // EM QUAD
		case 0x2002: // EN SPACE
		case 0x2003: // EM SPACE
		case 0x2004: // THREE-PER-EM SPACE
		case 0x2005: // FOUR-PER-EM SPACE
		case 0x2006: // SIX-PER-EM SPACE
		case 0x2007: // FIGURE SPACE
		case 0x2008: // PUNCTUATION SPACE
		case 0x2009: // THIN SPACE
		case 0x200A: // HAIR SPACE
		case 0x202F: // NARROW NO-BREAK SPACE
		case 0x205F: // MEDIUM MATHEMATICAL
		case 0x3000: // IDEOGRAPHIC SPACE
			c = atlasfont.getChar(0x0020);
			break;

		default:
			c = atlasfont.getChar(0xFFFD);
			break;
		}
		if (c == NULL)
			c = atlasfont.getChar('?');
	}
	return c;
}

// Break a single text string into mutiple lines.
static AtlasTextMetrics BreakLines(const char *text, const AtlasFont &atlasfont, float x, float y, 
									int align, float scale, int wrapType, float wrapWidth, bool dryRun)
{
	y += atlasfont.ascend * scale;
	float sx = x, sy = y;

	// TODO: Can we wrap it smartly on the screen edge?
	if (wrapWidth <= 0) {
		wrapWidth = 480.f;
	}

	// used for replacing with ellipses
	float wrapCutoff = 8.0f;
	const AtlasChar *dot = PPGeGetChar(atlasfont, '.');
	if (dot) {
		wrapCutoff = dot->wx * scale * 3.0f;
	}
	float threshold = sx + wrapWidth - wrapCutoff;

	//const float wrapGreyZone = 2.0f; // Grey zone for punctuations at line ends

	int numLines = 1;
	float maxw = 0;
	float lineHeight = atlasfont.height * scale;
	for (UTF8 utf(text); !utf.end(); )
	{
		float lineWidth = 0;
		bool skipRest = false;
		while (!utf.end())
		{
			UTF8 utfWord(utf);
			float nextWidth = 0;
			float spaceWidth = 0;
			int numChars = 0;
			bool finished = false;
			while (!utfWord.end() && !finished)
			{
				UTF8 utfPrev = utfWord;
				u32 cval = utfWord.next();
				const AtlasChar *ch = PPGeGetChar(atlasfont, cval);
				if (!ch) {
					continue;
				}

				switch (cval) {
				// TODO: This list of punctuation is very incomplete.
				case ',':
				case '.':
				case ':':
				case '!':
				case ')':
				case '?':
				case 0x3001: // IDEOGRAPHIC COMMA
				case 0x3002: // IDEOGRAPHIC FULL STOP
				case 0x06D4: // ARABIC FULL STOP
				case 0xFF01: // FULLWIDTH EXCLAMATION MARK
				case 0xFF09: // FULLWIDTH RIGHT PARENTHESIS
				case 0xFF1F: // FULLWIDTH QUESTION MARK
					// Count this character (punctuation is so clingy), but then we're done.
					++numChars;
					nextWidth += ch->wx * scale;
					finished = true;
					break;

				case ' ':
				case 0x3000: // IDEOGRAPHIC SPACE
					spaceWidth += ch->wx * scale;
					finished = true;
					break;

				case '\t':
				case '\r':
				case '\n':
					// Ignore this character and we're done.
					finished = true;
					break;

				default:
					{
						// CJK characters can be wrapped more freely.
						bool isCJK = (cval >= 0x1100 && cval <= 0x11FF); // Hangul Jamo.
						isCJK = isCJK || (cval >= 0x2E80 && cval <= 0x2FFF); // Kangxi Radicals etc.
#if 0
						isCJK = isCJK || (cval >= 0x3040 && cval <= 0x31FF); // Hiragana, Katakana, Hangul Compatibility Jamo etc.
						isCJK = isCJK || (cval >= 0x3200 && cval <= 0x32FF); // CJK Enclosed
						isCJK = isCJK || (cval >= 0x3300 && cval <= 0x33FF); // CJK Compatibility
						isCJK = isCJK || (cval >= 0x3400 && cval <= 0x4DB5); // CJK Unified Ideographs Extension A
#else
						isCJK = isCJK || (cval >= 0x3040 && cval <= 0x4DB5); // Above collapsed
#endif
						isCJK = isCJK || (cval >= 0x4E00 && cval <= 0x9FBB); // CJK Unified Ideographs
						isCJK = isCJK || (cval >= 0xAC00 && cval <= 0xD7AF); // Hangul Syllables
						isCJK = isCJK || (cval >= 0xF900 && cval <= 0xFAD9); // CJK Compatibility Ideographs
						isCJK = isCJK || (cval >= 0x20000 && cval <= 0x2A6D6); // CJK Unified Ideographs Extension B
						isCJK = isCJK || (cval >= 0x2F800 && cval <= 0x2FA1D); // CJK Compatibility Supplement
						if (isCJK) {
							if (numChars > 0) {
								utfWord = utfPrev;
								finished = true;
								break;
							}						
						}
					}
					++numChars;
					nextWidth += ch->wx * scale;
					break;
				}
			}

			bool useEllipsis = false;
			if (wrapType > 0)
			{
				if (lineWidth + nextWidth > wrapWidth || skipRest)
				{
					if (wrapType & PPGE_LINE_WRAP_WORD) {
						// TODO: Should check if we have had at least one other word instead.
						if (lineWidth > 0) {
							++numLines;
							break;
						}
					}
					if (wrapType & PPGE_LINE_USE_ELLIPSIS) {
						useEllipsis = true;
						if (skipRest) {
							numChars = 0;
						} else if (nextWidth < wrapCutoff) {
							// The word is too short, so just backspace!
							x = threshold;
						}
						nextWidth = 0;
						spaceWidth = 0;
						lineWidth = wrapWidth;
					}
				}
			}
			for (int i = 0; i < numChars; ++i)
			{
				u32 cval = utf.next();
				const AtlasChar *c = PPGeGetChar(atlasfont, cval);
				if (c)
				{
					if (useEllipsis && x >= threshold && dot)
					{
						if (!dryRun)
						{
							AtlasCharVertex cv;
							// Replace the following part with an ellipsis.
							cv.x = x + dot->ox * scale;
							cv.y = y + dot->oy * scale;
							cv.c = dot;
							char_one_line.push_back(cv);
							cv.x += dot->wx * scale;
							char_one_line.push_back(cv);
							cv.x += dot->wx * scale;
							char_one_line.push_back(cv);
						}
						skipRest = true;
						break;
					}
					if (!dryRun)
					{
						AtlasCharVertex cv;
						cv.x = x + c->ox * scale;
						cv.y = y + c->oy * scale;
						cv.c = c;
						char_one_line.push_back(cv);
					}
					x += c->wx * scale;
				}
			}
			lineWidth += nextWidth;

			u32 cval = utf.next();
			if (spaceWidth > 0)
			{
				if (!dryRun)
				{
					// No need to check c.
					const AtlasChar *c = PPGeGetChar(atlasfont, cval);
					AtlasCharVertex cv;
					cv.x = x + c->ox * scale;
					cv.y = y + c->oy * scale;
					cv.c = c;
					char_one_line.push_back(cv);
				}
				x += spaceWidth;
				lineWidth += spaceWidth;
				if (wrapType > 0 && lineWidth > wrapWidth) {
					lineWidth = wrapWidth;
				}
			}
			else if (cval == '\n') {
				++numLines;
				break;
			}
			utf = utfWord;
		}
		y += lineHeight;
		x = sx;
		if (lineWidth > maxw) {
			maxw = lineWidth;
		}
		if (!dryRun)
		{
			char_lines.push_back(char_one_line);
			char_one_line.clear();
		}
	}

	const float w = maxw;
	const float h = (float)numLines * lineHeight;
	if (align)
	{
		if (!dryRun)
		{
			for (auto i = char_lines.begin(); i != char_lines.end(); ++i)
			{
				for (auto j = i->begin(); j != i->end(); ++j)
				{
					if (align & PPGE_ALIGN_HCENTER) j->x -= w / 2.0f;
					else if (align & PPGE_ALIGN_RIGHT) j->x -= w;

					if (align & PPGE_ALIGN_VCENTER) j->y -= h / 2.0f;
					else if (align & PPGE_ALIGN_BOTTOM) j->y -= h;
				}
			}
		}
		if (align & PPGE_ALIGN_HCENTER) sx -= w / 2.0f;
		else if (align & PPGE_ALIGN_RIGHT) sx -= w;
		if (align & PPGE_ALIGN_VCENTER) sy -= h / 2.0f;
		else if (align & PPGE_ALIGN_BOTTOM) sy -= h;
	}

	AtlasTextMetrics metrics = { sx, sy, w, lineHeight, scale, numLines };
	return metrics;
}

void PPGeMeasureText(float *w, float *h, int *n, 
					const char *text, float scale, int WrapType, int wrapWidth)
{
	const AtlasFont &atlasfont = *ppge_atlas.fonts[0];
	AtlasTextMetrics metrics = BreakLines(text, atlasfont, 0, 0, 0, scale, WrapType, wrapWidth, true);
	if (w) *w = metrics.maxWidth;
	if (h) *h = metrics.lineHeight;
	if (n) *n = metrics.numLines;
}

void PPGePrepareText(const char *text, float x, float y, int align, float scale, int WrapType, int wrapWidth)
{
	const AtlasFont &atlasfont = *ppge_atlas.fonts[0];
	char_lines_metrics = BreakLines(text, atlasfont, x, y, align, scale, WrapType, wrapWidth, false);
}

void PPGeMeasureCurrentText(float *x, float *y, float *w, float *h, int *n)
{
	if (x) *x = char_lines_metrics.x;
	if (y) *y = char_lines_metrics.y;
	if (w) *w = char_lines_metrics.maxWidth;
	if (h) *h = char_lines_metrics.lineHeight;
	if (n) *n = char_lines_metrics.numLines;
}

// Draws some text using the one font we have.
// Mostly rewritten.
void PPGeDrawCurrentText(u32 color)
{
	if (dlPtr)
	{
		float scale = char_lines_metrics.scale;
		BeginVertexData();
		for (auto i = char_lines.begin(); i != char_lines.end(); ++i)
		{
			for (auto j = i->begin(); j != i->end(); ++j)
			{
				float cx1 = j->x;
				float cy1 = j->y;
				const AtlasChar &c = *j->c;
				float cx2 = cx1 + c.pw * scale;
				float cy2 = cy1 + c.ph * scale;
				Vertex(cx1, cy1, c.sx, c.sy, atlasWidth, atlasHeight, color);
				Vertex(cx2, cy2, c.ex, c.ey, atlasWidth, atlasHeight, color);
			}
		}
		EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
	}
	char_one_line.clear();
	char_lines.clear();
	AtlasTextMetrics zeroBox = { 0 };
	char_lines_metrics = zeroBox;
}

void PPGeDrawText(const char *text, float x, float y, int align, float scale, u32 color)
{
	PPGePrepareText(text, x, y, align, scale, PPGE_LINE_USE_ELLIPSIS);
	PPGeDrawCurrentText(color);
}

void PPGeDrawTextWrapped(const char *text, float x, float y, float wrapWidth, int align, float scale, u32 color)
{
	PPGePrepareText(text, x, y, align, scale, PPGE_LINE_USE_ELLIPSIS | PPGE_LINE_WRAP_WORD, wrapWidth);
	PPGeDrawCurrentText(color);
}

// Draws a "4-patch" for button-like things that can be resized
void PPGeDraw4Patch(int atlasImage, float x, float y, float w, float h, u32 color)
{
	if (!dlPtr)
		return;
	const AtlasImage &img = ppge_images[atlasImage];
	float borderx = img.w / 20;
	float bordery = img.h / 20;
	float u1 = img.u1, uhalf = (img.u1 + img.u2) / 2, u2 = img.u2;
	float v1 = img.v1, vhalf = (img.v1 + img.v2) / 2, v2 = img.v2;
	float xmid1 = x + borderx;
	float xmid2 = x + w - borderx;
	float ymid1 = y + bordery;
	float ymid2 = y + h - bordery;
	float x2 = x + w;
	float y2 = y + h;
	BeginVertexData();
	// Top row
	Vertex(x, y, u1, v1, atlasWidth, atlasHeight, color);
	Vertex(xmid1, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
	Vertex(xmid1, y, uhalf, v1, atlasWidth, atlasHeight, color);
	Vertex(xmid2, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
	Vertex(xmid2, y, uhalf, v1, atlasWidth, atlasHeight, color);
	Vertex(x2, ymid1, u2, vhalf, atlasWidth, atlasHeight, color);
	// Middle row
	Vertex(x, ymid1, u1, vhalf, atlasWidth, atlasHeight, color);
	Vertex(xmid1, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
	Vertex(xmid1, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
	Vertex(xmid2, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
	Vertex(xmid2, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
	Vertex(x2, ymid2, u2, v2, atlasWidth, atlasHeight, color);
	// Bottom row
	Vertex(x, ymid2, u1, vhalf, atlasWidth, atlasHeight, color);
	Vertex(xmid1, y2, uhalf, v2, atlasWidth, atlasHeight, color);
	Vertex(xmid1, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
	Vertex(xmid2, y2, uhalf, v2, atlasWidth, atlasHeight, color);
	Vertex(xmid2, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
	Vertex(x2, y2, u2, v2, atlasWidth, atlasHeight, color);
	EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}

void PPGeDrawRect(float x1, float y1, float x2, float y2, u32 color)
{
	if (!dlPtr)
		return;

	WriteCmd(GE_CMD_TEXTUREMAPENABLE, 0);

	BeginVertexData();
	Vertex(x1, y1, 0, 0, 0, 0, color);
	Vertex(x2, y2, 0, 0, 0, 0, color);
	EndVertexDataAndDraw(GE_PRIM_RECTANGLES);

	WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1);
}

// Just blits an image to the screen, multiplied with the color.
void PPGeDrawImage(int atlasImage, float x, float y, int align, u32 color)
{
	if (!dlPtr)
		return;

	const AtlasImage &img = ppge_atlas.images[atlasImage];
	float w = img.w;
	float h = img.h;
	BeginVertexData();
	Vertex(x, y, img.u1, img.v1, atlasWidth, atlasHeight, color);
	Vertex(x + w, y + h, img.u2, img.v2, atlasWidth, atlasHeight, color);
	EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}

void PPGeDrawImage(int atlasImage, float x, float y, float w, float h, int align, u32 color)
{
	if (!dlPtr)
		return;

	const AtlasImage &img = ppge_atlas.images[atlasImage];
	BeginVertexData();
	Vertex(x, y, img.u1, img.v1, atlasWidth, atlasHeight, color);
	Vertex(x + w, y + h, img.u2, img.v2, atlasWidth, atlasHeight, color);
	EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}

void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, u32 color)
{
	if (!dlPtr)
		return;
	BeginVertexData();
	Vertex(x, y, u1, v1, tw, th, color);
	Vertex(x + w, y + h, u2, v2, tw, th, color);
	EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}

// Return a value such that (1 << value) >= x
int GetPow2(int x)
{
#ifdef __GNUC__
	int ret = 31 - __builtin_clz(x|1);
	if ((1 << ret) < x)
#else
	int ret = 0;
	while ((1 << ret) < x)
#endif
		ret++;
	return ret;
}

void PPGeSetDefaultTexture()
{
	WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1);
	int wp2 = GetPow2(atlasWidth);
	int hp2 = GetPow2(atlasHeight);
	WriteCmd(GE_CMD_CLUTADDR, palette.ptr & 0xFFFFF0);
	WriteCmd(GE_CMD_CLUTADDRUPPER, (palette.ptr & 0xFF000000) >> 8);
	WriteCmd(GE_CMD_CLUTFORMAT, 0x00FF02);
	WriteCmd(GE_CMD_LOADCLUT, 2);
	WriteCmd(GE_CMD_TEXSIZE0, wp2 | (hp2 << 8));
	WriteCmd(GE_CMD_TEXMAPMODE, 0 | (1 << 8));
	WriteCmd(GE_CMD_TEXMODE, 0);
	WriteCmd(GE_CMD_TEXFORMAT, GE_TFMT_CLUT4);  // 4-bit CLUT
	WriteCmd(GE_CMD_TEXFILTER, (1 << 8) | 1);   // mag = LINEAR min = LINEAR
	WriteCmd(GE_CMD_TEXWRAP, (1 << 8) | 1);  // clamp texture wrapping
	WriteCmd(GE_CMD_TEXFUNC, (0 << 16) | (1 << 8) | 0);  // RGBA texture reads, modulate, no color doubling
	WriteCmd(GE_CMD_TEXADDR0, atlasPtr & 0xFFFFF0);
	WriteCmd(GE_CMD_TEXBUFWIDTH0, atlasWidth | ((atlasPtr & 0xFF000000) >> 8));
	WriteCmd(GE_CMD_TEXFLUSH, 0);
}

void PPGeSetTexture(u32 dataAddr, int width, int height)
{
	WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1);
	int wp2 = GetPow2(width);
	int hp2 = GetPow2(height);
	WriteCmd(GE_CMD_TEXSIZE0, wp2 | (hp2 << 8));
	WriteCmd(GE_CMD_TEXMAPMODE, 0 | (1 << 8));
	WriteCmd(GE_CMD_TEXMODE, 0);
	WriteCmd(GE_CMD_TEXFORMAT, GE_TFMT_8888);  // 4444
	WriteCmd(GE_CMD_TEXFILTER, (1 << 8) | 1);   // mag = LINEAR min = LINEAR
	WriteCmd(GE_CMD_TEXWRAP, (1 << 8) | 1);  // clamp texture wrapping
	WriteCmd(GE_CMD_TEXFUNC, (0 << 16) | (1 << 8) | 0);  // RGBA texture reads, modulate, no color doubling
	WriteCmd(GE_CMD_TEXADDR0, dataAddr & 0xFFFFF0);
	WriteCmd(GE_CMD_TEXBUFWIDTH0, width | ((dataAddr & 0xFF000000) >> 8));
	WriteCmd(GE_CMD_TEXFLUSH, 0);
}

void PPGeDisableTexture()
{
	WriteCmd(GE_CMD_TEXTUREMAPENABLE, 0);
}

std::vector<PPGeImage *> PPGeImage::loadedTextures_;

PPGeImage::PPGeImage(const std::string &pspFilename)
	: filename_(pspFilename), texture_(0) {
}

PPGeImage::PPGeImage(u32 pngPointer, size_t pngSize)
	: filename_(""), png_(pngPointer), size_(pngSize), texture_(0) {
}

PPGeImage::~PPGeImage() {
	Free();
}

bool PPGeImage::Load() {
	Free();

	// In case it fails to load.
	width_ = 0;
	height_ = 0;

	unsigned char *textureData;
	int success;
	if (filename_.empty()) {
		success = pngLoadPtr(Memory::GetPointer(png_), size_, &width_, &height_, &textureData, false);
	} else {
		std::vector<u8> pngData;
		if (pspFileSystem.ReadEntireFile(filename_, pngData) < 0) {
			WARN_LOG(SCEGE, "Bad PPGeImage - cannot load file");
			return false;
		}

		success = pngLoadPtr((const unsigned char *)&pngData[0], pngData.size(), &width_, &height_, &textureData, false);
	}
	if (!success) {
		WARN_LOG(SCEGE, "Bad PPGeImage - not a valid png");
		return false;
	}

	u32 texSize = width_ * height_ * 4;
	texture_ = __PPGeDoAlloc(texSize, true, "Savedata Icon");
	if (texture_ == 0) {
		free(textureData);
		WARN_LOG(SCEGE, "Bad PPGeImage - unable to allocate space for texture");
		return false;
	}

	Memory::Memcpy(texture_, textureData, texSize);
	free(textureData);

	lastFrame_ = gpuStats.numFlips;
	loadedTextures_.push_back(this);
	return true;
}

void PPGeImage::Free() {
	if (texture_ != 0) {
		kernelMemory.Free(texture_);
		texture_ = 0;
		loadedTextures_.erase(std::remove(loadedTextures_.begin(), loadedTextures_.end(), this), loadedTextures_.end());
	}
}

void PPGeImage::DoState(PointerWrap &p) {
	auto s = p.Section("PPGeImage", 1);
	if (!s)
		return;

	p.Do(filename_);
	p.Do(png_);
	p.Do(size_);
	p.Do(texture_);
	p.Do(width_);
	p.Do(height_);
	p.Do(lastFrame_);
}

void PPGeImage::CompatLoad(u32 texture, int width, int height) {
	// Won't be reloadable, so don't add to loadedTextures_.
	texture_ = texture;
	width_ = width;
	height_ = height;
}

void PPGeImage::Decimate() {
	static const int TOO_OLD_AGE = 30;
	int tooOldFrame = gpuStats.numFlips - TOO_OLD_AGE;
	for (size_t i = 0; i < loadedTextures_.size(); ++i) {
		if (loadedTextures_[i]->lastFrame_ < tooOldFrame) {
			loadedTextures_[i]->Free();
			// That altered loadedTextures_.
			--i;
		}
	}
}

void PPGeImage::SetTexture() {
	if (texture_ == 0) {
		Decimate();
		Load();
	}

	if (texture_ != 0) {
		lastFrame_ = gpuStats.numFlips;
		PPGeSetTexture(texture_, width_, height_);
	} else {
		PPGeDisableTexture();
	}
}