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pyhalebarde 0.3.1 (Grand Cru) *Still in developpement*
=============================
* Display pyhalebarde logo in about box (LP #394323)
* Send notification in multiplayer game when the windows isn't focus and send a \a for each endturn (LP #376307)
pyhalebarde 0.3 (Blance de Watou)
=================================
* Wonderful new interface in pyclutter and GTK+ ! (LP #344322)
* Support for the new tube API (LP #369182)
* Dialog to invite contact for network game (LP #373296)
* New gtk menubar (LP #313872)
* Handle multiple game in a single instance (LP #345154)
* Lot of code cleaning and many changes in the code architecture
* Game in fully mouse playable (LP #313878)
* Many bug fixes (https://bugs.edge.launchpad.net/pyhalebarde/+milestone/clutter)
pyhalebarde 0.2 (Kasteel)
=========================
* Experimental network gaming support
* Lots of code rewrite to prepare for network support
* Now with Unit Tests for better quality code (LP #322459)
* Don't allow saboteur to move in enemy base. (LP #336355)
* Allow to end turn with keypad's enter (LP #323650)
* New translations : Italian, Spanish and Catalan (thanks to keul and malevolant)
pyhalebarde 0.1.2 (Grisette)
============================
* Use optparse to parse the command line (LP #317881)
* No more magic numbers (LP #315890)
* now work with python 2.6 (LP #311418)
* change the process name for killall (LP #323559)
* rewrote the readme (now in reStructuredText)
* HTML readme
* Lot of code cleaning
* All methad renamed following the Python convention
pyhalebarde 0.1.1 (Westmalle)
=============================
* Game is now translatable (LP #290105)
* French translation
* Code is split is severals files now (LP #290104)
* Fixed setup.py (LP #290106)
* Fixed desktop file comment (LP #290108)
* Created NEWS file (LP #288773)
* You need to move 4 units in the enemy base to win
pyhalebarde 0.1 (Kriek)
=======================
* Initial release
First version of the game.
Include a complete playable and stable offline version of the game.
The multiplayer isn't supported yet (sadly), I hope you've got someone to play
with irl.
The interface is actually mouse oriented and turns end with the "enter" key.
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