////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // // copyright : (C) 2008 by Eran Ifrah // file name : editor_creator.h // // ------------------------------------------------------------------------- // A // _____ _ _ _ _ // / __ \ | | | | (_) | // | / \/ ___ __| | ___| | _| |_ ___ // | | / _ \ / _ |/ _ \ | | | __/ _ ) // | \__/\ (_) | (_| | __/ |___| | || __/ // \____/\___/ \__,_|\___\_____/_|\__\___| // // F i l e // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// #ifndef EDITOR_CREATOR_H #define EDITOR_CREATOR_H #include "singleton.h" #include "wx/string.h" #include "deque" class LEditor; class wxWindow; /** * Under GTK, a creation of Scintilla object is slow, the creator runs a background thread * the always creates scintilla objects and keep them in a pool */ class EditorCreator { friend class Singleton; std::deque m_queue; wxWindow *m_parent; public: EditorCreator(); virtual ~EditorCreator(); LEditor *NewInstance(); void SetParent(wxWindow *parent); void Add(LEditor *editor); size_t GetQueueCount(); }; typedef Singleton EditorCreatorST; #endif // EDITOR_CREATOR_H