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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : cpp_symbol_tree.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef LITEEDITOR_CPP_SYMBOL_TREE_H
#define LITEEDITOR_CPP_SYMBOL_TREE_H
#include "symbol_tree.h"
#include "stack"
extern const wxEventType wxEVT_CMD_CPP_SYMBOL_ITEM_SELECTED;
/// This class represents the GUI tree for the C++ symbols
class CppSymbolTree : public SymbolTree
{
std::stack<wxTreeItemId> m_itemsStack;
public:
CppSymbolTree();
/// Nothing special here, just call our parent constructor
CppSymbolTree(wxWindow *parent, const wxWindowID id, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, long style = wxTR_HIDE_ROOT | wxTR_HAS_BUTTONS);
/// destructor
virtual ~CppSymbolTree()
{};
//activate the selected item.
//If there is no selection, retun false,
//else try to open the file associated with the
//selected item
//return true on successfull operation false otherwise
bool ActivateSelectedItem();
//advance the selection to next item (if possible)
void AdvanceSelection(bool forward = true);
protected:
virtual void OnMouseDblClick(wxMouseEvent& event);
virtual void OnMouseRightUp(wxTreeEvent& event);
virtual void OnItemActivated(wxTreeEvent &event);
bool DoItemActivated(wxTreeItemId item, wxEvent &event, bool notify);
void FindAndSelect(LEditor *editor, wxString &pattern, const wxString &name);
wxTreeItemId TryGetPrevItem(wxTreeItemId item);
DECLARE_DYNAMIC_CLASS(CppSymbolTree)
};
#endif // LITEEDITOR_CPP_SYMBOL_TREE_H
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