-
Committer:
Sergey Lipskiy
-
Date:
2019-06-19 12:02:52 UTC
-
Revision ID:
git-v1:2d712f2ae0482d7da3b49397902551addd676107
Rewrite textures loading and mapping:
- use RiceVideo method for texture size calculation.
RiceVideo uses the same method for texture dumping.
- rewrite texture mapping.
Texture Clamp-Wrap-Mirror implemented in shaders.
Problem explanation:
https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358
Fixed various glitches with HD textures, #1885