~random-stuff/random-stuff/snes9x-OLD

1 by OV2
Initial 1.52 import
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/***********************************************************************************
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  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
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                             Jerremy Koot (jkoot@snes9x.com)
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  (c) Copyright 2002 - 2004  Matthew Kendora
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  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)
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  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)
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  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)
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  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
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                             Kris Bleakley (codeviolation@hotmail.com)
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  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
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                             Nach (n-a-c-h@users.sourceforge.net),
87 by OV2
Update copyright in all files
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  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)
1 by OV2
Initial 1.52 import
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  (c) Copyright 2006 - 2007  nitsuja
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290 by Brandon Wright
Update some copyrights, bump version number.
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  (c) Copyright 2009 - 2016  BearOso,
1 by OV2
Initial 1.52 import
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                             OV2
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  BS-X C emulator code
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  (c) Copyright 2005 - 2006  Dreamer Nom,
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                             zones
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  C4 x86 assembler and some C emulation code
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  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
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                             Nach,
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                             zsKnight (zsknight@zsnes.com)
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  C4 C++ code
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  (c) Copyright 2003 - 2006  Brad Jorsch,
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                             Nach
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  DSP-1 emulator code
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  (c) Copyright 1998 - 2006  _Demo_,
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                             Andreas Naive (andreasnaive@gmail.com),
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                             Gary Henderson,
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                             Ivar (ivar@snes9x.com),
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                             John Weidman,
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                             Kris Bleakley,
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                             Matthew Kendora,
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                             Nach,
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                             neviksti (neviksti@hotmail.com)
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  DSP-2 emulator code
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  (c) Copyright 2003         John Weidman,
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                             Kris Bleakley,
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                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
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                             Matthew Kendora,
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                             neviksti
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  DSP-3 emulator code
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  (c) Copyright 2003 - 2006  John Weidman,
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                             Kris Bleakley,
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                             Lancer,
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                             z80 gaiden
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  DSP-4 emulator code
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  (c) Copyright 2004 - 2006  Dreamer Nom,
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                             John Weidman,
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                             Kris Bleakley,
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                             Nach,
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                             z80 gaiden
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  OBC1 emulator code
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  (c) Copyright 2001 - 2004  zsKnight,
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                             pagefault (pagefault@zsnes.com),
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                             Kris Bleakley
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                             Ported from x86 assembler to C by sanmaiwashi
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  SPC7110 and RTC C++ emulator code used in 1.39-1.51
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  (c) Copyright 2002         Matthew Kendora with research by
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                             zsKnight,
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                             John Weidman,
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                             Dark Force
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  SPC7110 and RTC C++ emulator code used in 1.52+
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  (c) Copyright 2009         byuu,
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                             neviksti
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  S-DD1 C emulator code
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  (c) Copyright 2003         Brad Jorsch with research by
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                             Andreas Naive,
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                             John Weidman
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  S-RTC C emulator code
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  (c) Copyright 2001 - 2006  byuu,
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                             John Weidman
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  ST010 C++ emulator code
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  (c) Copyright 2003         Feather,
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                             John Weidman,
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                             Kris Bleakley,
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                             Matthew Kendora
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  Super FX x86 assembler emulator code
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  (c) Copyright 1998 - 2003  _Demo_,
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                             pagefault,
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                             zsKnight
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  Super FX C emulator code
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  (c) Copyright 1997 - 1999  Ivar,
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                             Gary Henderson,
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                             John Weidman
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  Sound emulator code used in 1.5-1.51
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  (c) Copyright 1998 - 2003  Brad Martin
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  (c) Copyright 1998 - 2006  Charles Bilyue'
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  Sound emulator code used in 1.52+
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  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)
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295 by Brandon Wright
Add byuu copyright for his S-SMP
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  S-SMP emulator code used in 1.54+
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  (c) Copyright 2016         byuu
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1 by OV2
Initial 1.52 import
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  SH assembler code partly based on x86 assembler code
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  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)
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  2xSaI filter
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  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa
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  HQ2x, HQ3x, HQ4x filters
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  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)
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  NTSC filter
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  (c) Copyright 2006 - 2007  Shay Green
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  GTK+ GUI code
290 by Brandon Wright
Update some copyrights, bump version number.
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  (c) Copyright 2004 - 2016  BearOso
1 by OV2
Initial 1.52 import
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  Win32 GUI code
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  (c) Copyright 2003 - 2006  blip,
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                             funkyass,
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                             Matthew Kendora,
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                             Nach,
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                             nitsuja
298 by Brandon Wright
Bump OV2 Windows port copyright.
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  (c) Copyright 2009 - 2016  OV2
1 by OV2
Initial 1.52 import
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  Mac OS GUI code
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  (c) Copyright 1998 - 2001  John Stiles
87 by OV2
Update copyright in all files
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  (c) Copyright 2001 - 2011  zones
1 by OV2
Initial 1.52 import
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  Specific ports contains the works of other authors. See headers in
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  individual files.
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  Snes9x homepage: http://www.snes9x.com/
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  Permission to use, copy, modify and/or distribute Snes9x in both binary
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  and source form, for non-commercial purposes, is hereby granted without
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  fee, providing that this license information and copyright notice appear
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  with all copies and any derived work.
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  This software is provided 'as-is', without any express or implied
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  warranty. In no event shall the authors be held liable for any damages
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  arising from the use of this software or it's derivatives.
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  Snes9x is freeware for PERSONAL USE only. Commercial users should
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  seek permission of the copyright holders first. Commercial use includes,
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  but is not limited to, charging money for Snes9x or software derived from
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  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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  using Snes9x as a promotion for your commercial product.
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  The copyright holders request that bug fixes and improvements to the code
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  should be forwarded to them so everyone can benefit from the modifications
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  in future versions.
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  Super NES and Super Nintendo Entertainment System are trademarks of
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  Nintendo Co., Limited and its subsidiary companies.
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 ***********************************************************************************/
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#ifndef _DISPLAY_H_
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#define _DISPLAY_H_
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228.1.1 by Nebuleon Fumika
Include required headers for types in snapshot.h, display.h
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#include "snes9x.h"
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1 by OV2
Initial 1.52 import
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enum s9x_getdirtype
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{
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	DEFAULT_DIR = 0,
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	HOME_DIR,
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	ROMFILENAME_DIR,
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	ROM_DIR,
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	SRAM_DIR,
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	SNAPSHOT_DIR,
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	SCREENSHOT_DIR,
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	SPC_DIR,
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	CHEAT_DIR,
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	IPS_DIR,
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	BIOS_DIR,
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	LOG_DIR,
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	LAST_DIR
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};
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void S9xUsage (void);
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char * S9xParseArgs (char **, int);
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void S9xLoadConfigFiles (char **, int);
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void S9xSetInfoString (const char *);
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// Routines the port has to implement even if it doesn't use them
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void S9xPutImage (int, int);
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void S9xInitDisplay (int, char **);
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void S9xDeinitDisplay (void);
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void S9xTextMode (void);
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void S9xGraphicsMode (void);
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void S9xSetPalette (void);
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void S9xToggleSoundChannel (int);
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bool8 S9xOpenSnapshotFile (const char *, bool8, STREAM *);
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void S9xCloseSnapshotFile (STREAM);
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const char * S9xStringInput (const char *);
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const char * S9xGetDirectory (enum s9x_getdirtype);
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const char * S9xGetFilename (const char *, enum s9x_getdirtype);
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const char * S9xGetFilenameInc (const char *, enum s9x_getdirtype);
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const char * S9xChooseFilename (bool8);
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const char * S9xBasename (const char *);
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// Routines the port has to implement if it uses command-line
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void S9xExtraUsage (void);
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void S9xParseArg (char **, int &, int);
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// Routines the port may implement as needed
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void S9xExtraDisplayUsage (void);
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void S9xParseDisplayArg (char **, int &, int);
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void S9xSetTitle (const char *);
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void S9xInitInputDevices (void);
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void S9xProcessEvents (bool8);
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const char * S9xSelectFilename (const char *, const char *, const char *, const char *);
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#endif