1
by OV2
Initial 1.52 import |
1 |
/***********************************************************************************
|
2 |
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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3 |
||
4 |
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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5 |
Jerremy Koot (jkoot@snes9x.com)
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6 |
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7 |
(c) Copyright 2002 - 2004 Matthew Kendora
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9 |
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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10 |
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11 |
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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12 |
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13 |
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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15 |
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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16 |
Kris Bleakley (codeviolation@hotmail.com)
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17 |
||
18 |
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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19 |
Nach (n-a-c-h@users.sourceforge.net),
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87
by OV2
Update copyright in all files |
20 |
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21 |
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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1
by OV2
Initial 1.52 import |
22 |
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23 |
(c) Copyright 2006 - 2007 nitsuja
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24 |
||
290
by Brandon Wright
Update some copyrights, bump version number. |
25 |
(c) Copyright 2009 - 2016 BearOso,
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1
by OV2
Initial 1.52 import |
26 |
OV2
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27 |
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28 |
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29 |
BS-X C emulator code
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30 |
(c) Copyright 2005 - 2006 Dreamer Nom,
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31 |
zones
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32 |
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33 |
C4 x86 assembler and some C emulation code
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34 |
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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35 |
Nach,
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36 |
zsKnight (zsknight@zsnes.com)
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37 |
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38 |
C4 C++ code
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39 |
(c) Copyright 2003 - 2006 Brad Jorsch,
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40 |
Nach
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41 |
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42 |
DSP-1 emulator code
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43 |
(c) Copyright 1998 - 2006 _Demo_,
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44 |
Andreas Naive (andreasnaive@gmail.com),
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45 |
Gary Henderson,
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46 |
Ivar (ivar@snes9x.com),
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47 |
John Weidman,
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48 |
Kris Bleakley,
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49 |
Matthew Kendora,
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50 |
Nach,
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51 |
neviksti (neviksti@hotmail.com)
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52 |
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53 |
DSP-2 emulator code
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54 |
(c) Copyright 2003 John Weidman,
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55 |
Kris Bleakley,
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56 |
Lord Nightmare (lord_nightmare@users.sourceforge.net),
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57 |
Matthew Kendora,
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58 |
neviksti
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59 |
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60 |
DSP-3 emulator code
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61 |
(c) Copyright 2003 - 2006 John Weidman,
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62 |
Kris Bleakley,
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63 |
Lancer,
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64 |
z80 gaiden
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65 |
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66 |
DSP-4 emulator code
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67 |
(c) Copyright 2004 - 2006 Dreamer Nom,
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68 |
John Weidman,
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69 |
Kris Bleakley,
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70 |
Nach,
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71 |
z80 gaiden
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72 |
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73 |
OBC1 emulator code
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74 |
(c) Copyright 2001 - 2004 zsKnight,
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75 |
pagefault (pagefault@zsnes.com),
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76 |
Kris Bleakley
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77 |
Ported from x86 assembler to C by sanmaiwashi
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78 |
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79 |
SPC7110 and RTC C++ emulator code used in 1.39-1.51
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80 |
(c) Copyright 2002 Matthew Kendora with research by
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81 |
zsKnight,
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82 |
John Weidman,
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83 |
Dark Force
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84 |
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85 |
SPC7110 and RTC C++ emulator code used in 1.52+
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86 |
(c) Copyright 2009 byuu,
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87 |
neviksti
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88 |
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89 |
S-DD1 C emulator code
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90 |
(c) Copyright 2003 Brad Jorsch with research by
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91 |
Andreas Naive,
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92 |
John Weidman
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93 |
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94 |
S-RTC C emulator code
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95 |
(c) Copyright 2001 - 2006 byuu,
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96 |
John Weidman
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97 |
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98 |
ST010 C++ emulator code
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99 |
(c) Copyright 2003 Feather,
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100 |
John Weidman,
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101 |
Kris Bleakley,
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102 |
Matthew Kendora
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103 |
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104 |
Super FX x86 assembler emulator code
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105 |
(c) Copyright 1998 - 2003 _Demo_,
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106 |
pagefault,
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107 |
zsKnight
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108 |
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109 |
Super FX C emulator code
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110 |
(c) Copyright 1997 - 1999 Ivar,
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111 |
Gary Henderson,
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112 |
John Weidman
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113 |
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114 |
Sound emulator code used in 1.5-1.51
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115 |
(c) Copyright 1998 - 2003 Brad Martin
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116 |
(c) Copyright 1998 - 2006 Charles Bilyue'
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117 |
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118 |
Sound emulator code used in 1.52+
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119 |
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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120 |
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295
by Brandon Wright
Add byuu copyright for his S-SMP |
121 |
S-SMP emulator code used in 1.54+
|
122 |
(c) Copyright 2016 byuu
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123 |
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1
by OV2
Initial 1.52 import |
124 |
SH assembler code partly based on x86 assembler code
|
125 |
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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126 |
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127 |
2xSaI filter
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128 |
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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129 |
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130 |
HQ2x, HQ3x, HQ4x filters
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131 |
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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132 |
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133 |
NTSC filter
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134 |
(c) Copyright 2006 - 2007 Shay Green
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135 |
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136 |
GTK+ GUI code
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290
by Brandon Wright
Update some copyrights, bump version number. |
137 |
(c) Copyright 2004 - 2016 BearOso
|
1
by OV2
Initial 1.52 import |
138 |
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139 |
Win32 GUI code
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140 |
(c) Copyright 2003 - 2006 blip,
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141 |
funkyass,
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142 |
Matthew Kendora,
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143 |
Nach,
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144 |
nitsuja
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298
by Brandon Wright
Bump OV2 Windows port copyright. |
145 |
(c) Copyright 2009 - 2016 OV2
|
1
by OV2
Initial 1.52 import |
146 |
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147 |
Mac OS GUI code
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148 |
(c) Copyright 1998 - 2001 John Stiles
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87
by OV2
Update copyright in all files |
149 |
(c) Copyright 2001 - 2011 zones
|
1
by OV2
Initial 1.52 import |
150 |
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151 |
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152 |
Specific ports contains the works of other authors. See headers in
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individual files.
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155 |
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Snes9x homepage: http://www.snes9x.com/
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158 |
Permission to use, copy, modify and/or distribute Snes9x in both binary
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159 |
and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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163 |
This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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165 |
arising from the use of this software or it's derivatives.
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166 |
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167 |
Snes9x is freeware for PERSONAL USE only. Commercial users should
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168 |
seek permission of the copyright holders first. Commercial use includes,
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169 |
but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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171 |
using Snes9x as a promotion for your commercial product.
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173 |
The copyright holders request that bug fixes and improvements to the code
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174 |
should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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176 |
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177 |
Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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179 |
***********************************************************************************/
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180 |
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181 |
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182 |
#include "snes9x.h" |
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183 |
#include "ppu.h" |
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184 |
#include "tile.h" |
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185 |
#include "controls.h" |
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186 |
#include "crosshairs.h" |
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187 |
#include "cheats.h" |
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188 |
#include "movie.h" |
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189 |
#include "screenshot.h" |
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190 |
#include "font.h" |
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191 |
#include "display.h" |
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192 |
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193 |
extern struct SCheatData Cheat; |
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194 |
extern struct SLineData LineData[240]; |
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195 |
extern struct SLineMatrixData LineMatrixData[240]; |
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196 |
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197 |
void S9xComputeClipWindows (void); |
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198 |
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199 |
static int font_width = 8, font_height = 9; |
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200 |
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201 |
static void SetupOBJ (void); |
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202 |
static void DrawOBJS (int); |
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203 |
static void DisplayFrameRate (void); |
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204 |
static void DisplayPressedKeys (void); |
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205 |
static void DisplayWatchedAddresses (void); |
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206 |
static void DisplayStringFromBottom (const char *, int, int, bool); |
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207 |
static void DrawBackground (int, uint8, uint8); |
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208 |
static void DrawBackgroundMosaic (int, uint8, uint8); |
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209 |
static void DrawBackgroundOffset (int, uint8, uint8, int); |
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210 |
static void DrawBackgroundOffsetMosaic (int, uint8, uint8, int); |
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211 |
static inline void DrawBackgroundMode7 (int, void (*DrawMath) (uint32, uint32, int), void (*DrawNomath) (uint32, uint32, int), int); |
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212 |
static inline void DrawBackdrop (void); |
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213 |
static inline void RenderScreen (bool8); |
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214 |
static uint16 get_crosshair_color (uint8); |
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215 |
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216 |
#define TILE_PLUS(t, x) (((t) & 0xfc00) | ((t + x) & 0x3ff))
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217 |
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218 |
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219 |
bool8 S9xGraphicsInit (void) |
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220 |
{
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221 |
S9xInitTileRenderer(); |
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164
by OV2
Change ZeroMemory to memset |
222 |
memset(BlackColourMap, 0, 256 * sizeof(uint16)); |
1
by OV2
Initial 1.52 import |
223 |
|
224 |
#ifdef GFX_MULTI_FORMAT
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225 |
if (GFX.BuildPixel == NULL) |
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226 |
S9xSetRenderPixelFormat(RGB565); |
|
227 |
#endif
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228 |
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229 |
GFX.DoInterlace = 0; |
|
230 |
GFX.InterlaceFrame = 0; |
|
231 |
GFX.RealPPL = GFX.Pitch >> 1; |
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232 |
IPPU.OBJChanged = TRUE; |
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233 |
IPPU.DirectColourMapsNeedRebuild = TRUE; |
|
234 |
Settings.BG_Forced = 0; |
|
235 |
S9xFixColourBrightness(); |
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236 |
||
237 |
GFX.X2 = (uint16 *) malloc(sizeof(uint16) * 0x10000); |
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238 |
GFX.ZERO = (uint16 *) malloc(sizeof(uint16) * 0x10000); |
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239 |
||
240 |
GFX.ScreenSize = GFX.Pitch / 2 * SNES_HEIGHT_EXTENDED * (Settings.SupportHiRes ? 2 : 1); |
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241 |
GFX.SubScreen = (uint16 *) malloc(GFX.ScreenSize * sizeof(uint16)); |
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242 |
GFX.ZBuffer = (uint8 *) malloc(GFX.ScreenSize); |
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243 |
GFX.SubZBuffer = (uint8 *) malloc(GFX.ScreenSize); |
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244 |
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245 |
if (!GFX.X2 || !GFX.ZERO || !GFX.SubScreen || !GFX.ZBuffer || !GFX.SubZBuffer) |
|
246 |
{
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247 |
S9xGraphicsDeinit(); |
|
248 |
return (FALSE); |
|
249 |
}
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250 |
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251 |
// Lookup table for color addition
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164
by OV2
Change ZeroMemory to memset |
252 |
memset(GFX.X2, 0, 0x10000 * sizeof(uint16)); |
1
by OV2
Initial 1.52 import |
253 |
for (uint32 r = 0; r <= MAX_RED; r++) |
254 |
{
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255 |
uint32 r2 = r << 1; |
|
256 |
if (r2 > MAX_RED) |
|
257 |
r2 = MAX_RED; |
|
258 |
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259 |
for (uint32 g = 0; g <= MAX_GREEN; g++) |
|
260 |
{
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261 |
uint32 g2 = g << 1; |
|
262 |
if (g2 > MAX_GREEN) |
|
263 |
g2 = MAX_GREEN; |
|
264 |
||
265 |
for (uint32 b = 0; b <= MAX_BLUE; b++) |
|
266 |
{
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267 |
uint32 b2 = b << 1; |
|
268 |
if (b2 > MAX_BLUE) |
|
269 |
b2 = MAX_BLUE; |
|
270 |
||
271 |
GFX.X2[BUILD_PIXEL2(r, g, b)] = BUILD_PIXEL2(r2, g2, b2); |
|
272 |
GFX.X2[BUILD_PIXEL2(r, g, b) & ~ALPHA_BITS_MASK] = BUILD_PIXEL2(r2, g2, b2); |
|
273 |
}
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274 |
}
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275 |
}
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276 |
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277 |
// Lookup table for 1/2 color subtraction
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164
by OV2
Change ZeroMemory to memset |
278 |
memset(GFX.ZERO, 0, 0x10000 * sizeof(uint16)); |
1
by OV2
Initial 1.52 import |
279 |
for (uint32 r = 0; r <= MAX_RED; r++) |
280 |
{
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|
281 |
uint32 r2 = r; |
|
282 |
if (r2 & 0x10) |
|
283 |
r2 &= ~0x10; |
|
284 |
else
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285 |
r2 = 0; |
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286 |
||
287 |
for (uint32 g = 0; g <= MAX_GREEN; g++) |
|
288 |
{
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289 |
uint32 g2 = g; |
|
290 |
if (g2 & GREEN_HI_BIT) |
|
291 |
g2 &= ~GREEN_HI_BIT; |
|
292 |
else
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293 |
g2 = 0; |
|
294 |
||
295 |
for (uint32 b = 0; b <= MAX_BLUE; b++) |
|
296 |
{
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297 |
uint32 b2 = b; |
|
298 |
if (b2 & 0x10) |
|
299 |
b2 &= ~0x10; |
|
300 |
else
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301 |
b2 = 0; |
|
302 |
||
303 |
GFX.ZERO[BUILD_PIXEL2(r, g, b)] = BUILD_PIXEL2(r2, g2, b2); |
|
304 |
GFX.ZERO[BUILD_PIXEL2(r, g, b) & ~ALPHA_BITS_MASK] = BUILD_PIXEL2(r2, g2, b2); |
|
305 |
}
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306 |
}
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307 |
}
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308 |
||
309 |
return (TRUE); |
|
310 |
}
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311 |
||
312 |
void S9xGraphicsDeinit (void) |
|
313 |
{
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314 |
if (GFX.X2) { free(GFX.X2); GFX.X2 = NULL; } |
|
315 |
if (GFX.ZERO) { free(GFX.ZERO); GFX.ZERO = NULL; } |
|
316 |
if (GFX.SubScreen) { free(GFX.SubScreen); GFX.SubScreen = NULL; } |
|
317 |
if (GFX.ZBuffer) { free(GFX.ZBuffer); GFX.ZBuffer = NULL; } |
|
318 |
if (GFX.SubZBuffer) { free(GFX.SubZBuffer); GFX.SubZBuffer = NULL; } |
|
319 |
}
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320 |
||
321 |
void S9xBuildDirectColourMaps (void) |
|
322 |
{
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|
323 |
IPPU.XB = mul_brightness[PPU.Brightness]; |
|
324 |
||
325 |
for (uint32 p = 0; p < 8; p++) |
|
326 |
for (uint32 c = 0; c < 256; c++) |
|
327 |
DirectColourMaps[p][c] = BUILD_PIXEL(IPPU.XB[((c & 7) << 2) | ((p & 1) << 1)], IPPU.XB[((c & 0x38) >> 1) | (p & 2)], IPPU.XB[((c & 0xc0) >> 3) | (p & 4)]); |
|
328 |
||
329 |
IPPU.DirectColourMapsNeedRebuild = FALSE; |
|
330 |
}
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331 |
||
332 |
void S9xStartScreenRefresh (void) |
|
333 |
{
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|
334 |
if (IPPU.RenderThisFrame) |
|
335 |
{
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62
by OV2
Improve interlace and OAM interlace support. |
336 |
GFX.InterlaceFrame = !GFX.InterlaceFrame; |
337 |
if (!GFX.DoInterlace || !GFX.InterlaceFrame) |
|
1
by OV2
Initial 1.52 import |
338 |
{
|
339 |
if (!S9xInitUpdate()) |
|
340 |
{
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|
341 |
IPPU.RenderThisFrame = FALSE; |
|
342 |
return; |
|
343 |
}
|
|
344 |
||
345 |
if (GFX.DoInterlace) |
|
346 |
GFX.DoInterlace--; |
|
347 |
||
348 |
IPPU.MaxBrightness = PPU.Brightness; |
|
349 |
||
62
by OV2
Improve interlace and OAM interlace support. |
350 |
IPPU.Interlace = Memory.FillRAM[0x2133] & 1; |
351 |
IPPU.InterlaceOBJ = Memory.FillRAM[0x2133] & 2; |
|
352 |
IPPU.PseudoHires = Memory.FillRAM[0x2133] & 8; |
|
1
by OV2
Initial 1.52 import |
353 |
|
62
by OV2
Improve interlace and OAM interlace support. |
354 |
if (Settings.SupportHiRes && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires)) |
1
by OV2
Initial 1.52 import |
355 |
{
|
356 |
GFX.RealPPL = GFX.Pitch >> 1; |
|
357 |
IPPU.DoubleWidthPixels = TRUE; |
|
358 |
IPPU.RenderedScreenWidth = SNES_WIDTH << 1; |
|
359 |
}
|
|
360 |
else
|
|
361 |
{
|
|
62
by OV2
Improve interlace and OAM interlace support. |
362 |
#ifdef USE_OPENGL
|
363 |
if (Settings.OpenGLEnable) |
|
364 |
GFX.RealPPL = SNES_WIDTH; |
|
365 |
else
|
|
366 |
#endif
|
|
367 |
GFX.RealPPL = GFX.Pitch >> 1; |
|
1
by OV2
Initial 1.52 import |
368 |
IPPU.DoubleWidthPixels = FALSE; |
62
by OV2
Improve interlace and OAM interlace support. |
369 |
IPPU.RenderedScreenWidth = SNES_WIDTH; |
370 |
}
|
|
371 |
||
372 |
if (Settings.SupportHiRes && IPPU.Interlace) |
|
373 |
{
|
|
374 |
GFX.PPL = GFX.RealPPL << 1; |
|
375 |
IPPU.DoubleHeightPixels = TRUE; |
|
376 |
IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1; |
|
377 |
GFX.DoInterlace++; |
|
378 |
}
|
|
379 |
else
|
|
380 |
{
|
|
381 |
GFX.PPL = GFX.RealPPL; |
|
1
by OV2
Initial 1.52 import |
382 |
IPPU.DoubleHeightPixels = FALSE; |
383 |
IPPU.RenderedScreenHeight = PPU.ScreenHeight; |
|
384 |
}
|
|
385 |
||
386 |
IPPU.RenderedFramesCount++; |
|
387 |
}
|
|
388 |
||
389 |
PPU.MosaicStart = 0; |
|
390 |
PPU.RecomputeClipWindows = TRUE; |
|
391 |
IPPU.PreviousLine = IPPU.CurrentLine = 0; |
|
392 |
||
164
by OV2
Change ZeroMemory to memset |
393 |
memset(GFX.ZBuffer, 0, GFX.ScreenSize); |
394 |
memset(GFX.SubZBuffer, 0, GFX.ScreenSize); |
|
1
by OV2
Initial 1.52 import |
395 |
}
|
396 |
||
397 |
if (++IPPU.FrameCount % Memory.ROMFramesPerSecond == 0) |
|
398 |
{
|
|
399 |
IPPU.DisplayedRenderedFrameCount = IPPU.RenderedFramesCount; |
|
400 |
IPPU.RenderedFramesCount = 0; |
|
401 |
IPPU.FrameCount = 0; |
|
402 |
}
|
|
403 |
||
404 |
if (GFX.InfoStringTimeout > 0 && --GFX.InfoStringTimeout == 0) |
|
405 |
GFX.InfoString = NULL; |
|
406 |
||
407 |
IPPU.TotalEmulatedFrames++; |
|
408 |
}
|
|
409 |
||
410 |
void S9xEndScreenRefresh (void) |
|
411 |
{
|
|
412 |
if (IPPU.RenderThisFrame) |
|
413 |
{
|
|
414 |
FLUSH_REDRAW(); |
|
415 |
||
416 |
if (GFX.DoInterlace && GFX.InterlaceFrame == 0) |
|
417 |
{
|
|
418 |
S9xControlEOF(); |
|
419 |
S9xContinueUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight); |
|
420 |
}
|
|
421 |
else
|
|
422 |
{
|
|
423 |
if (IPPU.ColorsChanged) |
|
424 |
{
|
|
425 |
uint32 saved = PPU.CGDATA[0]; |
|
426 |
IPPU.ColorsChanged = FALSE; |
|
427 |
S9xSetPalette(); |
|
428 |
PPU.CGDATA[0] = saved; |
|
429 |
}
|
|
430 |
||
431 |
S9xControlEOF(); |
|
432 |
||
433 |
if (Settings.TakeScreenshot) |
|
434 |
S9xDoScreenshot(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight); |
|
435 |
||
436 |
if (Settings.AutoDisplayMessages) |
|
437 |
S9xDisplayMessages(GFX.Screen, GFX.RealPPL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 1); |
|
438 |
||
439 |
S9xDeinitUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight); |
|
440 |
}
|
|
441 |
}
|
|
442 |
else
|
|
443 |
S9xControlEOF(); |
|
444 |
||
445 |
S9xApplyCheats(); |
|
446 |
||
447 |
#ifdef DEBUGGER
|
|
448 |
if (CPU.Flags & FRAME_ADVANCE_FLAG) |
|
449 |
{
|
|
450 |
if (ICPU.FrameAdvanceCount) |
|
451 |
{
|
|
452 |
ICPU.FrameAdvanceCount--; |
|
453 |
IPPU.RenderThisFrame = TRUE; |
|
454 |
IPPU.FrameSkip = 0; |
|
455 |
}
|
|
456 |
else
|
|
457 |
{
|
|
458 |
CPU.Flags &= ~FRAME_ADVANCE_FLAG; |
|
459 |
CPU.Flags |= DEBUG_MODE_FLAG; |
|
460 |
}
|
|
461 |
}
|
|
462 |
#endif
|
|
463 |
||
464 |
if (CPU.SRAMModified) |
|
465 |
{
|
|
466 |
if (!CPU.AutoSaveTimer) |
|
467 |
{
|
|
468 |
if (!(CPU.AutoSaveTimer = Settings.AutoSaveDelay * Memory.ROMFramesPerSecond)) |
|
469 |
CPU.SRAMModified = FALSE; |
|
470 |
}
|
|
471 |
else
|
|
472 |
{
|
|
473 |
if (!--CPU.AutoSaveTimer) |
|
474 |
{
|
|
475 |
S9xAutoSaveSRAM(); |
|
476 |
CPU.SRAMModified = FALSE; |
|
477 |
}
|
|
478 |
}
|
|
479 |
}
|
|
480 |
}
|
|
481 |
||
482 |
void RenderLine (uint8 C) |
|
483 |
{
|
|
484 |
if (IPPU.RenderThisFrame) |
|
485 |
{
|
|
486 |
LineData[C].BG[0].VOffset = PPU.BG[0].VOffset + 1; |
|
487 |
LineData[C].BG[0].HOffset = PPU.BG[0].HOffset; |
|
488 |
LineData[C].BG[1].VOffset = PPU.BG[1].VOffset + 1; |
|
489 |
LineData[C].BG[1].HOffset = PPU.BG[1].HOffset; |
|
490 |
||
491 |
if (PPU.BGMode == 7) |
|
492 |
{
|
|
493 |
struct SLineMatrixData *p = &LineMatrixData[C]; |
|
494 |
p->MatrixA = PPU.MatrixA; |
|
495 |
p->MatrixB = PPU.MatrixB; |
|
496 |
p->MatrixC = PPU.MatrixC; |
|
497 |
p->MatrixD = PPU.MatrixD; |
|
498 |
p->CentreX = PPU.CentreX; |
|
499 |
p->CentreY = PPU.CentreY; |
|
500 |
p->M7HOFS = PPU.M7HOFS; |
|
501 |
p->M7VOFS = PPU.M7VOFS; |
|
502 |
}
|
|
503 |
else
|
|
504 |
{
|
|
505 |
LineData[C].BG[2].VOffset = PPU.BG[2].VOffset + 1; |
|
506 |
LineData[C].BG[2].HOffset = PPU.BG[2].HOffset; |
|
507 |
LineData[C].BG[3].VOffset = PPU.BG[3].VOffset + 1; |
|
508 |
LineData[C].BG[3].HOffset = PPU.BG[3].HOffset; |
|
509 |
}
|
|
510 |
||
511 |
IPPU.CurrentLine = C + 1; |
|
512 |
}
|
|
513 |
else
|
|
514 |
{
|
|
515 |
// if we're not rendering this frame, we still need to update this
|
|
516 |
// XXX: Check ForceBlank? Or anything else?
|
|
517 |
if (IPPU.OBJChanged) |
|
518 |
SetupOBJ(); |
|
519 |
PPU.RangeTimeOver |= GFX.OBJLines[C].RTOFlags; |
|
520 |
}
|
|
521 |
}
|
|
522 |
||
523 |
static inline void RenderScreen (bool8 sub) |
|
524 |
{
|
|
525 |
uint8 BGActive; |
|
526 |
int D; |
|
527 |
||
528 |
if (!sub) |
|
529 |
{
|
|
530 |
GFX.S = GFX.Screen; |
|
531 |
if (GFX.DoInterlace && GFX.InterlaceFrame) |
|
532 |
GFX.S += GFX.RealPPL; |
|
533 |
GFX.DB = GFX.ZBuffer; |
|
534 |
GFX.Clip = IPPU.Clip[0]; |
|
535 |
BGActive = Memory.FillRAM[0x212c] & ~Settings.BG_Forced; |
|
536 |
D = 32; |
|
537 |
}
|
|
538 |
else
|
|
539 |
{
|
|
540 |
GFX.S = GFX.SubScreen; |
|
541 |
GFX.DB = GFX.SubZBuffer; |
|
542 |
GFX.Clip = IPPU.Clip[1]; |
|
543 |
BGActive = Memory.FillRAM[0x212d] & ~Settings.BG_Forced; |
|
544 |
D = (Memory.FillRAM[0x2130] & 2) << 4; // 'do math' depth flag |
|
545 |
}
|
|
546 |
||
547 |
if (BGActive & 0x10) |
|
548 |
{
|
|
549 |
BG.TileAddress = PPU.OBJNameBase; |
|
550 |
BG.NameSelect = PPU.OBJNameSelect; |
|
551 |
BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 0x10); |
|
552 |
BG.StartPalette = 128; |
|
553 |
S9xSelectTileConverter(4, FALSE, sub, FALSE); |
|
554 |
S9xSelectTileRenderers(PPU.BGMode, sub, TRUE); |
|
555 |
DrawOBJS(D + 4); |
|
556 |
}
|
|
557 |
||
558 |
BG.NameSelect = 0; |
|
559 |
S9xSelectTileRenderers(PPU.BGMode, sub, FALSE); |
|
560 |
||
561 |
#define DO_BG(n, pal, depth, hires, offset, Zh, Zl, voffoff) \
|
|
562 |
if (BGActive & (1 << n)) \
|
|
563 |
{ \
|
|
564 |
BG.StartPalette = pal; \
|
|
565 |
BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & (1 << n)); \
|
|
566 |
BG.TileSizeH = (!hires && PPU.BG[n].BGSize) ? 16 : 8; \
|
|
567 |
BG.TileSizeV = (PPU.BG[n].BGSize) ? 16 : 8; \
|
|
568 |
S9xSelectTileConverter(depth, hires, sub, PPU.BGMosaic[n]); \
|
|
569 |
\
|
|
570 |
if (offset) \
|
|
571 |
{ \
|
|
572 |
BG.OffsetSizeH = (!hires && PPU.BG[2].BGSize) ? 16 : 8; \
|
|
573 |
BG.OffsetSizeV = (PPU.BG[2].BGSize) ? 16 : 8; \
|
|
574 |
\
|
|
575 |
if (PPU.BGMosaic[n] && (hires || PPU.Mosaic > 1)) \
|
|
576 |
DrawBackgroundOffsetMosaic(n, D + Zh, D + Zl, voffoff); \
|
|
577 |
else \
|
|
578 |
DrawBackgroundOffset(n, D + Zh, D + Zl, voffoff); \
|
|
579 |
} \
|
|
580 |
else \
|
|
581 |
{ \
|
|
582 |
if (PPU.BGMosaic[n] && (hires || PPU.Mosaic > 1)) \
|
|
583 |
DrawBackgroundMosaic(n, D + Zh, D + Zl); \
|
|
584 |
else \
|
|
585 |
DrawBackground(n, D + Zh, D + Zl); \
|
|
586 |
} \
|
|
587 |
}
|
|
588 |
||
589 |
switch (PPU.BGMode) |
|
590 |
{
|
|
591 |
case 0: |
|
592 |
DO_BG(0, 0, 2, FALSE, FALSE, 15, 11, 0); |
|
593 |
DO_BG(1, 32, 2, FALSE, FALSE, 14, 10, 0); |
|
594 |
DO_BG(2, 64, 2, FALSE, FALSE, 7, 3, 0); |
|
595 |
DO_BG(3, 96, 2, FALSE, FALSE, 6, 2, 0); |
|
596 |
break; |
|
597 |
||
598 |
case 1: |
|
599 |
DO_BG(0, 0, 4, FALSE, FALSE, 15, 11, 0); |
|
600 |
DO_BG(1, 0, 4, FALSE, FALSE, 14, 10, 0); |
|
601 |
DO_BG(2, 0, 2, FALSE, FALSE, (PPU.BG3Priority ? 17 : 7), 3, 0); |
|
602 |
break; |
|
603 |
||
604 |
case 2: |
|
605 |
DO_BG(0, 0, 4, FALSE, TRUE, 15, 7, 8); |
|
606 |
DO_BG(1, 0, 4, FALSE, TRUE, 11, 3, 8); |
|
607 |
break; |
|
608 |
||
609 |
case 3: |
|
610 |
DO_BG(0, 0, 8, FALSE, FALSE, 15, 7, 0); |
|
611 |
DO_BG(1, 0, 4, FALSE, FALSE, 11, 3, 0); |
|
612 |
break; |
|
613 |
||
614 |
case 4: |
|
615 |
DO_BG(0, 0, 8, FALSE, TRUE, 15, 7, 0); |
|
616 |
DO_BG(1, 0, 2, FALSE, TRUE, 11, 3, 0); |
|
617 |
break; |
|
618 |
||
619 |
case 5: |
|
620 |
DO_BG(0, 0, 4, TRUE, FALSE, 15, 7, 0); |
|
621 |
DO_BG(1, 0, 2, TRUE, FALSE, 11, 3, 0); |
|
622 |
break; |
|
623 |
||
624 |
case 6: |
|
625 |
DO_BG(0, 0, 4, TRUE, TRUE, 15, 7, 8); |
|
626 |
break; |
|
627 |
||
628 |
case 7: |
|
629 |
if (BGActive & 0x01) |
|
630 |
{
|
|
631 |
BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 1); |
|
632 |
DrawBackgroundMode7(0, GFX.DrawMode7BG1Math, GFX.DrawMode7BG1Nomath, D); |
|
633 |
}
|
|
634 |
||
635 |
if ((Memory.FillRAM[0x2133] & 0x40) && (BGActive & 0x02)) |
|
636 |
{
|
|
637 |
BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 2); |
|
638 |
DrawBackgroundMode7(1, GFX.DrawMode7BG2Math, GFX.DrawMode7BG2Nomath, D); |
|
639 |
}
|
|
640 |
||
641 |
break; |
|
642 |
}
|
|
643 |
||
644 |
#undef DO_BG
|
|
645 |
||
646 |
BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 0x20); |
|
647 |
||
648 |
DrawBackdrop(); |
|
649 |
}
|
|
650 |
||
651 |
void S9xUpdateScreen (void) |
|
652 |
{
|
|
62
by OV2
Improve interlace and OAM interlace support. |
653 |
if (IPPU.OBJChanged || IPPU.InterlaceOBJ) |
1
by OV2
Initial 1.52 import |
654 |
SetupOBJ(); |
655 |
||
656 |
// XXX: Check ForceBlank? Or anything else?
|
|
657 |
PPU.RangeTimeOver |= GFX.OBJLines[GFX.EndY].RTOFlags; |
|
658 |
||
659 |
GFX.StartY = IPPU.PreviousLine; |
|
660 |
if ((GFX.EndY = IPPU.CurrentLine - 1) >= PPU.ScreenHeight) |
|
661 |
GFX.EndY = PPU.ScreenHeight - 1; |
|
662 |
||
663 |
if (!PPU.ForcedBlanking) |
|
664 |
{
|
|
665 |
// If force blank, may as well completely skip all this. We only did
|
|
666 |
// the OBJ because (AFAWK) the RTO flags are updated even during force-blank.
|
|
667 |
||
668 |
if (PPU.RecomputeClipWindows) |
|
669 |
{
|
|
670 |
S9xComputeClipWindows(); |
|
671 |
PPU.RecomputeClipWindows = FALSE; |
|
672 |
}
|
|
673 |
||
674 |
if (Settings.SupportHiRes) |
|
675 |
{
|
|
62
by OV2
Improve interlace and OAM interlace support. |
676 |
if (!IPPU.DoubleWidthPixels && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires)) |
1
by OV2
Initial 1.52 import |
677 |
{
|
678 |
#ifdef USE_OPENGL
|
|
679 |
if (Settings.OpenGLEnable && GFX.RealPPL == 256) |
|
680 |
{
|
|
681 |
// Have to back out of the speed up hack where the low res.
|
|
682 |
// SNES image was rendered into a 256x239 sized buffer,
|
|
683 |
// ignoring the true, larger size of the buffer.
|
|
684 |
GFX.RealPPL = GFX.Pitch >> 1; |
|
685 |
||
686 |
for (register int32 y = (int32) GFX.StartY - 1; y >= 0; y--) |
|
687 |
{
|
|
688 |
register uint16 *p = GFX.Screen + y * GFX.PPL + 255; |
|
689 |
register uint16 *q = GFX.Screen + y * GFX.RealPPL + 510; |
|
690 |
||
691 |
for (register int x = 255; x >= 0; x--, p--, q -= 2) |
|
692 |
*q = *(q + 1) = *p; |
|
693 |
}
|
|
694 |
||
695 |
GFX.PPL = GFX.RealPPL; // = GFX.Pitch >> 1 above |
|
696 |
}
|
|
697 |
else
|
|
698 |
#endif
|
|
699 |
{
|
|
700 |
// Have to back out of the regular speed hack
|
|
701 |
for (register uint32 y = 0; y < GFX.StartY; y++) |
|
702 |
{
|
|
703 |
register uint16 *p = GFX.Screen + y * GFX.PPL + 255; |
|
704 |
register uint16 *q = GFX.Screen + y * GFX.PPL + 510; |
|
705 |
||
706 |
for (register int x = 255; x >= 0; x--, p--, q -= 2) |
|
707 |
*q = *(q + 1) = *p; |
|
708 |
}
|
|
709 |
}
|
|
710 |
||
711 |
IPPU.DoubleWidthPixels = TRUE; |
|
712 |
IPPU.RenderedScreenWidth = 512; |
|
713 |
}
|
|
714 |
||
143
by OV2
Rework mid-frame interlace handling (ASP briefing screen) |
715 |
if (!IPPU.DoubleHeightPixels && IPPU.Interlace && (PPU.BGMode == 5 || PPU.BGMode == 6)) |
1
by OV2
Initial 1.52 import |
716 |
{
|
717 |
IPPU.DoubleHeightPixels = TRUE; |
|
718 |
IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1; |
|
719 |
GFX.PPL = GFX.RealPPL << 1; |
|
720 |
GFX.DoInterlace = 2; |
|
721 |
||
722 |
for (register int32 y = (int32) GFX.StartY - 1; y >= 0; y--) |
|
723 |
memmove(GFX.Screen + y * GFX.PPL, GFX.Screen + y * GFX.RealPPL, IPPU.RenderedScreenWidth * sizeof(uint16)); |
|
724 |
}
|
|
725 |
}
|
|
726 |
||
727 |
if ((Memory.FillRAM[0x2130] & 0x30) != 0x30 && (Memory.FillRAM[0x2131] & 0x3f)) |
|
728 |
GFX.FixedColour = BUILD_PIXEL(IPPU.XB[PPU.FixedColourRed], IPPU.XB[PPU.FixedColourGreen], IPPU.XB[PPU.FixedColourBlue]); |
|
729 |
||
730 |
if (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires || |
|
731 |
((Memory.FillRAM[0x2130] & 0x30) != 0x30 && (Memory.FillRAM[0x2130] & 2) && (Memory.FillRAM[0x2131] & 0x3f) && (Memory.FillRAM[0x212d] & 0x1f))) |
|
732 |
// If hires (Mode 5/6 or pseudo-hires) or math is to be done
|
|
733 |
// involving the subscreen, then we need to render the subscreen...
|
|
734 |
RenderScreen(TRUE); |
|
735 |
||
736 |
RenderScreen(FALSE); |
|
737 |
}
|
|
738 |
else
|
|
739 |
{
|
|
740 |
const uint16 black = BUILD_PIXEL(0, 0, 0); |
|
741 |
||
742 |
GFX.S = GFX.Screen + GFX.StartY * GFX.PPL; |
|
743 |
if (GFX.DoInterlace && GFX.InterlaceFrame) |
|
744 |
GFX.S += GFX.RealPPL; |
|
745 |
||
746 |
for (uint32 l = GFX.StartY; l <= GFX.EndY; l++, GFX.S += GFX.PPL) |
|
747 |
for (int x = 0; x < IPPU.RenderedScreenWidth; x++) |
|
748 |
GFX.S[x] = black; |
|
749 |
}
|
|
750 |
||
751 |
IPPU.PreviousLine = IPPU.CurrentLine; |
|
752 |
}
|
|
753 |
||
754 |
static void SetupOBJ (void) |
|
755 |
{
|
|
756 |
int SmallWidth, SmallHeight, LargeWidth, LargeHeight; |
|
757 |
||
758 |
switch (PPU.OBJSizeSelect) |
|
759 |
{
|
|
760 |
case 0: |
|
761 |
SmallWidth = SmallHeight = 8; |
|
762 |
LargeWidth = LargeHeight = 16; |
|
763 |
break; |
|
764 |
||
765 |
case 1: |
|
766 |
SmallWidth = SmallHeight = 8; |
|
767 |
LargeWidth = LargeHeight = 32; |
|
768 |
break; |
|
769 |
||
770 |
case 2: |
|
771 |
SmallWidth = SmallHeight = 8; |
|
772 |
LargeWidth = LargeHeight = 64; |
|
773 |
break; |
|
774 |
||
775 |
case 3: |
|
776 |
SmallWidth = SmallHeight = 16; |
|
777 |
LargeWidth = LargeHeight = 32; |
|
778 |
break; |
|
779 |
||
780 |
case 4: |
|
781 |
SmallWidth = SmallHeight = 16; |
|
782 |
LargeWidth = LargeHeight = 64; |
|
783 |
break; |
|
784 |
||
785 |
case 5: |
|
786 |
default: |
|
787 |
SmallWidth = SmallHeight = 32; |
|
788 |
LargeWidth = LargeHeight = 64; |
|
789 |
break; |
|
790 |
||
791 |
case 6: |
|
792 |
SmallWidth = 16; SmallHeight = 32; |
|
793 |
LargeWidth = 32; LargeHeight = 64; |
|
794 |
break; |
|
795 |
||
796 |
case 7: |
|
797 |
SmallWidth = 16; SmallHeight = 32; |
|
798 |
LargeWidth = LargeHeight = 32; |
|
799 |
break; |
|
800 |
}
|
|
801 |
||
802 |
int inc = IPPU.InterlaceOBJ ? 2 : 1; |
|
803 |
||
62
by OV2
Improve interlace and OAM interlace support. |
804 |
int startline = (IPPU.InterlaceOBJ && GFX.InterlaceFrame) ? 1 : 0; |
805 |
||
1
by OV2
Initial 1.52 import |
806 |
// OK, we have three cases here. Either there's no priority, priority is
|
807 |
// normal FirstSprite, or priority is FirstSprite+Y. The first two are
|
|
808 |
// easy, the last is somewhat more ... interesting. So we split them up.
|
|
809 |
||
810 |
int Height; |
|
811 |
uint8 S; |
|
812 |
||
813 |
if (!PPU.OAMPriorityRotation || !(PPU.OAMFlip & PPU.OAMAddr & 1)) // normal case |
|
814 |
{
|
|
815 |
uint8 LineOBJ[SNES_HEIGHT_EXTENDED]; |
|
164
by OV2
Change ZeroMemory to memset |
816 |
memset(LineOBJ, 0, sizeof(LineOBJ)); |
1
by OV2
Initial 1.52 import |
817 |
|
818 |
for (int i = 0; i < SNES_HEIGHT_EXTENDED; i++) |
|
819 |
{
|
|
820 |
GFX.OBJLines[i].RTOFlags = 0; |
|
821 |
GFX.OBJLines[i].Tiles = 34; |
|
822 |
for (int j = 0; j < 32; j++) |
|
823 |
GFX.OBJLines[i].OBJ[j].Sprite = -1; |
|
824 |
}
|
|
825 |
||
826 |
uint8 FirstSprite = PPU.FirstSprite; |
|
827 |
S = FirstSprite; |
|
828 |
||
829 |
do
|
|
830 |
{
|
|
831 |
if (PPU.OBJ[S].Size) |
|
832 |
{
|
|
833 |
GFX.OBJWidths[S] = LargeWidth; |
|
834 |
Height = LargeHeight; |
|
835 |
}
|
|
836 |
else
|
|
837 |
{
|
|
838 |
GFX.OBJWidths[S] = SmallWidth; |
|
839 |
Height = SmallHeight; |
|
840 |
}
|
|
841 |
||
842 |
int HPos = PPU.OBJ[S].HPos; |
|
843 |
if (HPos == -256) |
|
844 |
HPos = 0; |
|
845 |
||
846 |
if (HPos > -GFX.OBJWidths[S] && HPos <= 256) |
|
847 |
{
|
|
848 |
if (HPos < 0) |
|
849 |
GFX.OBJVisibleTiles[S] = (GFX.OBJWidths[S] + HPos + 7) >> 3; |
|
850 |
else
|
|
851 |
if (HPos + GFX.OBJWidths[S] > 255) |
|
852 |
GFX.OBJVisibleTiles[S] = (256 - HPos + 7) >> 3; |
|
853 |
else
|
|
854 |
GFX.OBJVisibleTiles[S] = GFX.OBJWidths[S] >> 3; |
|
855 |
||
62
by OV2
Improve interlace and OAM interlace support. |
856 |
for (uint8 line = startline, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc) |
1
by OV2
Initial 1.52 import |
857 |
{
|
858 |
if (Y >= SNES_HEIGHT_EXTENDED) |
|
859 |
continue; |
|
860 |
||
861 |
if (LineOBJ[Y] >= 32) |
|
862 |
{
|
|
863 |
GFX.OBJLines[Y].RTOFlags |= 0x40; |
|
864 |
continue; |
|
865 |
}
|
|
866 |
||
867 |
GFX.OBJLines[Y].Tiles -= GFX.OBJVisibleTiles[S]; |
|
868 |
if (GFX.OBJLines[Y].Tiles < 0) |
|
869 |
GFX.OBJLines[Y].RTOFlags |= 0x80; |
|
870 |
||
871 |
GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Sprite = S; |
|
872 |
if (PPU.OBJ[S].VFlip) |
|
873 |
// Yes, Width not Height. It so happens that the
|
|
874 |
// sprites with H=2*W flip as two WxW sprites.
|
|
875 |
GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line = line ^ (GFX.OBJWidths[S] - 1); |
|
876 |
else
|
|
877 |
GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line = line; |
|
878 |
||
879 |
LineOBJ[Y]++; |
|
880 |
}
|
|
881 |
}
|
|
882 |
||
883 |
S = (S + 1) & 0x7f; |
|
884 |
} while (S != FirstSprite); |
|
885 |
||
886 |
for (int Y = 1; Y < SNES_HEIGHT_EXTENDED; Y++) |
|
887 |
GFX.OBJLines[Y].RTOFlags |= GFX.OBJLines[Y - 1].RTOFlags; |
|
888 |
}
|
|
889 |
else // evil FirstSprite+Y case |
|
890 |
{
|
|
891 |
// First, find out which sprites are on which lines
|
|
892 |
uint8 OBJOnLine[SNES_HEIGHT_EXTENDED][128]; |
|
164
by OV2
Change ZeroMemory to memset |
893 |
memset(OBJOnLine, 0, sizeof(OBJOnLine)); |
1
by OV2
Initial 1.52 import |
894 |
|
895 |
for (S = 0; S < 128; S++) |
|
896 |
{
|
|
897 |
if (PPU.OBJ[S].Size) |
|
898 |
{
|
|
899 |
GFX.OBJWidths[S] = LargeWidth; |
|
900 |
Height = LargeHeight; |
|
901 |
}
|
|
902 |
else
|
|
903 |
{
|
|
904 |
GFX.OBJWidths[S] = SmallWidth; |
|
905 |
Height = SmallHeight; |
|
906 |
}
|
|
907 |
||
908 |
int HPos = PPU.OBJ[S].HPos; |
|
909 |
if (HPos == -256) |
|
910 |
HPos = 256; |
|
911 |
||
912 |
if (HPos > -GFX.OBJWidths[S] && HPos <= 256) |
|
913 |
{
|
|
914 |
if (HPos < 0) |
|
915 |
GFX.OBJVisibleTiles[S] = (GFX.OBJWidths[S] + HPos + 7) >> 3; |
|
916 |
else
|
|
917 |
if (HPos + GFX.OBJWidths[S] >= 257) |
|
918 |
GFX.OBJVisibleTiles[S] = (257 - HPos + 7) >> 3; |
|
919 |
else
|
|
920 |
GFX.OBJVisibleTiles[S] = GFX.OBJWidths[S] >> 3; |
|
921 |
||
62
by OV2
Improve interlace and OAM interlace support. |
922 |
for (uint8 line = startline, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc) |
1
by OV2
Initial 1.52 import |
923 |
{
|
924 |
if (Y >= SNES_HEIGHT_EXTENDED) |
|
925 |
continue; |
|
926 |
||
927 |
if (PPU.OBJ[S].VFlip) |
|
928 |
// Yes, Width not Height. It so happens that the
|
|
929 |
// sprites with H=2*W flip as two WxW sprites.
|
|
930 |
OBJOnLine[Y][S] = (line ^ (GFX.OBJWidths[S] - 1)) | 0x80; |
|
931 |
else
|
|
932 |
OBJOnLine[Y][S] = line | 0x80; |
|
933 |
}
|
|
934 |
}
|
|
935 |
}
|
|
936 |
||
937 |
// Now go through and pull out those OBJ that are actually visible.
|
|
938 |
int j; |
|
939 |
for (int Y = 0; Y < SNES_HEIGHT_EXTENDED; Y++) |
|
940 |
{
|
|
941 |
GFX.OBJLines[Y].RTOFlags = Y ? GFX.OBJLines[Y - 1].RTOFlags : 0; |
|
942 |
GFX.OBJLines[Y].Tiles = 34; |
|
943 |
||
944 |
uint8 FirstSprite = (PPU.FirstSprite + Y) & 0x7f; |
|
945 |
S = FirstSprite; |
|
946 |
j = 0; |
|
947 |
||
948 |
do
|
|
949 |
{
|
|
950 |
if (OBJOnLine[Y][S]) |
|
951 |
{
|
|
952 |
if (j >= 32) |
|
953 |
{
|
|
954 |
GFX.OBJLines[Y].RTOFlags |= 0x40; |
|
955 |
break; |
|
956 |
}
|
|
957 |
||
958 |
GFX.OBJLines[Y].Tiles -= GFX.OBJVisibleTiles[S]; |
|
959 |
if (GFX.OBJLines[Y].Tiles < 0) |
|
960 |
GFX.OBJLines[Y].RTOFlags |= 0x80; |
|
961 |
GFX.OBJLines[Y].OBJ[j].Sprite = S; |
|
962 |
GFX.OBJLines[Y].OBJ[j++].Line = OBJOnLine[Y][S] & ~0x80; |
|
963 |
}
|
|
964 |
||
965 |
S = (S + 1) & 0x7f; |
|
966 |
} while (S != FirstSprite); |
|
967 |
||
968 |
if (j < 32) |
|
969 |
GFX.OBJLines[Y].OBJ[j].Sprite = -1; |
|
970 |
}
|
|
971 |
}
|
|
972 |
||
973 |
IPPU.OBJChanged = FALSE; |
|
974 |
}
|
|
975 |
||
976 |
static void DrawOBJS (int D) |
|
977 |
{
|
|
978 |
void (*DrawTile) (uint32, uint32, uint32, uint32) = NULL; |
|
979 |
void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32) = NULL; |
|
980 |
||
981 |
int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1; |
|
982 |
BG.InterlaceLine = GFX.InterlaceFrame ? 8 : 0; |
|
983 |
GFX.Z1 = 2; |
|
984 |
||
985 |
for (uint32 Y = GFX.StartY, Offset = Y * GFX.PPL; Y <= GFX.EndY; Y++, Offset += GFX.PPL) |
|
986 |
{
|
|
987 |
int I = 0; |
|
988 |
int tiles = GFX.OBJLines[Y].Tiles; |
|
989 |
||
990 |
for (int S = GFX.OBJLines[Y].OBJ[I].Sprite; S >= 0 && I < 32; S = GFX.OBJLines[Y].OBJ[++I].Sprite) |
|
991 |
{
|
|
992 |
tiles += GFX.OBJVisibleTiles[S]; |
|
993 |
if (tiles <= 0) |
|
994 |
continue; |
|
995 |
||
996 |
int BaseTile = (((GFX.OBJLines[Y].OBJ[I].Line << 1) + (PPU.OBJ[S].Name & 0xf0)) & 0xf0) | (PPU.OBJ[S].Name & 0x100) | (PPU.OBJ[S].Palette << 10); |
|
997 |
int TileX = PPU.OBJ[S].Name & 0x0f; |
|
998 |
int TileLine = (GFX.OBJLines[Y].OBJ[I].Line & 7) * 8; |
|
999 |
int TileInc = 1; |
|
1000 |
||
1001 |
if (PPU.OBJ[S].HFlip) |
|
1002 |
{
|
|
1003 |
TileX = (TileX + (GFX.OBJWidths[S] >> 3) - 1) & 0x0f; |
|
1004 |
BaseTile |= H_FLIP; |
|
1005 |
TileInc = -1; |
|
1006 |
}
|
|
1007 |
||
1008 |
GFX.Z2 = D + PPU.OBJ[S].Priority * 4; |
|
1009 |
||
1010 |
int DrawMode = 3; |
|
1011 |
int clip = 0, next_clip = -1000; |
|
1012 |
int X = PPU.OBJ[S].HPos; |
|
1013 |
if (X == -256) |
|
1014 |
X = 256; |
|
1015 |
||
1016 |
for (int t = tiles, O = Offset + X * PixWidth; X <= 256 && X < PPU.OBJ[S].HPos + GFX.OBJWidths[S]; TileX = (TileX + TileInc) & 0x0f, X += 8, O += 8 * PixWidth) |
|
1017 |
{
|
|
1018 |
if (X < -7 || --t < 0 || X == 256) |
|
1019 |
continue; |
|
1020 |
||
1021 |
for (int x = X; x < X + 8;) |
|
1022 |
{
|
|
1023 |
if (x >= next_clip) |
|
1024 |
{
|
|
1025 |
for (; clip < GFX.Clip[4].Count && GFX.Clip[4].Left[clip] <= x; clip++) ; |
|
1026 |
if (clip == 0 || x >= GFX.Clip[4].Right[clip - 1]) |
|
1027 |
{
|
|
1028 |
DrawMode = 0; |
|
1029 |
next_clip = ((clip < GFX.Clip[4].Count) ? GFX.Clip[4].Left[clip] : 1000); |
|
1030 |
}
|
|
1031 |
else
|
|
1032 |
{
|
|
1033 |
DrawMode = GFX.Clip[4].DrawMode[clip - 1]; |
|
1034 |
next_clip = GFX.Clip[4].Right[clip - 1]; |
|
1035 |
GFX.ClipColors = !(DrawMode & 1); |
|
1036 |
||
1037 |
if (BG.EnableMath && (PPU.OBJ[S].Palette & 4) && (DrawMode & 2)) |
|
1038 |
{
|
|
1039 |
DrawTile = GFX.DrawTileMath; |
|
1040 |
DrawClippedTile = GFX.DrawClippedTileMath; |
|
1041 |
}
|
|
1042 |
else
|
|
1043 |
{
|
|
1044 |
DrawTile = GFX.DrawTileNomath; |
|
1045 |
DrawClippedTile = GFX.DrawClippedTileNomath; |
|
1046 |
}
|
|
1047 |
}
|
|
1048 |
}
|
|
1049 |
||
1050 |
if (x == X && x + 8 < next_clip) |
|
1051 |
{
|
|
1052 |
if (DrawMode) |
|
1053 |
DrawTile(BaseTile | TileX, O, TileLine, 1); |
|
1054 |
x += 8; |
|
1055 |
}
|
|
1056 |
else
|
|
1057 |
{
|
|
1058 |
int w = (next_clip <= X + 8) ? next_clip - x : X + 8 - x; |
|
1059 |
if (DrawMode) |
|
1060 |
DrawClippedTile(BaseTile | TileX, O, x - X, w, TileLine, 1); |
|
1061 |
x += w; |
|
1062 |
}
|
|
1063 |
}
|
|
1064 |
}
|
|
1065 |
}
|
|
1066 |
}
|
|
1067 |
}
|
|
1068 |
||
1069 |
static void DrawBackground (int bg, uint8 Zh, uint8 Zl) |
|
1070 |
{
|
|
1071 |
BG.TileAddress = PPU.BG[bg].NameBase << 1; |
|
1072 |
||
1073 |
uint32 Tile; |
|
1074 |
uint16 *SC0, *SC1, *SC2, *SC3; |
|
1075 |
||
1076 |
SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1]; |
|
1077 |
SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0; |
|
1078 |
if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1079 |
SC1 -= 0x8000; |
|
1080 |
SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0; |
|
1081 |
if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1082 |
SC2 -= 0x8000; |
|
1083 |
SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2; |
|
1084 |
if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1085 |
SC3 -= 0x8000; |
|
1086 |
||
1087 |
uint32 Lines; |
|
1088 |
int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff; |
|
1089 |
int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3; |
|
1090 |
int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1; |
|
62
by OV2
Improve interlace and OAM interlace support. |
1091 |
bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels; |
1
by OV2
Initial 1.52 import |
1092 |
|
1093 |
void (*DrawTile) (uint32, uint32, uint32, uint32); |
|
1094 |
void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32); |
|
1095 |
||
1096 |
for (int clip = 0; clip < GFX.Clip[bg].Count; clip++) |
|
1097 |
{
|
|
1098 |
GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1); |
|
1099 |
||
1100 |
if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2)) |
|
1101 |
{
|
|
1102 |
DrawTile = GFX.DrawTileMath; |
|
1103 |
DrawClippedTile = GFX.DrawClippedTileMath; |
|
1104 |
}
|
|
1105 |
else
|
|
1106 |
{
|
|
1107 |
DrawTile = GFX.DrawTileNomath; |
|
1108 |
DrawClippedTile = GFX.DrawClippedTileNomath; |
|
1109 |
}
|
|
1110 |
||
1111 |
for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines) |
|
1112 |
{
|
|
62
by OV2
Improve interlace and OAM interlace support. |
1113 |
uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y; |
1114 |
uint32 VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0); |
|
1
by OV2
Initial 1.52 import |
1115 |
uint32 HOffset = LineData[Y].BG[bg].HOffset; |
62
by OV2
Improve interlace and OAM interlace support. |
1116 |
int VirtAlign = ((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0); |
1
by OV2
Initial 1.52 import |
1117 |
|
1118 |
for (Lines = 1; Lines < GFX.LinesPerTile - VirtAlign; Lines++) |
|
1119 |
{
|
|
1120 |
if ((VOffset != LineData[Y + Lines].BG[bg].VOffset) || (HOffset != LineData[Y + Lines].BG[bg].HOffset)) |
|
1121 |
break; |
|
1122 |
}
|
|
1123 |
||
1124 |
if (Y + Lines > GFX.EndY) |
|
1125 |
Lines = GFX.EndY - Y + 1; |
|
1126 |
||
1127 |
VirtAlign <<= 3; |
|
1128 |
||
1129 |
uint32 t1, t2; |
|
1130 |
uint32 TilemapRow = (VOffset + Y2) >> OffsetShift; |
|
1131 |
BG.InterlaceLine = ((VOffset + Y2) & 1) << 3; |
|
1132 |
||
1133 |
if ((VOffset + Y2) & 8) |
|
1134 |
{
|
|
1135 |
t1 = 16; |
|
1136 |
t2 = 0; |
|
1137 |
}
|
|
1138 |
else
|
|
1139 |
{
|
|
1140 |
t1 = 0; |
|
1141 |
t2 = 16; |
|
1142 |
}
|
|
1143 |
||
1144 |
uint16 *b1, *b2; |
|
1145 |
||
1146 |
if (TilemapRow & 0x20) |
|
1147 |
{
|
|
1148 |
b1 = SC2; |
|
1149 |
b2 = SC3; |
|
1150 |
}
|
|
1151 |
else
|
|
1152 |
{
|
|
1153 |
b1 = SC0; |
|
1154 |
b2 = SC1; |
|
1155 |
}
|
|
1156 |
||
1157 |
b1 += (TilemapRow & 0x1f) << 5; |
|
1158 |
b2 += (TilemapRow & 0x1f) << 5; |
|
1159 |
||
1160 |
uint32 Left = GFX.Clip[bg].Left[clip]; |
|
1161 |
uint32 Right = GFX.Clip[bg].Right[clip]; |
|
1162 |
uint32 Offset = Left * PixWidth + Y * GFX.PPL; |
|
1163 |
uint32 HPos = (HOffset + Left) & OffsetMask; |
|
1164 |
uint32 HTile = HPos >> 3; |
|
1165 |
uint16 *t; |
|
1166 |
||
1167 |
if (BG.TileSizeH == 8) |
|
1168 |
{
|
|
1169 |
if (HTile > 31) |
|
1170 |
t = b2 + (HTile & 0x1f); |
|
1171 |
else
|
|
1172 |
t = b1 + HTile; |
|
1173 |
}
|
|
1174 |
else
|
|
1175 |
{
|
|
1176 |
if (HTile > 63) |
|
1177 |
t = b2 + ((HTile >> 1) & 0x1f); |
|
1178 |
else
|
|
1179 |
t = b1 + (HTile >> 1); |
|
1180 |
}
|
|
1181 |
||
1182 |
uint32 Width = Right - Left; |
|
1183 |
||
1184 |
if (HPos & 7) |
|
1185 |
{
|
|
1186 |
uint32 l = HPos & 7; |
|
1187 |
uint32 w = 8 - l; |
|
1188 |
if (w > Width) |
|
1189 |
w = Width; |
|
1190 |
||
1191 |
Offset -= l * PixWidth; |
|
1192 |
Tile = READ_WORD(t); |
|
1193 |
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; |
|
1194 |
||
1195 |
if (BG.TileSizeV == 16) |
|
1196 |
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); |
|
1197 |
||
1198 |
if (BG.TileSizeH == 8) |
|
1199 |
{
|
|
1200 |
DrawClippedTile(Tile, Offset, l, w, VirtAlign, Lines); |
|
1201 |
t++; |
|
1202 |
if (HTile == 31) |
|
1203 |
t = b2; |
|
1204 |
else
|
|
1205 |
if (HTile == 63) |
|
1206 |
t = b1; |
|
1207 |
}
|
|
1208 |
else
|
|
1209 |
{
|
|
1210 |
if (!(Tile & H_FLIP)) |
|
1211 |
DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, l, w, VirtAlign, Lines); |
|
1212 |
else
|
|
1213 |
DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, l, w, VirtAlign, Lines); |
|
1214 |
t += HTile & 1; |
|
1215 |
if (HTile == 63) |
|
1216 |
t = b2; |
|
1217 |
else
|
|
1218 |
if (HTile == 127) |
|
1219 |
t = b1; |
|
1220 |
}
|
|
1221 |
||
1222 |
HTile++; |
|
1223 |
Offset += 8 * PixWidth; |
|
1224 |
Width -= w; |
|
1225 |
}
|
|
1226 |
||
1227 |
while (Width >= 8) |
|
1228 |
{
|
|
1229 |
Tile = READ_WORD(t); |
|
1230 |
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; |
|
1231 |
||
1232 |
if (BG.TileSizeV == 16) |
|
1233 |
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); |
|
1234 |
||
1235 |
if (BG.TileSizeH == 8) |
|
1236 |
{
|
|
1237 |
DrawTile(Tile, Offset, VirtAlign, Lines); |
|
1238 |
t++; |
|
1239 |
if (HTile == 31) |
|
1240 |
t = b2; |
|
1241 |
else
|
|
1242 |
if (HTile == 63) |
|
1243 |
t = b1; |
|
1244 |
}
|
|
1245 |
else
|
|
1246 |
{
|
|
1247 |
if (!(Tile & H_FLIP)) |
|
1248 |
DrawTile(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, Lines); |
|
1249 |
else
|
|
1250 |
DrawTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, Lines); |
|
1251 |
t += HTile & 1; |
|
1252 |
if (HTile == 63) |
|
1253 |
t = b2; |
|
1254 |
else
|
|
1255 |
if (HTile == 127) |
|
1256 |
t = b1; |
|
1257 |
}
|
|
1258 |
||
1259 |
HTile++; |
|
1260 |
Offset += 8 * PixWidth; |
|
1261 |
Width -= 8; |
|
1262 |
}
|
|
1263 |
||
1264 |
if (Width) |
|
1265 |
{
|
|
1266 |
Tile = READ_WORD(t); |
|
1267 |
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; |
|
1268 |
||
1269 |
if (BG.TileSizeV == 16) |
|
1270 |
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); |
|
1271 |
||
1272 |
if (BG.TileSizeH == 8) |
|
1273 |
DrawClippedTile(Tile, Offset, 0, Width, VirtAlign, Lines); |
|
1274 |
else
|
|
1275 |
{
|
|
1276 |
if (!(Tile & H_FLIP)) |
|
1277 |
DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, 0, Width, VirtAlign, Lines); |
|
1278 |
else
|
|
1279 |
DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, 0, Width, VirtAlign, Lines); |
|
1280 |
}
|
|
1281 |
}
|
|
1282 |
}
|
|
1283 |
}
|
|
1284 |
}
|
|
1285 |
||
1286 |
static void DrawBackgroundMosaic (int bg, uint8 Zh, uint8 Zl) |
|
1287 |
{
|
|
1288 |
BG.TileAddress = PPU.BG[bg].NameBase << 1; |
|
1289 |
||
1290 |
uint32 Tile; |
|
1291 |
uint16 *SC0, *SC1, *SC2, *SC3; |
|
1292 |
||
1293 |
SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1]; |
|
1294 |
SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0; |
|
1295 |
if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1296 |
SC1 -= 0x8000; |
|
1297 |
SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0; |
|
1298 |
if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1299 |
SC2 -= 0x8000; |
|
1300 |
SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2; |
|
1301 |
if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1302 |
SC3 -= 0x8000; |
|
1303 |
||
1304 |
int Lines; |
|
1305 |
int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff; |
|
1306 |
int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3; |
|
1307 |
int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1; |
|
62
by OV2
Improve interlace and OAM interlace support. |
1308 |
bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels; |
1
by OV2
Initial 1.52 import |
1309 |
|
1310 |
void (*DrawPix) (uint32, uint32, uint32, uint32, uint32, uint32); |
|
1311 |
||
1312 |
int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; |
|
1313 |
||
1314 |
for (int clip = 0; clip < GFX.Clip[bg].Count; clip++) |
|
1315 |
{
|
|
1316 |
GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1); |
|
1317 |
||
1318 |
if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2)) |
|
1319 |
DrawPix = GFX.DrawMosaicPixelMath; |
|
1320 |
else
|
|
1321 |
DrawPix = GFX.DrawMosaicPixelNomath; |
|
1322 |
||
1323 |
for (uint32 Y = GFX.StartY - MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic) |
|
1324 |
{
|
|
62
by OV2
Improve interlace and OAM interlace support. |
1325 |
uint32 Y2 = HiresInterlace ? Y * 2 : Y; |
1326 |
uint32 VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0); |
|
1
by OV2
Initial 1.52 import |
1327 |
uint32 HOffset = LineData[Y].BG[bg].HOffset; |
1328 |
||
1329 |
Lines = PPU.Mosaic - MosaicStart; |
|
1330 |
if (Y + MosaicStart + Lines > GFX.EndY) |
|
1331 |
Lines = GFX.EndY - Y - MosaicStart + 1; |
|
1332 |
||
62
by OV2
Improve interlace and OAM interlace support. |
1333 |
int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3; |
1
by OV2
Initial 1.52 import |
1334 |
|
1335 |
uint32 t1, t2; |
|
1336 |
uint32 TilemapRow = (VOffset + Y2) >> OffsetShift; |
|
1337 |
BG.InterlaceLine = ((VOffset + Y2) & 1) << 3; |
|
1338 |
||
1339 |
if ((VOffset + Y2) & 8) |
|
1340 |
{
|
|
1341 |
t1 = 16; |
|
1342 |
t2 = 0; |
|
1343 |
}
|
|
1344 |
else
|
|
1345 |
{
|
|
1346 |
t1 = 0; |
|
1347 |
t2 = 16; |
|
1348 |
}
|
|
1349 |
||
1350 |
uint16 *b1, *b2; |
|
1351 |
||
1352 |
if (TilemapRow & 0x20) |
|
1353 |
{
|
|
1354 |
b1 = SC2; |
|
1355 |
b2 = SC3; |
|
1356 |
}
|
|
1357 |
else
|
|
1358 |
{
|
|
1359 |
b1 = SC0; |
|
1360 |
b2 = SC1; |
|
1361 |
}
|
|
1362 |
||
1363 |
b1 += (TilemapRow & 0x1f) << 5; |
|
1364 |
b2 += (TilemapRow & 0x1f) << 5; |
|
1365 |
||
1366 |
uint32 Left = GFX.Clip[bg].Left[clip]; |
|
1367 |
uint32 Right = GFX.Clip[bg].Right[clip]; |
|
1368 |
uint32 Offset = Left * PixWidth + (Y + MosaicStart) * GFX.PPL; |
|
1369 |
uint32 HPos = (HOffset + Left - (Left % PPU.Mosaic)) & OffsetMask; |
|
1370 |
uint32 HTile = HPos >> 3; |
|
1371 |
uint16 *t; |
|
1372 |
||
1373 |
if (BG.TileSizeH == 8) |
|
1374 |
{
|
|
1375 |
if (HTile > 31) |
|
1376 |
t = b2 + (HTile & 0x1f); |
|
1377 |
else
|
|
1378 |
t = b1 + HTile; |
|
1379 |
}
|
|
1380 |
else
|
|
1381 |
{
|
|
1382 |
if (HTile > 63) |
|
1383 |
t = b2 + ((HTile >> 1) & 0x1f); |
|
1384 |
else
|
|
1385 |
t = b1 + (HTile >> 1); |
|
1386 |
}
|
|
1387 |
||
1388 |
uint32 Width = Right - Left; |
|
1389 |
||
1390 |
HPos &= 7; |
|
1391 |
||
1392 |
while (Left < Right) |
|
1393 |
{
|
|
1394 |
uint32 w = PPU.Mosaic - (Left % PPU.Mosaic); |
|
1395 |
if (w > Width) |
|
1396 |
w = Width; |
|
1397 |
||
1398 |
Tile = READ_WORD(t); |
|
1399 |
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; |
|
1400 |
||
1401 |
if (BG.TileSizeV == 16) |
|
1402 |
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); |
|
1403 |
||
1404 |
if (BG.TileSizeH == 8) |
|
1405 |
DrawPix(Tile, Offset, VirtAlign, HPos & 7, w, Lines); |
|
1406 |
else
|
|
1407 |
{
|
|
1408 |
if (!(Tile & H_FLIP)) |
|
1409 |
DrawPix(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines); |
|
1410 |
else
|
|
1411 |
DrawPix(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines); |
|
1412 |
}
|
|
1413 |
||
1414 |
HPos += PPU.Mosaic; |
|
1415 |
||
1416 |
while (HPos >= 8) |
|
1417 |
{
|
|
1418 |
HPos -= 8; |
|
1419 |
||
1420 |
if (BG.TileSizeH == 8) |
|
1421 |
{
|
|
1422 |
t++; |
|
1423 |
if (HTile == 31) |
|
1424 |
t = b2; |
|
1425 |
else
|
|
1426 |
if (HTile == 63) |
|
1427 |
t = b1; |
|
1428 |
}
|
|
1429 |
else
|
|
1430 |
{
|
|
1431 |
t += HTile & 1; |
|
1432 |
if (HTile == 63) |
|
1433 |
t = b2; |
|
1434 |
else
|
|
1435 |
if (HTile == 127) |
|
1436 |
t = b1; |
|
1437 |
}
|
|
1438 |
||
1439 |
HTile++; |
|
1440 |
}
|
|
1441 |
||
1442 |
Offset += w * PixWidth; |
|
1443 |
Width -= w; |
|
1444 |
Left += w; |
|
1445 |
}
|
|
1446 |
||
1447 |
MosaicStart = 0; |
|
1448 |
}
|
|
1449 |
}
|
|
1450 |
}
|
|
1451 |
||
1452 |
static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff) |
|
1453 |
{
|
|
1454 |
BG.TileAddress = PPU.BG[bg].NameBase << 1; |
|
1455 |
||
1456 |
uint32 Tile; |
|
1457 |
uint16 *SC0, *SC1, *SC2, *SC3; |
|
1458 |
uint16 *BPS0, *BPS1, *BPS2, *BPS3; |
|
1459 |
||
1460 |
BPS0 = (uint16 *) &Memory.VRAM[PPU.BG[2].SCBase << 1]; |
|
1461 |
BPS1 = (PPU.BG[2].SCSize & 1) ? BPS0 + 1024 : BPS0; |
|
1462 |
if (BPS1 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1463 |
BPS1 -= 0x8000; |
|
1464 |
BPS2 = (PPU.BG[2].SCSize & 2) ? BPS1 + 1024 : BPS0; |
|
1465 |
if (BPS2 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1466 |
BPS2 -= 0x8000; |
|
1467 |
BPS3 = (PPU.BG[2].SCSize & 1) ? BPS2 + 1024 : BPS2; |
|
1468 |
if (BPS3 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1469 |
BPS3 -= 0x8000; |
|
1470 |
||
1471 |
SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1]; |
|
1472 |
SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0; |
|
1473 |
if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1474 |
SC1 -= 0x8000; |
|
1475 |
SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0; |
|
1476 |
if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1477 |
SC2 -= 0x8000; |
|
1478 |
SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2; |
|
1479 |
if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1480 |
SC3 -= 0x8000; |
|
1481 |
||
1482 |
int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff; |
|
1483 |
int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3; |
|
1484 |
int Offset2Mask = (BG.OffsetSizeH == 16) ? 0x3ff : 0x1ff; |
|
1485 |
int Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3; |
|
1486 |
int OffsetEnableMask = 0x2000 << bg; |
|
1487 |
int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1; |
|
62
by OV2
Improve interlace and OAM interlace support. |
1488 |
bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels; |
1
by OV2
Initial 1.52 import |
1489 |
|
1490 |
void (*DrawTile) (uint32, uint32, uint32, uint32); |
|
1491 |
void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32); |
|
1492 |
||
1493 |
for (int clip = 0; clip < GFX.Clip[bg].Count; clip++) |
|
1494 |
{
|
|
1495 |
GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1); |
|
1496 |
||
1497 |
if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2)) |
|
1498 |
{
|
|
1499 |
DrawTile = GFX.DrawTileMath; |
|
1500 |
DrawClippedTile = GFX.DrawClippedTileMath; |
|
1501 |
}
|
|
1502 |
else
|
|
1503 |
{
|
|
1504 |
DrawTile = GFX.DrawTileNomath; |
|
1505 |
DrawClippedTile = GFX.DrawClippedTileNomath; |
|
1506 |
}
|
|
1507 |
||
1508 |
for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++) |
|
1509 |
{
|
|
62
by OV2
Improve interlace and OAM interlace support. |
1510 |
uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y; |
1
by OV2
Initial 1.52 import |
1511 |
uint32 VOff = LineData[Y].BG[2].VOffset - 1; |
1512 |
uint32 HOff = LineData[Y].BG[2].HOffset; |
|
1513 |
uint32 HOffsetRow = VOff >> Offset2Shift; |
|
1514 |
uint32 VOffsetRow = (VOff + VOffOff) >> Offset2Shift; |
|
1515 |
uint16 *s, *s1, *s2; |
|
1516 |
||
1517 |
if (HOffsetRow & 0x20) |
|
1518 |
{
|
|
1519 |
s1 = BPS2; |
|
1520 |
s2 = BPS3; |
|
1521 |
}
|
|
1522 |
else
|
|
1523 |
{
|
|
1524 |
s1 = BPS0; |
|
1525 |
s2 = BPS1; |
|
1526 |
}
|
|
1527 |
||
1528 |
s1 += (HOffsetRow & 0x1f) << 5; |
|
1529 |
s2 += (HOffsetRow & 0x1f) << 5; |
|
1530 |
s = ((VOffsetRow & 0x20) ? BPS2 : BPS0) + ((VOffsetRow & 0x1f) << 5); |
|
1531 |
int32 VOffsetOffset = s - s1; |
|
1532 |
||
1533 |
uint32 Left = GFX.Clip[bg].Left[clip]; |
|
1534 |
uint32 Right = GFX.Clip[bg].Right[clip]; |
|
1535 |
uint32 Offset = Left * PixWidth + Y * GFX.PPL; |
|
1536 |
uint32 LineHOffset = LineData[Y].BG[bg].HOffset; |
|
1537 |
bool8 left_edge = (Left < (8 - (LineHOffset & 7))); |
|
1538 |
uint32 Width = Right - Left; |
|
1539 |
||
1540 |
while (Left < Right) |
|
1541 |
{
|
|
1542 |
uint32 VOffset, HOffset; |
|
1543 |
||
1544 |
if (left_edge) |
|
1545 |
{
|
|
1546 |
// SNES cannot do OPT for leftmost tile column
|
|
1547 |
VOffset = LineData[Y].BG[bg].VOffset; |
|
1548 |
HOffset = LineHOffset; |
|
1549 |
left_edge = FALSE; |
|
1550 |
}
|
|
1551 |
else
|
|
1552 |
{
|
|
1553 |
int HOffTile = ((HOff + Left - 1) & Offset2Mask) >> 3; |
|
1554 |
||
1555 |
if (BG.OffsetSizeH == 8) |
|
1556 |
{
|
|
1557 |
if (HOffTile > 31) |
|
1558 |
s = s2 + (HOffTile & 0x1f); |
|
1559 |
else
|
|
1560 |
s = s1 + HOffTile; |
|
1561 |
}
|
|
1562 |
else
|
|
1563 |
{
|
|
1564 |
if (HOffTile > 63) |
|
1565 |
s = s2 + ((HOffTile >> 1) & 0x1f); |
|
1566 |
else
|
|
1567 |
s = s1 + (HOffTile >> 1); |
|
1568 |
}
|
|
1569 |
||
1570 |
uint16 HCellOffset = READ_WORD(s); |
|
1571 |
uint16 VCellOffset; |
|
1572 |
||
1573 |
if (VOffOff) |
|
1574 |
VCellOffset = READ_WORD(s + VOffsetOffset); |
|
1575 |
else
|
|
1576 |
{
|
|
1577 |
if (HCellOffset & 0x8000) |
|
1578 |
{
|
|
1579 |
VCellOffset = HCellOffset; |
|
1580 |
HCellOffset = 0; |
|
1581 |
}
|
|
1582 |
else
|
|
1583 |
VCellOffset = 0; |
|
1584 |
}
|
|
1585 |
||
1586 |
if (VCellOffset & OffsetEnableMask) |
|
1587 |
VOffset = VCellOffset + 1; |
|
1588 |
else
|
|
1589 |
VOffset = LineData[Y].BG[bg].VOffset; |
|
1590 |
||
1591 |
if (HCellOffset & OffsetEnableMask) |
|
1592 |
HOffset = (HCellOffset & ~7) | (LineHOffset & 7); |
|
1593 |
else
|
|
1594 |
HOffset = LineHOffset; |
|
1595 |
}
|
|
1596 |
||
62
by OV2
Improve interlace and OAM interlace support. |
1597 |
if (HiresInterlace) |
1
by OV2
Initial 1.52 import |
1598 |
VOffset++; |
1599 |
||
1600 |
uint32 t1, t2; |
|
62
by OV2
Improve interlace and OAM interlace support. |
1601 |
int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3; |
1
by OV2
Initial 1.52 import |
1602 |
int TilemapRow = (VOffset + Y2) >> OffsetShift; |
1603 |
BG.InterlaceLine = ((VOffset + Y2) & 1) << 3; |
|
1604 |
||
1605 |
if ((VOffset + Y2) & 8) |
|
1606 |
{
|
|
1607 |
t1 = 16; |
|
1608 |
t2 = 0; |
|
1609 |
}
|
|
1610 |
else
|
|
1611 |
{
|
|
1612 |
t1 = 0; |
|
1613 |
t2 = 16; |
|
1614 |
}
|
|
1615 |
||
1616 |
uint16 *b1, *b2; |
|
1617 |
||
1618 |
if (TilemapRow & 0x20) |
|
1619 |
{
|
|
1620 |
b1 = SC2; |
|
1621 |
b2 = SC3; |
|
1622 |
}
|
|
1623 |
else
|
|
1624 |
{
|
|
1625 |
b1 = SC0; |
|
1626 |
b2 = SC1; |
|
1627 |
}
|
|
1628 |
||
1629 |
b1 += (TilemapRow & 0x1f) << 5; |
|
1630 |
b2 += (TilemapRow & 0x1f) << 5; |
|
1631 |
||
1632 |
uint32 HPos = (HOffset + Left) & OffsetMask; |
|
1633 |
uint32 HTile = HPos >> 3; |
|
1634 |
uint16 *t; |
|
1635 |
||
1636 |
if (BG.TileSizeH == 8) |
|
1637 |
{
|
|
1638 |
if (HTile > 31) |
|
1639 |
t = b2 + (HTile & 0x1f); |
|
1640 |
else
|
|
1641 |
t = b1 + HTile; |
|
1642 |
}
|
|
1643 |
else
|
|
1644 |
{
|
|
1645 |
if (HTile > 63) |
|
1646 |
t = b2 + ((HTile >> 1) & 0x1f); |
|
1647 |
else
|
|
1648 |
t = b1 + (HTile >> 1); |
|
1649 |
}
|
|
1650 |
||
1651 |
uint32 l = HPos & 7; |
|
1652 |
uint32 w = 8 - l; |
|
1653 |
if (w > Width) |
|
1654 |
w = Width; |
|
1655 |
||
1656 |
Offset -= l * PixWidth; |
|
1657 |
Tile = READ_WORD(t); |
|
1658 |
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; |
|
1659 |
||
1660 |
if (BG.TileSizeV == 16) |
|
1661 |
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); |
|
1662 |
||
1663 |
if (BG.TileSizeH == 8) |
|
1664 |
{
|
|
1665 |
DrawClippedTile(Tile, Offset, l, w, VirtAlign, 1); |
|
1666 |
}
|
|
1667 |
else
|
|
1668 |
{
|
|
1669 |
if (!(Tile & H_FLIP)) |
|
1670 |
DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, l, w, VirtAlign, 1); |
|
1671 |
else
|
|
1672 |
DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, l, w, VirtAlign, 1); |
|
1673 |
}
|
|
1674 |
||
1675 |
Left += w; |
|
1676 |
Offset += 8 * PixWidth; |
|
1677 |
Width -= w; |
|
1678 |
}
|
|
1679 |
}
|
|
1680 |
}
|
|
1681 |
}
|
|
1682 |
||
1683 |
static void DrawBackgroundOffsetMosaic (int bg, uint8 Zh, uint8 Zl, int VOffOff) |
|
1684 |
{
|
|
1685 |
BG.TileAddress = PPU.BG[bg].NameBase << 1; |
|
1686 |
||
1687 |
uint32 Tile; |
|
1688 |
uint16 *SC0, *SC1, *SC2, *SC3; |
|
1689 |
uint16 *BPS0, *BPS1, *BPS2, *BPS3; |
|
1690 |
||
1691 |
BPS0 = (uint16 *) &Memory.VRAM[PPU.BG[2].SCBase << 1]; |
|
1692 |
BPS1 = (PPU.BG[2].SCSize & 1) ? BPS0 + 1024 : BPS0; |
|
1693 |
if (BPS1 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1694 |
BPS1 -= 0x8000; |
|
1695 |
BPS2 = (PPU.BG[2].SCSize & 2) ? BPS1 + 1024 : BPS0; |
|
1696 |
if (BPS2 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1697 |
BPS2 -= 0x8000; |
|
1698 |
BPS3 = (PPU.BG[2].SCSize & 1) ? BPS2 + 1024 : BPS2; |
|
1699 |
if (BPS3 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1700 |
BPS3 -= 0x8000; |
|
1701 |
||
1702 |
SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1]; |
|
1703 |
SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0; |
|
1704 |
if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1705 |
SC1 -= 0x8000; |
|
1706 |
SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0; |
|
1707 |
if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1708 |
SC2 -= 0x8000; |
|
1709 |
SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2; |
|
1710 |
if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000)) |
|
1711 |
SC3 -= 0x8000; |
|
1712 |
||
1713 |
int Lines; |
|
1714 |
int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff; |
|
1715 |
int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3; |
|
1716 |
int Offset2Mask = (BG.OffsetSizeH == 16) ? 0x3ff : 0x1ff; |
|
1717 |
int Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3; |
|
1718 |
int OffsetEnableMask = 0x2000 << bg; |
|
1719 |
int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1; |
|
62
by OV2
Improve interlace and OAM interlace support. |
1720 |
bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels; |
1
by OV2
Initial 1.52 import |
1721 |
|
1722 |
void (*DrawPix) (uint32, uint32, uint32, uint32, uint32, uint32); |
|
1723 |
||
1724 |
int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; |
|
1725 |
||
1726 |
for (int clip = 0; clip < GFX.Clip[bg].Count; clip++) |
|
1727 |
{
|
|
1728 |
GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1); |
|
1729 |
||
1730 |
if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2)) |
|
1731 |
DrawPix = GFX.DrawMosaicPixelMath; |
|
1732 |
else
|
|
1733 |
DrawPix = GFX.DrawMosaicPixelNomath; |
|
1734 |
||
1735 |
for (uint32 Y = GFX.StartY - MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic) |
|
1736 |
{
|
|
62
by OV2
Improve interlace and OAM interlace support. |
1737 |
uint32 Y2 = HiresInterlace ? Y * 2 : Y; |
1
by OV2
Initial 1.52 import |
1738 |
uint32 VOff = LineData[Y].BG[2].VOffset - 1; |
1739 |
uint32 HOff = LineData[Y].BG[2].HOffset; |
|
1740 |
||
1741 |
Lines = PPU.Mosaic - MosaicStart; |
|
1742 |
if (Y + MosaicStart + Lines > GFX.EndY) |
|
1743 |
Lines = GFX.EndY - Y - MosaicStart + 1; |
|
1744 |
||
1745 |
uint32 HOffsetRow = VOff >> Offset2Shift; |
|
1746 |
uint32 VOffsetRow = (VOff + VOffOff) >> Offset2Shift; |
|
1747 |
uint16 *s, *s1, *s2; |
|
1748 |
||
1749 |
if (HOffsetRow & 0x20) |
|
1750 |
{
|
|
1751 |
s1 = BPS2; |
|
1752 |
s2 = BPS3; |
|
1753 |
}
|
|
1754 |
else
|
|
1755 |
{
|
|
1756 |
s1 = BPS0; |
|
1757 |
s2 = BPS1; |
|
1758 |
}
|
|
1759 |
||
1760 |
s1 += (HOffsetRow & 0x1f) << 5; |
|
1761 |
s2 += (HOffsetRow & 0x1f) << 5; |
|
1762 |
s = ((VOffsetRow & 0x20) ? BPS2 : BPS0) + ((VOffsetRow & 0x1f) << 5); |
|
1763 |
int32 VOffsetOffset = s - s1; |
|
1764 |
||
1765 |
uint32 Left = GFX.Clip[bg].Left[clip]; |
|
1766 |
uint32 Right = GFX.Clip[bg].Right[clip]; |
|
1767 |
uint32 Offset = Left * PixWidth + (Y + MosaicStart) * GFX.PPL; |
|
1768 |
uint32 LineHOffset = LineData[Y].BG[bg].HOffset; |
|
1769 |
bool8 left_edge = (Left < (8 - (LineHOffset & 7))); |
|
1770 |
uint32 Width = Right - Left; |
|
1771 |
||
1772 |
while (Left < Right) |
|
1773 |
{
|
|
1774 |
uint32 VOffset, HOffset; |
|
1775 |
||
1776 |
if (left_edge) |
|
1777 |
{
|
|
1778 |
// SNES cannot do OPT for leftmost tile column
|
|
1779 |
VOffset = LineData[Y].BG[bg].VOffset; |
|
1780 |
HOffset = LineHOffset; |
|
1781 |
left_edge = FALSE; |
|
1782 |
}
|
|
1783 |
else
|
|
1784 |
{
|
|
1785 |
int HOffTile = ((HOff + Left - 1) & Offset2Mask) >> 3; |
|
1786 |
||
1787 |
if (BG.OffsetSizeH == 8) |
|
1788 |
{
|
|
1789 |
if (HOffTile > 31) |
|
1790 |
s = s2 + (HOffTile & 0x1f); |
|
1791 |
else
|
|
1792 |
s = s1 + HOffTile; |
|
1793 |
}
|
|
1794 |
else
|
|
1795 |
{
|
|
1796 |
if (HOffTile > 63) |
|
1797 |
s = s2 + ((HOffTile >> 1) & 0x1f); |
|
1798 |
else
|
|
1799 |
s = s1 + (HOffTile >> 1); |
|
1800 |
}
|
|
1801 |
||
1802 |
uint16 HCellOffset = READ_WORD(s); |
|
1803 |
uint16 VCellOffset; |
|
1804 |
||
1805 |
if (VOffOff) |
|
1806 |
VCellOffset = READ_WORD(s + VOffsetOffset); |
|
1807 |
else
|
|
1808 |
{
|
|
1809 |
if (HCellOffset & 0x8000) |
|
1810 |
{
|
|
1811 |
VCellOffset = HCellOffset; |
|
1812 |
HCellOffset = 0; |
|
1813 |
}
|
|
1814 |
else
|
|
1815 |
VCellOffset = 0; |
|
1816 |
}
|
|
1817 |
||
1818 |
if (VCellOffset & OffsetEnableMask) |
|
1819 |
VOffset = VCellOffset + 1; |
|
1820 |
else
|
|
1821 |
VOffset = LineData[Y].BG[bg].VOffset; |
|
1822 |
||
1823 |
if (HCellOffset & OffsetEnableMask) |
|
1824 |
HOffset = (HCellOffset & ~7) | (LineHOffset & 7); |
|
1825 |
else
|
|
1826 |
HOffset = LineHOffset; |
|
1827 |
}
|
|
1828 |
||
62
by OV2
Improve interlace and OAM interlace support. |
1829 |
if (HiresInterlace) |
1
by OV2
Initial 1.52 import |
1830 |
VOffset++; |
1831 |
||
1832 |
uint32 t1, t2; |
|
62
by OV2
Improve interlace and OAM interlace support. |
1833 |
int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3; |
1
by OV2
Initial 1.52 import |
1834 |
int TilemapRow = (VOffset + Y2) >> OffsetShift; |
1835 |
BG.InterlaceLine = ((VOffset + Y2) & 1) << 3; |
|
1836 |
||
1837 |
if ((VOffset + Y2) & 8) |
|
1838 |
{
|
|
1839 |
t1 = 16; |
|
1840 |
t2 = 0; |
|
1841 |
}
|
|
1842 |
else
|
|
1843 |
{
|
|
1844 |
t1 = 0; |
|
1845 |
t2 = 16; |
|
1846 |
}
|
|
1847 |
||
1848 |
uint16 *b1, *b2; |
|
1849 |
||
1850 |
if (TilemapRow & 0x20) |
|
1851 |
{
|
|
1852 |
b1 = SC2; |
|
1853 |
b2 = SC3; |
|
1854 |
}
|
|
1855 |
else
|
|
1856 |
{
|
|
1857 |
b1 = SC0; |
|
1858 |
b2 = SC1; |
|
1859 |
}
|
|
1860 |
||
1861 |
b1 += (TilemapRow & 0x1f) << 5; |
|
1862 |
b2 += (TilemapRow & 0x1f) << 5; |
|
1863 |
||
1864 |
uint32 HPos = (HOffset + Left - (Left % PPU.Mosaic)) & OffsetMask; |
|
1865 |
uint32 HTile = HPos >> 3; |
|
1866 |
uint16 *t; |
|
1867 |
||
1868 |
if (BG.TileSizeH == 8) |
|
1869 |
{
|
|
1870 |
if (HTile > 31) |
|
1871 |
t = b2 + (HTile & 0x1f); |
|
1872 |
else
|
|
1873 |
t = b1 + HTile; |
|
1874 |
}
|
|
1875 |
else
|
|
1876 |
{
|
|
1877 |
if (HTile > 63) |
|
1878 |
t = b2 + ((HTile >> 1) & 0x1f); |
|
1879 |
else
|
|
1880 |
t = b1 + (HTile >> 1); |
|
1881 |
}
|
|
1882 |
||
1883 |
uint32 w = PPU.Mosaic - (Left % PPU.Mosaic); |
|
1884 |
if (w > Width) |
|
1885 |
w = Width; |
|
1886 |
||
1887 |
Tile = READ_WORD(t); |
|
1888 |
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; |
|
1889 |
||
1890 |
if (BG.TileSizeV == 16) |
|
1891 |
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); |
|
1892 |
||
1893 |
if (BG.TileSizeH == 8) |
|
1894 |
DrawPix(Tile, Offset, VirtAlign, HPos & 7, w, Lines); |
|
1895 |
else
|
|
1896 |
{
|
|
1897 |
if (!(Tile & H_FLIP)) |
|
1898 |
DrawPix(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines); |
|
1899 |
else
|
|
1900 |
if (!(Tile & V_FLIP)) |
|
1901 |
DrawPix(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines); |
|
1902 |
}
|
|
1903 |
||
1904 |
Left += w; |
|
1905 |
Offset += w * PixWidth; |
|
1906 |
Width -= w; |
|
1907 |
}
|
|
1908 |
||
1909 |
MosaicStart = 0; |
|
1910 |
}
|
|
1911 |
}
|
|
1912 |
}
|
|
1913 |
||
1914 |
static inline void DrawBackgroundMode7 (int bg, void (*DrawMath) (uint32, uint32, int), void (*DrawNomath) (uint32, uint32, int), int D) |
|
1915 |
{
|
|
1916 |
for (int clip = 0; clip < GFX.Clip[bg].Count; clip++) |
|
1917 |
{
|
|
1918 |
GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1); |
|
1919 |
||
1920 |
if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2)) |
|
1921 |
DrawMath(GFX.Clip[bg].Left[clip], GFX.Clip[bg].Right[clip], D); |
|
1922 |
else
|
|
1923 |
DrawNomath(GFX.Clip[bg].Left[clip], GFX.Clip[bg].Right[clip], D); |
|
1924 |
}
|
|
1925 |
}
|
|
1926 |
||
1927 |
static inline void DrawBackdrop (void) |
|
1928 |
{
|
|
1929 |
uint32 Offset = GFX.StartY * GFX.PPL; |
|
1930 |
||
1931 |
for (int clip = 0; clip < GFX.Clip[5].Count; clip++) |
|
1932 |
{
|
|
1933 |
GFX.ClipColors = !(GFX.Clip[5].DrawMode[clip] & 1); |
|
1934 |
||
1935 |
if (BG.EnableMath && (GFX.Clip[5].DrawMode[clip] & 2)) |
|
1936 |
GFX.DrawBackdropMath(Offset, GFX.Clip[5].Left[clip], GFX.Clip[5].Right[clip]); |
|
1937 |
else
|
|
1938 |
GFX.DrawBackdropNomath(Offset, GFX.Clip[5].Left[clip], GFX.Clip[5].Right[clip]); |
|
1939 |
}
|
|
1940 |
}
|
|
1941 |
||
1942 |
void S9xReRefresh (void) |
|
1943 |
{
|
|
1944 |
// Be careful when calling this function from the thread other than the emulation one...
|
|
1945 |
// Here it's assumed no drawing occurs from the emulation thread when Settings.Paused is TRUE.
|
|
1946 |
if (Settings.Paused) |
|
1947 |
S9xDeinitUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight); |
|
1948 |
}
|
|
1949 |
||
1950 |
void S9xSetInfoString (const char *string) |
|
1951 |
{
|
|
1952 |
if (Settings.InitialInfoStringTimeout > 0) |
|
1953 |
{
|
|
1954 |
GFX.InfoString = string; |
|
1955 |
GFX.InfoStringTimeout = Settings.InitialInfoStringTimeout; |
|
1956 |
S9xReRefresh(); |
|
1957 |
}
|
|
1958 |
}
|
|
1959 |
||
1960 |
void S9xDisplayChar (uint16 *s, uint8 c) |
|
1961 |
{
|
|
1962 |
const uint16 black = BUILD_PIXEL(0, 0, 0); |
|
1963 |
||
1964 |
int line = ((c - 32) >> 4) * font_height; |
|
1965 |
int offset = ((c - 32) & 15) * font_width; |
|
1966 |
||
1967 |
for (int h = 0; h < font_height; h++, line++, s += GFX.RealPPL - font_width) |
|
1968 |
{
|
|
1969 |
for (int w = 0; w < font_width; w++, s++) |
|
1970 |
{
|
|
1971 |
char p = font[line][offset + w]; |
|
1972 |
||
1973 |
if (p == '#') |
|
1974 |
*s = Settings.DisplayColor; |
|
1975 |
else
|
|
1976 |
if (p == '.') |
|
1977 |
*s = black; |
|
1978 |
}
|
|
1979 |
}
|
|
1980 |
}
|
|
1981 |
||
1982 |
static void DisplayStringFromBottom (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap) |
|
1983 |
{
|
|
1984 |
if (linesFromBottom <= 0) |
|
1985 |
linesFromBottom = 1; |
|
1986 |
||
1987 |
uint16 *dst = GFX.Screen + (IPPU.RenderedScreenHeight - font_height * linesFromBottom) * GFX.RealPPL + pixelsFromLeft; |
|
1988 |
||
1989 |
int len = strlen(string); |
|
1990 |
int max_chars = IPPU.RenderedScreenWidth / (font_width - 1); |
|
1991 |
int char_count = 0; |
|
1992 |
||
1993 |
for (int i = 0 ; i < len ; i++, char_count++) |
|
1994 |
{
|
|
1995 |
if (char_count >= max_chars || (uint8) string[i] < 32) |
|
1996 |
{
|
|
1997 |
if (!allowWrap) |
|
1998 |
break; |
|
1999 |
||
2000 |
dst += font_height * GFX.RealPPL - (font_width - 1) * max_chars; |
|
2001 |
if (dst >= GFX.Screen + IPPU.RenderedScreenHeight * GFX.RealPPL) |
|
2002 |
break; |
|
2003 |
||
2004 |
char_count -= max_chars; |
|
2005 |
}
|
|
2006 |
||
2007 |
if ((uint8) string[i] < 32) |
|
2008 |
continue; |
|
2009 |
||
2010 |
S9xDisplayChar(dst, string[i]); |
|
2011 |
dst += font_width - 1; |
|
2012 |
}
|
|
2013 |
}
|
|
2014 |
||
2015 |
static void DisplayFrameRate (void) |
|
2016 |
{
|
|
2017 |
char string[10]; |
|
2
by OV2
Update to latest WIP |
2018 |
static uint32 lastFrameCount = 0, calcFps = 0; |
2019 |
static time_t lastTime = time(NULL); |
|
2020 |
||
2021 |
time_t currTime = time(NULL); |
|
2022 |
if (lastTime != currTime) { |
|
2023 |
if (lastFrameCount < IPPU.TotalEmulatedFrames) { |
|
2024 |
calcFps = (IPPU.TotalEmulatedFrames - lastFrameCount) / (uint32)(currTime - lastTime); |
|
2025 |
}
|
|
2026 |
lastTime = currTime; |
|
2027 |
lastFrameCount = IPPU.TotalEmulatedFrames; |
|
2028 |
}
|
|
2029 |
sprintf(string, "%u fps", calcFps); |
|
2030 |
S9xDisplayString(string, 2, IPPU.RenderedScreenWidth - (font_width - 1) * strlen(string) - 1, false); |
|
2031 |
||
1
by OV2
Initial 1.52 import |
2032 |
#ifdef DEBUGGER
|
2033 |
const int len = 8; |
|
2034 |
sprintf(string, "%02d/%02d %02d", (int) IPPU.DisplayedRenderedFrameCount, (int) Memory.ROMFramesPerSecond, (int) IPPU.FrameCount); |
|
2035 |
#else
|
|
2036 |
const int len = 5; |
|
2037 |
sprintf(string, "%02d/%02d", (int) IPPU.DisplayedRenderedFrameCount, (int) Memory.ROMFramesPerSecond); |
|
2038 |
#endif
|
|
2039 |
||
2040 |
S9xDisplayString(string, 1, IPPU.RenderedScreenWidth - (font_width - 1) * len - 1, false); |
|
2041 |
}
|
|
2042 |
||
2043 |
static void DisplayPressedKeys (void) |
|
2044 |
{
|
|
2045 |
static char KeyMap[] = { '0', '1', '2', 'R', 'L', 'X', 'A', '>', '<', 'v', '^', 'S', 's', 'Y', 'B' }; |
|
2046 |
static int KeyOrder[] = { 8, 10, 7, 9, 0, 6, 14, 13, 5, 1, 4, 3, 2, 11, 12 }; // < ^ > v A B Y X L R S s |
|
2047 |
||
2048 |
enum controllers controller; |
|
202
by OV2
Adjust input display position if displaying movie frame counter (gocha) |
2049 |
int line = Settings.DisplayMovieFrame && S9xMovieActive() ? 2 : 1; |
1
by OV2
Initial 1.52 import |
2050 |
int8 ids[4]; |
2051 |
char string[255]; |
|
2052 |
||
2053 |
for (int port = 0; port < 2; port++) |
|
2054 |
{
|
|
2055 |
S9xGetController(port, &controller, &ids[0], &ids[1], &ids[2], &ids[3]); |
|
2056 |
||
2057 |
switch (controller) |
|
2058 |
{
|
|
2059 |
case CTL_MOUSE: |
|
2060 |
{
|
|
2061 |
uint8 buf[5], *p = buf; |
|
2062 |
MovieGetMouse(port, buf); |
|
2063 |
int16 x = READ_WORD(p); |
|
2064 |
int16 y = READ_WORD(p + 2); |
|
2065 |
uint8 buttons = buf[4]; |
|
2066 |
sprintf(string, "#%d %d: (%03d,%03d) %c%c", port, ids[0], x, y, |
|
2067 |
(buttons & 0x40) ? 'L' : ' ', (buttons & 0x80) ? 'R' : ' '); |
|
2068 |
S9xDisplayString(string, line++, 1, false); |
|
2069 |
break; |
|
2070 |
}
|
|
2071 |
||
2072 |
case CTL_SUPERSCOPE: |
|
2073 |
{
|
|
2074 |
uint8 buf[6], *p = buf; |
|
2075 |
MovieGetScope(port, buf); |
|
2076 |
int16 x = READ_WORD(p); |
|
2077 |
int16 y = READ_WORD(p + 2); |
|
2078 |
uint8 buttons = buf[4]; |
|
2079 |
sprintf(string, "#%d %d: (%03d,%03d) %c%c%c%c", port, ids[0], x, y, |
|
2080 |
(buttons & 0x80) ? 'F' : ' ', (buttons & 0x40) ? 'C' : ' ', |
|
2081 |
(buttons & 0x20) ? 'T' : ' ', (buttons & 0x10) ? 'P' : ' '); |
|
2082 |
S9xDisplayString(string, line++, 1, false); |
|
2083 |
break; |
|
2084 |
}
|
|
2085 |
||
2086 |
case CTL_JUSTIFIER: |
|
2087 |
{
|
|
2088 |
uint8 buf[11], *p = buf; |
|
2089 |
MovieGetJustifier(port, buf); |
|
2090 |
int16 x1 = READ_WORD(p); |
|
2091 |
int16 x2 = READ_WORD(p + 2); |
|
2092 |
int16 y1 = READ_WORD(p + 4); |
|
2093 |
int16 y2 = READ_WORD(p + 6); |
|
2094 |
uint8 buttons = buf[8]; |
|
2095 |
bool8 offscreen1 = buf[9]; |
|
2096 |
bool8 offscreen2 = buf[10]; |
|
2097 |
sprintf(string, "#%d %d: (%03d,%03d) %c%c%c / (%03d,%03d) %c%c%c", port, ids[0], |
|
2098 |
x1, y1, (buttons & 0x80) ? 'T' : ' ', (buttons & 0x20) ? 'S' : ' ', offscreen1 ? 'O' : ' ', |
|
2099 |
x2, y2, (buttons & 0x40) ? 'T' : ' ', (buttons & 0x10) ? 'S' : ' ', offscreen2 ? 'O' : ' '); |
|
2100 |
S9xDisplayString(string, line++, 1, false); |
|
2101 |
break; |
|
2102 |
}
|
|
2103 |
||
2104 |
case CTL_JOYPAD: |
|
2105 |
{
|
|
2106 |
sprintf(string, "#%d %d: ", port, ids[0]); |
|
2107 |
uint16 pad = MovieGetJoypad(ids[0]); |
|
2108 |
for (int i = 0; i < 15; i++) |
|
2109 |
{
|
|
2110 |
int j = KeyOrder[i]; |
|
2111 |
int mask = (1 << (j + 1)); |
|
2112 |
string[6 + i]= (pad & mask) ? KeyMap[j] : ' '; |
|
2113 |
}
|
|
2114 |
||
2115 |
S9xDisplayString(string, line++, 1, false); |
|
2116 |
break; |
|
2117 |
}
|
|
2118 |
||
2119 |
case CTL_MP5: |
|
2120 |
{
|
|
2121 |
for (int n = 0; n < 4; n++) |
|
2122 |
{
|
|
2123 |
if (ids[n] != -1) |
|
2124 |
{
|
|
2125 |
sprintf(string, "#%d %d: ", port, ids[n]); |
|
2126 |
uint16 pad = MovieGetJoypad(ids[n]); |
|
2127 |
for (int i = 0; i < 15; i++) |
|
2128 |
{
|
|
2129 |
int j = KeyOrder[i]; |
|
2130 |
int mask = (1 << (j + 1)); |
|
2131 |
string[6 + i]= (pad & mask) ? KeyMap[j] : ' '; |
|
2132 |
}
|
|
2133 |
||
2134 |
S9xDisplayString(string, line++, 1, false); |
|
2135 |
}
|
|
2136 |
}
|
|
2137 |
||
2138 |
break; |
|
2139 |
}
|
|
2140 |
||
2141 |
case CTL_NONE: |
|
2142 |
{
|
|
2143 |
sprintf(string, "#%d -", port); |
|
2144 |
S9xDisplayString(string, line++, 1, false); |
|
2145 |
break; |
|
2146 |
}
|
|
2147 |
}
|
|
2148 |
}
|
|
2149 |
}
|
|
2150 |
||
2151 |
static void DisplayWatchedAddresses (void) |
|
2152 |
{
|
|
2153 |
for (unsigned int i = 0; i < sizeof(watches) / sizeof(watches[0]); i++) |
|
2154 |
{
|
|
2155 |
if (!watches[i].on) |
|
2156 |
break; |
|
2157 |
||
2158 |
int32 displayNumber = 0; |
|
2159 |
char buf[32]; |
|
2160 |
||
2161 |
for (int r = 0; r < watches[i].size; r++) |
|
2162 |
displayNumber += (Cheat.CWatchRAM[(watches[i].address - 0x7E0000) + r]) << (8 * r); |
|
2163 |
||
2164 |
if (watches[i].format == 1) |
|
2165 |
sprintf(buf, "%s,%du = %u", watches[i].desc, watches[i].size, (unsigned int) displayNumber); |
|
2166 |
else
|
|
2167 |
if (watches[i].format == 3) |
|
2168 |
sprintf(buf, "%s,%dx = %X", watches[i].desc, watches[i].size, (unsigned int) displayNumber); |
|
2169 |
else // signed |
|
2170 |
{
|
|
2171 |
if (watches[i].size == 1) |
|
2172 |
displayNumber = (int32) ((int8) displayNumber); |
|
2173 |
else
|
|
2174 |
if (watches[i].size == 2) |
|
2175 |
displayNumber = (int32) ((int16) displayNumber); |
|
2176 |
else
|
|
2177 |
if (watches[i].size == 3) |
|
2178 |
if (displayNumber >= 8388608) |
|
2179 |
displayNumber -= 16777216; |
|
2180 |
||
2181 |
sprintf(buf, "%s,%ds = %d", watches[i].desc, watches[i].size, (int) displayNumber); |
|
2182 |
}
|
|
2183 |
||
2184 |
S9xDisplayString(buf, 6 + i, 1, false); |
|
2185 |
}
|
|
2186 |
}
|
|
2187 |
||
2188 |
void S9xDisplayMessages (uint16 *screen, int ppl, int width, int height, int scale) |
|
2189 |
{
|
|
2190 |
if (Settings.DisplayFrameRate) |
|
2191 |
DisplayFrameRate(); |
|
2192 |
||
2193 |
if (Settings.DisplayWatchedAddresses) |
|
2194 |
DisplayWatchedAddresses(); |
|
2195 |
||
2196 |
if (Settings.DisplayPressedKeys) |
|
2197 |
DisplayPressedKeys(); |
|
2198 |
||
2199 |
if (Settings.DisplayMovieFrame && S9xMovieActive()) |
|
2200 |
S9xDisplayString(GFX.FrameDisplayString, 1, 1, false); |
|
2201 |
||
2202 |
if (GFX.InfoString && *GFX.InfoString) |
|
2203 |
S9xDisplayString(GFX.InfoString, 5, 1, true); |
|
2204 |
}
|
|
2205 |
||
2206 |
static uint16 get_crosshair_color (uint8 color) |
|
2207 |
{
|
|
2208 |
switch (color & 15) |
|
2209 |
{
|
|
2210 |
case 0: return (BUILD_PIXEL( 0, 0, 0)); // transparent, shouldn't be used |
|
2211 |
case 1: return (BUILD_PIXEL( 0, 0, 0)); // Black |
|
2212 |
case 2: return (BUILD_PIXEL( 8, 8, 8)); // 25Grey |
|
2213 |
case 3: return (BUILD_PIXEL(16, 16, 16)); // 50Grey |
|
2214 |
case 4: return (BUILD_PIXEL(23, 23, 23)); // 75Grey |
|
2215 |
case 5: return (BUILD_PIXEL(31, 31, 31)); // White |
|
2216 |
case 6: return (BUILD_PIXEL(31, 0, 0)); // Red |
|
2217 |
case 7: return (BUILD_PIXEL(31, 16, 0)); // Orange |
|
2218 |
case 8: return (BUILD_PIXEL(31, 31, 0)); // Yellow |
|
2219 |
case 9: return (BUILD_PIXEL( 0, 31, 0)); // Green |
|
2220 |
case 10: return (BUILD_PIXEL( 0, 31, 31)); // Cyan |
|
2221 |
case 11: return (BUILD_PIXEL( 0, 23, 31)); // Sky |
|
2222 |
case 12: return (BUILD_PIXEL( 0, 0, 31)); // Blue |
|
2223 |
case 13: return (BUILD_PIXEL(23, 0, 31)); // Violet |
|
2224 |
case 14: return (BUILD_PIXEL(31, 0, 31)); // Magenta |
|
2225 |
case 15: return (BUILD_PIXEL(31, 0, 16)); // Purple |
|
2226 |
}
|
|
2227 |
||
2228 |
return (0); |
|
2229 |
}
|
|
2230 |
||
2231 |
void S9xDrawCrosshair (const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y) |
|
2232 |
{
|
|
2233 |
if (!crosshair) |
|
2234 |
return; |
|
2235 |
||
2236 |
int16 r, rx = 1, c, cx = 1, W = SNES_WIDTH, H = PPU.ScreenHeight; |
|
2237 |
uint16 fg, bg; |
|
2238 |
||
2239 |
x -= 7; |
|
2240 |
y -= 7; |
|
2241 |
||
2242 |
if (IPPU.DoubleWidthPixels) { cx = 2; x *= 2; W *= 2; } |
|
2243 |
if (IPPU.DoubleHeightPixels) { rx = 2; y *= 2; H *= 2; } |
|
2244 |
||
2245 |
fg = get_crosshair_color(fgcolor); |
|
2246 |
bg = get_crosshair_color(bgcolor); |
|
2247 |
||
144
by OV2
Fix crash when drawing crosshair on screen edges (remove old workaround) |
2248 |
uint16 *s = GFX.Screen + y * (int32)GFX.RealPPL + x; |
2249 |
||
2250 |
for (r = 0; r < 15 * rx; r++, s += GFX.RealPPL - 15 * cx) |
|
1
by OV2
Initial 1.52 import |
2251 |
{
|
144
by OV2
Fix crash when drawing crosshair on screen edges (remove old workaround) |
2252 |
if (y + r < 0) |
2253 |
{
|
|
2254 |
s += 15 * cx; |
|
2255 |
continue; |
|
2256 |
}
|
|
2257 |
||
2258 |
if (y + r >= H) |
|
2259 |
break; |
|
2260 |
||
2261 |
for (c = 0; c < 15 * cx; c++, s++) |
|
2262 |
{
|
|
2263 |
if (x + c < 0 || s < GFX.Screen) |
|
1
by OV2
Initial 1.52 import |
2264 |
continue; |
2265 |
||
144
by OV2
Fix crash when drawing crosshair on screen edges (remove old workaround) |
2266 |
if (x + c >= W) |
2267 |
{
|
|
2268 |
s += 15 * cx - c; |
|
1
by OV2
Initial 1.52 import |
2269 |
break; |
2270 |
}
|
|
144
by OV2
Fix crash when drawing crosshair on screen edges (remove old workaround) |
2271 |
|
2272 |
uint8 p = crosshair[(r / rx) * 15 + (c / cx)]; |
|
2273 |
||
2274 |
if (p == '#' && fgcolor) |
|
2275 |
*s = (fgcolor & 0x10) ? COLOR_ADD1_2(fg, *s) : fg; |
|
2276 |
else
|
|
2277 |
if (p == '.' && bgcolor) |
|
2278 |
*s = (bgcolor & 0x10) ? COLOR_ADD1_2(*s, bg) : bg; |
|
1
by OV2
Initial 1.52 import |
2279 |
}
|
2280 |
}
|
|
2281 |
}
|
|
2282 |
||
2283 |
#ifdef GFX_MULTI_FORMAT
|
|
2284 |
||
2285 |
static uint32 BuildPixelRGB565 (uint32, uint32, uint32); |
|
2286 |
static uint32 BuildPixelRGB555 (uint32, uint32, uint32); |
|
2287 |
static uint32 BuildPixelBGR565 (uint32, uint32, uint32); |
|
2288 |
static uint32 BuildPixelBGR555 (uint32, uint32, uint32); |
|
2289 |
static uint32 BuildPixelGBR565 (uint32, uint32, uint32); |
|
2290 |
static uint32 BuildPixelGBR555 (uint32, uint32, uint32); |
|
2291 |
static uint32 BuildPixelRGB5551 (uint32, uint32, uint32); |
|
2292 |
||
2293 |
static uint32 BuildPixel2RGB565 (uint32, uint32, uint32); |
|
2294 |
static uint32 BuildPixel2RGB555 (uint32, uint32, uint32); |
|
2295 |
static uint32 BuildPixel2BGR565 (uint32, uint32, uint32); |
|
2296 |
static uint32 BuildPixel2BGR555 (uint32, uint32, uint32); |
|
2297 |
static uint32 BuildPixel2GBR565 (uint32, uint32, uint32); |
|
2298 |
static uint32 BuildPixel2GBR555 (uint32, uint32, uint32); |
|
2299 |
static uint32 BuildPixel2RGB5551 (uint32, uint32, uint32); |
|
2300 |
||
2301 |
static void DecomposePixelRGB565 (uint32, uint32 &, uint32 &, uint32 &); |
|
2302 |
static void DecomposePixelRGB555 (uint32, uint32 &, uint32 &, uint32 &); |
|
2303 |
static void DecomposePixelBGR565 (uint32, uint32 &, uint32 &, uint32 &); |
|
2304 |
static void DecomposePixelBGR555 (uint32, uint32 &, uint32 &, uint32 &); |
|
2305 |
static void DecomposePixelGBR565 (uint32, uint32 &, uint32 &, uint32 &); |
|
2306 |
static void DecomposePixelGBR555 (uint32, uint32 &, uint32 &, uint32 &); |
|
2307 |
static void DecomposePixelRGB5551 (uint32, uint32 &, uint32 &, uint32 &); |
|
2308 |
||
2309 |
#define _BUILD_PIXEL(F) \
|
|
2310 |
static uint32 BuildPixel##F (uint32 R, uint32 G, uint32 B) \
|
|
2311 |
{ \
|
|
2312 |
return (BUILD_PIXEL_##F(R, G, B)); \
|
|
2313 |
} \
|
|
2314 |
\
|
|
2315 |
static uint32 BuildPixel2##F (uint32 R, uint32 G, uint32 B) \
|
|
2316 |
{ \
|
|
2317 |
return (BUILD_PIXEL2_##F(R, G, B)); \
|
|
2318 |
} \
|
|
2319 |
\
|
|
2320 |
static void DecomposePixel##F (uint32 pixel, uint32 &R, uint32 &G, uint32 &B) \
|
|
2321 |
{ \
|
|
2322 |
DECOMPOSE_PIXEL_##F(pixel, R, G, B); \
|
|
2323 |
}
|
|
2324 |
||
2325 |
_BUILD_PIXEL(RGB565) |
|
2326 |
_BUILD_PIXEL(RGB555) |
|
2327 |
_BUILD_PIXEL(BGR565) |
|
2328 |
_BUILD_PIXEL(BGR555) |
|
2329 |
_BUILD_PIXEL(GBR565) |
|
2330 |
_BUILD_PIXEL(GBR555) |
|
2331 |
_BUILD_PIXEL(RGB5551) |
|
2332 |
||
2333 |
#define _BUILD_SETUP(F) \
|
|
2334 |
GFX.BuildPixel = BuildPixel##F; \
|
|
2335 |
GFX.BuildPixel2 = BuildPixel2##F; \
|
|
2336 |
GFX.DecomposePixel = DecomposePixel##F; \
|
|
2337 |
RED_LOW_BIT_MASK = RED_LOW_BIT_MASK_##F; \
|
|
2338 |
GREEN_LOW_BIT_MASK = GREEN_LOW_BIT_MASK_##F; \
|
|
2339 |
BLUE_LOW_BIT_MASK = BLUE_LOW_BIT_MASK_##F; \
|
|
2340 |
RED_HI_BIT_MASK = RED_HI_BIT_MASK_##F; \
|
|
2341 |
GREEN_HI_BIT_MASK = GREEN_HI_BIT_MASK_##F; \
|
|
2342 |
BLUE_HI_BIT_MASK = BLUE_HI_BIT_MASK_##F; \
|
|
2343 |
MAX_RED = MAX_RED_##F; \
|
|
2344 |
MAX_GREEN = MAX_GREEN_##F; \
|
|
2345 |
MAX_BLUE = MAX_BLUE_##F; \
|
|
2346 |
SPARE_RGB_BIT_MASK = SPARE_RGB_BIT_MASK_##F; \
|
|
2347 |
GREEN_HI_BIT = ((MAX_GREEN_##F + 1) >> 1); \
|
|
2348 |
RGB_LOW_BITS_MASK = (RED_LOW_BIT_MASK_##F | GREEN_LOW_BIT_MASK_##F | BLUE_LOW_BIT_MASK_##F); \
|
|
2349 |
RGB_HI_BITS_MASK = (RED_HI_BIT_MASK_##F | GREEN_HI_BIT_MASK_##F | BLUE_HI_BIT_MASK_##F); \
|
|
2350 |
RGB_HI_BITS_MASKx2 = (RED_HI_BIT_MASK_##F | GREEN_HI_BIT_MASK_##F | BLUE_HI_BIT_MASK_##F) << 1; \
|
|
2351 |
RGB_REMOVE_LOW_BITS_MASK = ~RGB_LOW_BITS_MASK; \
|
|
2352 |
FIRST_COLOR_MASK = FIRST_COLOR_MASK_##F; \
|
|
2353 |
SECOND_COLOR_MASK = SECOND_COLOR_MASK_##F; \
|
|
2354 |
THIRD_COLOR_MASK = THIRD_COLOR_MASK_##F; \
|
|
2355 |
ALPHA_BITS_MASK = ALPHA_BITS_MASK_##F; \
|
|
2356 |
FIRST_THIRD_COLOR_MASK = FIRST_COLOR_MASK | THIRD_COLOR_MASK; \
|
|
2357 |
TWO_LOW_BITS_MASK = RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 1); \
|
|
2358 |
HIGH_BITS_SHIFTED_TWO_MASK = ((FIRST_COLOR_MASK | SECOND_COLOR_MASK | THIRD_COLOR_MASK) & ~TWO_LOW_BITS_MASK) >> 2;
|
|
2359 |
||
2360 |
bool8 S9xSetRenderPixelFormat (int format) |
|
2361 |
{
|
|
2362 |
GFX.PixelFormat = format; |
|
2363 |
||
2364 |
switch (format) |
|
2365 |
{
|
|
2366 |
case RGB565: |
|
2367 |
_BUILD_SETUP(RGB565) |
|
2368 |
return (TRUE); |
|
2369 |
||
2370 |
case RGB555: |
|
2371 |
_BUILD_SETUP(RGB555) |
|
2372 |
return (TRUE); |
|
2373 |
||
2374 |
case BGR565: |
|
2375 |
_BUILD_SETUP(BGR565) |
|
2376 |
return (TRUE); |
|
2377 |
||
2378 |
case BGR555: |
|
2379 |
_BUILD_SETUP(BGR555) |
|
2380 |
return (TRUE); |
|
2381 |
||
2382 |
case GBR565: |
|
2383 |
_BUILD_SETUP(GBR565) |
|
2384 |
return (TRUE); |
|
2385 |
||
2386 |
case GBR555: |
|
2387 |
_BUILD_SETUP(GBR555) |
|
2388 |
return (TRUE); |
|
2389 |
||
2390 |
case RGB5551: |
|
2391 |
_BUILD_SETUP(RGB5551) |
|
2392 |
return (TRUE); |
|
2393 |
||
2394 |
default: |
|
2395 |
break; |
|
2396 |
}
|
|
2397 |
||
2398 |
return (FALSE); |
|
2399 |
}
|
|
2400 |
||
2401 |
#endif
|