~random-stuff/random-stuff/snes9x-OLD

1 by OV2
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/***********************************************************************************
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  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
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                             Jerremy Koot (jkoot@snes9x.com)
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  (c) Copyright 2002 - 2004  Matthew Kendora
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  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)
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  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)
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  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)
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  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
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                             Kris Bleakley (codeviolation@hotmail.com)
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  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
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                             Nach (n-a-c-h@users.sourceforge.net),
87 by OV2
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  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)
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  (c) Copyright 2006 - 2007  nitsuja
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290 by Brandon Wright
Update some copyrights, bump version number.
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  (c) Copyright 2009 - 2016  BearOso,
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                             OV2
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  BS-X C emulator code
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  (c) Copyright 2005 - 2006  Dreamer Nom,
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                             zones
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  C4 x86 assembler and some C emulation code
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  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
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                             Nach,
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                             zsKnight (zsknight@zsnes.com)
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  C4 C++ code
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  (c) Copyright 2003 - 2006  Brad Jorsch,
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                             Nach
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  DSP-1 emulator code
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  (c) Copyright 1998 - 2006  _Demo_,
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                             Andreas Naive (andreasnaive@gmail.com),
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                             Gary Henderson,
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                             Ivar (ivar@snes9x.com),
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                             John Weidman,
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                             Kris Bleakley,
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                             Matthew Kendora,
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                             Nach,
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                             neviksti (neviksti@hotmail.com)
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  DSP-2 emulator code
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  (c) Copyright 2003         John Weidman,
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                             Kris Bleakley,
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                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
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                             Matthew Kendora,
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                             neviksti
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  DSP-3 emulator code
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  (c) Copyright 2003 - 2006  John Weidman,
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                             Kris Bleakley,
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                             Lancer,
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                             z80 gaiden
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  DSP-4 emulator code
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  (c) Copyright 2004 - 2006  Dreamer Nom,
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                             John Weidman,
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                             Kris Bleakley,
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                             Nach,
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                             z80 gaiden
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  OBC1 emulator code
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  (c) Copyright 2001 - 2004  zsKnight,
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                             pagefault (pagefault@zsnes.com),
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                             Kris Bleakley
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                             Ported from x86 assembler to C by sanmaiwashi
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  SPC7110 and RTC C++ emulator code used in 1.39-1.51
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  (c) Copyright 2002         Matthew Kendora with research by
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                             zsKnight,
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                             John Weidman,
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                             Dark Force
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  SPC7110 and RTC C++ emulator code used in 1.52+
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  (c) Copyright 2009         byuu,
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                             neviksti
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  S-DD1 C emulator code
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  (c) Copyright 2003         Brad Jorsch with research by
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                             Andreas Naive,
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                             John Weidman
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  S-RTC C emulator code
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  (c) Copyright 2001 - 2006  byuu,
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                             John Weidman
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  ST010 C++ emulator code
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  (c) Copyright 2003         Feather,
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                             John Weidman,
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                             Kris Bleakley,
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                             Matthew Kendora
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  Super FX x86 assembler emulator code
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  (c) Copyright 1998 - 2003  _Demo_,
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                             pagefault,
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                             zsKnight
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  Super FX C emulator code
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  (c) Copyright 1997 - 1999  Ivar,
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                             Gary Henderson,
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                             John Weidman
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  Sound emulator code used in 1.5-1.51
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  (c) Copyright 1998 - 2003  Brad Martin
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  (c) Copyright 1998 - 2006  Charles Bilyue'
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  Sound emulator code used in 1.52+
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  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)
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295 by Brandon Wright
Add byuu copyright for his S-SMP
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  S-SMP emulator code used in 1.54+
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  (c) Copyright 2016         byuu
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1 by OV2
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  SH assembler code partly based on x86 assembler code
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  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)
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  2xSaI filter
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  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa
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  HQ2x, HQ3x, HQ4x filters
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  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)
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  NTSC filter
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  (c) Copyright 2006 - 2007  Shay Green
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  GTK+ GUI code
290 by Brandon Wright
Update some copyrights, bump version number.
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  (c) Copyright 2004 - 2016  BearOso
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  Win32 GUI code
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  (c) Copyright 2003 - 2006  blip,
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                             funkyass,
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                             Matthew Kendora,
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                             Nach,
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                             nitsuja
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Bump OV2 Windows port copyright.
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  (c) Copyright 2009 - 2016  OV2
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  Mac OS GUI code
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  (c) Copyright 1998 - 2001  John Stiles
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  (c) Copyright 2001 - 2011  zones
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  Specific ports contains the works of other authors. See headers in
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  individual files.
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  Snes9x homepage: http://www.snes9x.com/
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  Permission to use, copy, modify and/or distribute Snes9x in both binary
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  and source form, for non-commercial purposes, is hereby granted without
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  fee, providing that this license information and copyright notice appear
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  with all copies and any derived work.
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  This software is provided 'as-is', without any express or implied
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  warranty. In no event shall the authors be held liable for any damages
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  arising from the use of this software or it's derivatives.
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  Snes9x is freeware for PERSONAL USE only. Commercial users should
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  seek permission of the copyright holders first. Commercial use includes,
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  but is not limited to, charging money for Snes9x or software derived from
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  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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  using Snes9x as a promotion for your commercial product.
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  The copyright holders request that bug fixes and improvements to the code
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  should be forwarded to them so everyone can benefit from the modifications
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  in future versions.
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  Super NES and Super Nintendo Entertainment System are trademarks of
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  Nintendo Co., Limited and its subsidiary companies.
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 ***********************************************************************************/
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#ifdef DEBUGGER
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#ifndef _MISSING_H_
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#define _MISSING_H_
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struct MissingHDMA
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{
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	uint8	used;
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	uint8	bbus_address;
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	uint8	abus_bank;
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	uint16	abus_address;
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	uint8	indirect_address;
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	uint8	force_table_address_write;
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	uint8	force_table_address_read;
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	uint8	line_count_write;
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	uint8	line_count_read;
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};
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struct Missing
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{
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	struct MissingHDMA hdma[8];
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	uint8	emulate6502;
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	uint8	decimal_mode;
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	uint8	mv_8bit_index;
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	uint8	mv_8bit_acc;
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	uint8	interlace;
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	uint8	lines_239;
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	uint8	pseudo_512;
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	uint8	modes[8];
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	uint8	mode7_fx;
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	uint8	mode7_flip;
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	uint8	mode7_bgmode;
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	uint8	direct;
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	uint8	matrix_multiply;
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	uint8	oam_read;
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	uint8	vram_read;
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	uint8	cgram_read;
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	uint8	wram_read;
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	uint8	dma_read;
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	uint8	vram_inc;
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	uint8	vram_full_graphic_inc;
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	uint8	virq;
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	uint8	hirq;
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	uint16	virq_pos;
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	uint16	hirq_pos;
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	uint8	h_v_latch;
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	uint8	h_counter_read;
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	uint8	v_counter_read;
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	uint8	fast_rom;
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	uint8	window1[6];
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	uint8	window2[6];
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	uint8	sprite_priority_rotation;
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	uint8	subscreen;
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	uint8	subscreen_add;
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	uint8	subscreen_sub;
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	uint8	fixed_colour_add;
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	uint8	fixed_colour_sub;
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	uint8	mosaic;
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	uint8	sprite_double_height;
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	uint8	dma_channels;
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	uint8	dma_this_frame;
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	uint8	oam_address_read;
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	uint8	bg_offset_read;
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	uint8	matrix_read;
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	uint8	hdma_channels;
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	uint8	hdma_this_frame;
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	uint16	unknownppu_read;
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	uint16	unknownppu_write;
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	uint16	unknowncpu_read;
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	uint16	unknowncpu_write;
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	uint16	unknowndsp_read;
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	uint16	unknowndsp_write;
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};
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extern struct Missing	missing;
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#endif
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#endif