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/*
* This file is part of the Code::Blocks IDE and licensed under the GNU Lesser General Public License, version 3
* http://www.gnu.org/licenses/lgpl-3.0.html
*/
#ifndef CBPROJECT_H
#define CBPROJECT_H
#include <wx/datetime.h>
#include <wx/dynarray.h>
#include <wx/hashmap.h>
#include <wx/treectrl.h>
#include "settings.h"
#include "misctreeitemdata.h"
#include "compiletargetbase.h"
#include "cbplugin.h"
#include "projectbuildtarget.h"
#include "projectmanager.h"
#include <map>
// forward decl
class cbProject;
class ProjectBuildTarget;
class ProjectFile;
class FilesGroupsAndMasks;
class TiXmlNode;
class TiXmlElement;
// hashmap for fast searches in cbProject::GetFileByFilename()
WX_DECLARE_STRING_HASH_MAP(ProjectFile*, ProjectFiles);
typedef std::map<wxString, wxArrayString> VirtualBuildTargetsMap;
class DLLIMPORT FileTreeData : public MiscTreeItemData
{
public:
/// The kind of tree node
enum FileTreeDataKind
{
ftdkUndefined = 0,
ftdkProject,
ftdkFolder,
ftdkFile,
ftdkVirtualGroup, // wilcard matching
ftdkVirtualFolder
};
FileTreeData(cbProject* project, FileTreeDataKind kind = ftdkUndefined)
: m_Index(-1),
m_Project(project),
m_file(0),
m_kind(kind)
{}
FileTreeDataKind GetKind() const { return m_kind; }
cbProject* GetProject() const { return m_Project; }
int GetFileIndex() const { return m_Index; }
ProjectFile* GetProjectFile() const { return m_file; }
const wxString& GetFolder() const { return m_folder; }
void SetKind(FileTreeDataKind kind){ m_kind = kind; }
void SetProject(cbProject* project){ m_Project = project; }
// only valid for file selections
void SetFileIndex(int index){ m_Index = index; }
void SetProjectFile(ProjectFile* file){ m_file = file; }
// only valid for folder selections
void SetFolder(const wxString& folder){ m_folder = folder; }
private:
int m_Index;
cbProject* m_Project;
ProjectFile* m_file;
wxString m_folder;
FileTreeDataKind m_kind;
};
/** Precompiled headers mode.
* Defines where and how are the project's precompiled headers generated.
* Currently implemented only for GCC (3.4 and above).
*/
enum PCHMode
{
pchSourceDir = 0, /// In a dir (named by the PCH) on the same level as the source header (default).
pchObjectDir, /// In the objects output dir, along with other object files.
pchSourceFile, /// In a file alongside the source header (with .gch appended).
};
/** @brief Represents a Code::Blocks project.
*
* A project is a collection of build targets and files.
* Each project can contain any number of build targets and files.
* @see ProjectBuildTarget, ProjectFile.
*/
class DLLIMPORT cbProject : public CompileTargetBase
{
public:
/// Constructor
cbProject(const wxString& filename = wxEmptyString);
/// Destructor
~cbProject();
/** @return True if the project fully loaded, false if not. */
bool IsLoaded() const { return m_Loaded; }
/** (Re)build the project tree.
* @param tree The wxTreeCtrl to use.
* @param root The tree item to use as root. The project is built as a child of this item.
* @param ptvs The visual style of the project tree
* @param fgam If not NULL, use these file groups and masks for virtual folders.
*/
void BuildTree(cbTreeCtrl* tree, const wxTreeItemId& root, int ptvs, FilesGroupsAndMasks* fgam = 0L);
/** This resets the project to a clear state. Like it's just been new'ed. */
void ClearAllProperties();
/** Calculates the top-level path common to all project files.
* This is called automatically (no need for you to call it) and is used
* to find the top-level folder for building the tree.
*/
void CalculateCommonTopLevelPath();
/** @return the top-level path common to all project files. */
wxString GetCommonTopLevelPath() const;
/** @return True if the project is modified in any way. */
bool GetModified() const;
/** Mark the project as modified or not.
* @param modified If true, the project is marked as modified. If false, as not-modified.
*/
void SetModified(bool modified = true);
/** Access a file of the project.
* @param index The index of the file. Must be greater or equal than zero and less than GetFilesCount().
* @return A pointer to the file or NULL if not found.
*/
ProjectFile* GetFile(int index);
/** Access a file of the project.
* @param filename The filename of the file.
* @param isRelative True if @c filename is a relative filename, false if not.
* @param isUnixFilename True if @c filename is already normalized with UnixFilename(), false if not.
* @return A pointer to the file or NULL if not found.
*/
ProjectFile* GetFileByFilename(const wxString& filename, bool isRelative = true, bool isUnixFilename = false);
/** @return The number of files in the project. */
int GetFilesCount(){ return m_Files.size(); }
/** Set the Makefile filename used when exporting a Makefile for the project,
* or when using a custom Makefile to build the project.
* @param makefile The filename for the Makefile.
*/
void SetMakefile(const wxString& makefile){ m_Makefile = makefile; SetModified(true); }
/** @return The filename for the Makefile. */
const wxString& GetMakefile();
/** Mark if the project should use a custom Makefile for compilation.
* @param custom If true, use a custom Makefile for compilation. If false, use direct C::B build mode.
*/
void SetMakefileCustom(bool custom);
/** @return True if the project is using a custom Makefile for compilation, false if not. */
bool IsMakefileCustom(){ return m_CustomMakefile; }
/** Allow the specification of specific execution directory if the project use a custom Makefile.
* Defaults to the projects base path, if no custom makefile is used.
* @param dir The directory the custom Makefile should be executed from.
*/
void SetMakefileExecutionDir(const wxString& dir);
/** @return The execution directory for the custom Makefile.
* Defaults to the projects base path, if no custom makefile is used.
*/
wxString GetMakefileExecutionDir();
/** @return Either the execution directory for the custom Makefile or
* the projects base path.
* Defaults to the projects base path, if no custom makefile is used.
* Used to unify the call to the function.
*/
wxString GetExecutionDir();
/** Is there a build target (virtual or real) by @c name?
* @param name The build target's name.
* @param virtuals_too Include virtual build targets in query.
* @return True if exists a build target (virtual or real) by that name, false if not.
*/
bool BuildTargetValid(const wxString& name, bool virtuals_too = true) const;
/** @return The first valid (virtual or real) build target. */
wxString GetFirstValidBuildTargetName(bool virtuals_too = true) const;
/** @return The build target index which will be pre-selected when the "Select target"
* dialog appears when running the project. Valid only for multi-target projects. */
const wxString& GetDefaultExecuteTarget() const;
/** Set the build target index which will be pre-selected when the "Select target"
* dialog appears when running the project.
* @param name The build target's name.
*/
void SetDefaultExecuteTarget(const wxString& name);
/** @return The number of build targets this project contains. */
int GetBuildTargetsCount() { return m_Targets.GetCount(); }
/** Access a build target.
* @param index The build target index. Must be greater or equal to zero and less than GetBuildTargetsCount().
* @return The build target or NULL if not found.
*/
ProjectBuildTarget* GetBuildTarget(int index);
/** Access a build target.
* @param targetName The build target name.
* @return The build target or NULL if not found.
*/
ProjectBuildTarget* GetBuildTarget(const wxString& targetName);
/** Add a new build target.
* @param targetName The build target name.
* @return The build target that was just created.
*/
ProjectBuildTarget* AddBuildTarget(const wxString& targetName);
/** Rename a build target.
* @param index The build target's index to rename.
* @param targetName The new name for the build target.
* @return True if @c index was valid, false if not.
*/
bool RenameBuildTarget(int index, const wxString& targetName);
/** Rename a build target.
* @param oldTargetName The build target's old name.
* @param newTargetName The new name for the build target.
* @return True if @c oldTargetName was valid, false if not.
*/
bool RenameBuildTarget(const wxString& oldTargetName, const wxString& newTargetName);
/** Duplicate a build target.
* @param index The index of the build target to duplicate.
* @param newName The name for the new build target. If empty, it will be named like "Copy of <base_target_name>".
* @return The new build target if @c index was valid, NULL if not (or something went wrong).
*/
ProjectBuildTarget* DuplicateBuildTarget(int index, const wxString& newName = wxEmptyString);
/** Duplicate a build target.
* @param targetName The name of the build target to duplicate.
* @param newName The name for the new build target. If empty, it will be named like "Copy of <base_target_name>".
* @return The new build target if @c index was valid, NULL if not (or something went wrong).
*/
ProjectBuildTarget* DuplicateBuildTarget(const wxString& targetName, const wxString& newName = wxEmptyString);
/** Export a target as a new project.
* In other words, save a copy of the project containing only the specified target.
* The user will be prompted with a dialog to select the new project name.
* @param index The index of the build target to export.
* @return True on success, false on failure (or dialog cancellation).
* @note The dialog to select the new project name is not a file dialog because
* the user is not allowed to save anywhere. The new project must remain "operational"
* (assuming the target to export, was "operational") so the new project must be saved
* in the same directory as the original to preserve relative paths.
*/
bool ExportTargetAsProject(int index);
/** Export a target as a new project.
* In other words, save a copy of the project containing only the specified target.
* The user will be prompted with a dialog to select the new project name.
* @param targetName The name of the build target to export.
* @return True on success, false on failure (or dialog cancellation).
* @see ExportTargetAsProject(int).
*/
bool ExportTargetAsProject(const wxString& targetName);
/** Remove a build target.
* @param index The index of the build target to remove.
* @return True if @c index was valid, false if not.
*/
bool RemoveBuildTarget(int index);
/** Remove a build target.
* @param targetName The build target name.
* @return True if the @c targetName was valid, false if not.
*/
bool RemoveBuildTarget(const wxString& targetName);
/** Reorder the list of build targets.
* This is useful, so that when the special build target "All" is being built
* targets are built in the desired order.
* @param nameOrder An array of strings containing build target names in the order you desire.
* The number of array elements must be equal to GetBuildTargetsCount().
*/
void ReOrderTargets(const wxArrayString& nameOrder);
/** Set the active build target.
* @param name The build target name to set as active. If @c name does
* not exist, then the first virtual target is set
* or the first real target, depending which is valid.
* @return True if @c name was valid, false if not.
*/
bool SetActiveBuildTarget(const wxString& name);
/** @return The active build target name. Note that this might be a virtual target. */
const wxString& GetActiveBuildTarget() const;
/** @return The mode precompiled headers are handled. */
PCHMode GetModeForPCH() const { return m_PCHMode; }
/** Set the mode to handle precompiled headers.
* @param mode The desired PCH mode.
*/
void SetModeForPCH(PCHMode mode){ m_PCHMode = mode; SetModified(true); }
void SetCompilerID(const wxString& id); // overriden
/** @return The root item of this project in the project manager's tree. */
wxTreeItemId GetProjectNode(){ return m_ProjectNode; }
/** Act like closing all project files, but don't do it.
* Used to check if any of the project files need saving.
* @return True if even one project file needs to be saved, false if not.
*/
bool QueryCloseAllFiles();
/** Close all project files.
* @param dontsave If true, no project file will be saved even if modified.
* If false, any modified file will be saved (default).
* @return True if succesfull, false otherwise.
*/
bool CloseAllFiles(bool dontsave=false);
/** Save all project files.
* @return True if succesfull, false otherwise.
*/
bool SaveAllFiles();
/** Save the project.
* @return True if succesfull, false otherwise.
*/
bool Save();
/** Save the project under a different name.
* A dialog pops up for the user to choose a new filename for the project.
* @return True if succesfull, false otherwise.
*/
bool SaveAs();
/** Save the project's layout.
* Layout is the list of open project files, which one is active,
* where the cursor is located on each one of those, etc.
* @return True if succesfull, false otherwise.
*/
bool SaveLayout();
/** Load the project's layout.
* @see SaveLayout() for info.
* @return True if succesfull, false otherwise.
*/
bool LoadLayout();
/** Notify that file(s) will be added shortly.
* This function should be called before calling AddFile().
* When done calling AddFile() as many times as needed, call
* EndAddFiles().
*
* This sequence of function calls ensures proper events dispatching.
* This function broadcasts the cbEVT_PROJECT_BEGIN_ADD_FILES event.
*/
void BeginAddFiles();
/** Notify that file(s) addition finished.
* This function should be called when done calling AddFile() as many times as needed.
*
* This sequence of function calls ensures proper events dispatching.
* This function broadcasts the cbEVT_PROJECT_END_ADD_FILES event.
* @see BeginAddFiles().
*/
void EndAddFiles();
/** Notify that file(s) will be removed shortly.
* This function should be called before calling RemoveFile().
* When done calling RemoveFile() as many times as needed, call
* EndRemoveFiles().
*
* This sequence of function calls ensures proper events dispatching.
* This function broadcasts the cbEVT_PROJECT_BEGIN_REMOVE_FILES event.
*/
void BeginRemoveFiles();
/** Notify that file(s) removal finished.
* This function should be called when done calling RemoveFile() as many times as needed.
*
* This sequence of function calls ensures proper events dispatching.
* This function broadcasts the cbEVT_PROJECT_END_REMOVE_FILES event.
* @see BeginRemoveFiles().
*/
void EndRemoveFiles();
/** Add a file to the project.
* This variation, takes a target name as first parameter.
* @param targetName The name of the build target to add this file to.
* @param filename The file's filename. This *must* be a filename relative to the project's path.
* @param compile If true this file is compiled when building the project.
* @param link If true this file is linked when building the project.
* @param weight A value between zero and 100 (defaults to 50). Smaller weight, makes the file compile earlier than those with larger weight.
* @return The newly added file or NULL if something went wrong.
*/
ProjectFile* AddFile(const wxString& targetName, const wxString& filename, bool compile = true, bool link = true, unsigned short int weight = 50);
/** Add a file to the project.
* This variation, takes a target index as first parameter.
* @param targetIndex The index of the build target to add this file to.
* @param filename The file's filename. This *must* be a filename relative to the project's path.
* @param compile If true this file is compiled when building the project.
* @param link If true this file is linked when building the project.
* @param weight A value between zero and 100 (defaults to 50). Smaller weight, makes the file compile earlier than those with larger weight.
* @return The newly added file or NULL if something went wrong.
*/
ProjectFile* AddFile(int targetIndex, const wxString& filename, bool compile = true, bool link = true, unsigned short int weight = 50);
/** Remove a file from the project.
* @param pf The pointer to ProjectFile.
* @return True if @c pf was a valid project file, false if not.
*/
bool RemoveFile(ProjectFile* pf);
/** Display the project options dialog.
* @return True if the dialog was closed with "OK", false if closed with "Cancel".
*/
bool ShowOptions();
/** Convenience function for remembering the project's tree state when refreshing it.
* @return An array of strings containing the tree-path names of expanded nodes.
*/
const wxArrayString& ExpandedNodes() { return m_ExpandedNodes; }
/** Convenience function for remembering the project's tree state when refreshing it.
* Adds an expanded node in this internal list.
* @param path The tree-path to add.
*/
void AddExpandedNode(const wxString& path) { m_ExpandedNodes.Add(path); }
/** Convenience function for remembering the project's tree state when refreshing it.
* @param tree The tree control to save its expanded state.
*/
void SaveTreeState(wxTreeCtrl* tree);
/** Convenience function for remembering the project's tree state when refreshing it.
* @param tree The tree control to restore its expanded state to a previously saved.
*/
void RestoreTreeState(wxTreeCtrl* tree);
/** Displays a target selection dialog.
* When invoked, a selection dialog is presented to the user so that he/she
* can select one target from the list of this project's targets.
* @param initial The index of the pre-selected target when the dialog is displayed.
* Defaults to none (-1).
* @param evenIfOne If true, the dialog is still shown even if the project contains only one target.
* The default behaviour is to not show the dialog if the project has only one target.
* @return The target's index that the user selected or -1 if the dialog was cancelled.
*/
int SelectTarget(int initial = -1, bool evenIfOne = false);
/** Rename the project's title in the tree.
* @param newname The new title for the project.
* @note This does *not* actually alter the project's title. It just changes it on the tree.
*/
void RenameInTree(const wxString &newname);
/** Get a pointer to the currently compiling target.
* @return While the project is being built, this function returns the currently building
* target. For all other times, NULL is returned.
*/
ProjectBuildTarget* GetCurrentlyCompilingTarget() { return m_CurrentlyCompilingTarget; }
/** Set the currently compiling target.
* @note This function is for internal use by compilers only.
* Using this function in any other place results in undefined behaviour!
* @param bt The build target that is currently building.
*/
void SetCurrentlyCompilingTarget(ProjectBuildTarget* bt);
/** Define a new virtual build target.
*
* A virtual build target is not really a build target itself but it is an alias
* for a group of other build targets, real or virtual.
* An example is the "All" virtual build target which means "all build targets".
*
* @param alias The virtual build target's name.
* @param targets A list of build target names to include in this virtual build target.
* They can be real or other virtual build targets.
* @return True for success, false for failure. The only reason for this function
* to return false is if a *real* build target exists with the same name as @c alias
* (or if you pass an empty @c targets array).
* @note Every time you call this function with the same @c alias parameter, the virtual
* build target is re-defined. In other words, it's not an error if @c alias is already
* defined.
*/
bool DefineVirtualBuildTarget(const wxString& alias, const wxArrayString& targets);
/** Does a virtual build target exist?
*
* @param alias The virtual build target's name.
* @return True if the virtual build target exists, false if not.
*/
bool HasVirtualBuildTarget(const wxString& alias) const;
/** Remove a virtual build target.
*
* @param alias The virtual build target's name.
* @return True if the virtual build target was removed, false if not.
*/
bool RemoveVirtualBuildTarget(const wxString& alias);
/** Get a list of all defined virtual build targets.
*
* @return A list of all defined virtual build targets.
*/
wxArrayString GetVirtualBuildTargets() const;
/** Access a virtual build target's group of build targets.
*
* @param alias The virtual build target's name.
* @return The list of all build targets under the alias @c alias.
*/
const wxArrayString& GetVirtualBuildTargetGroup(const wxString& alias) const;
/** Access a virtual build target's expanded group of build targets.
*
* The difference from GetVirtualBuildTargetGroup() lies in that this function
* returns the full list of real build targets in this group (by recursively
* expanding virtual build targets in the group).
* @param alias The virtual build target's name.
* @return The expanded list of all real build targets under the alias @c alias.
*/
wxArrayString GetExpandedVirtualBuildTargetGroup(const wxString& alias) const;
/** Checks if a build target (virtual or real) can be added to a virtual build target,
* without causing a circular-reference.
*
* @param alias The "parent" virtual build target to add the build target in.
* @param target The build target to add in the @c alias virtual build target.
* @return True if a circular reference is not detected, false if it is.
*/
bool CanAddToVirtualBuildTarget(const wxString& alias, const wxString& target);
/** Request if a specific tree node can be dragged.
*
* @note Called by ProjectManager.
* @return True if it is allowed to drag this node, false not.
*/
bool CanDragNode(wxTreeCtrl* tree, wxTreeItemId node);
/** Notify that an array of tree nodes has been dragged.
*
* @note Called by ProjectManager.
* @return True if succeeded, false if not.
*/
bool NodeDragged(wxTreeCtrl* tree, wxArrayTreeItemIds& fromArray, wxTreeItemId to);
/** Notify that a virtual folder has been added.
* @return True if it is allowed, false if not. */
bool VirtualFolderAdded(wxTreeCtrl* tree, wxTreeItemId parent_node, const wxString& virtual_folder);
/** Notify that a virtual folder has been deleted. */
void VirtualFolderDeleted(wxTreeCtrl* tree, wxTreeItemId node);
/** Notify that a virtual folder has been renamed.
* @return True if the renaming is allowed, false if not. */
bool VirtualFolderRenamed(wxTreeCtrl* tree, wxTreeItemId node, const wxString& new_name);
/** Get a list of the virtual folders. Normally used by the project loader only.*/
const wxArrayString& GetVirtualFolders() const;
/** Set the virtual folders list. Normally used by the project loader only. */
void SetVirtualFolders(const wxArrayString& folders);
/** Returns the last modification time for the file. Used to detect modifications outside the Program. */
wxDateTime GetLastModificationTime() const { return m_LastModified; }
/** Sets the last modification time for the project to 'now'. Used to detect modifications outside the Program. */
void Touch();
/** Sets object names generation to extended/normal mode.
*
* In normal mode (the default), the file @c foo.cpp generates the @c foo.o object file.
* In extended mode, the file @c foo.cpp generates the @c foo.cpp.o object file.
*
* This option is useful for large projects containing similarly named files
* (in the same directory) differing only on their extensions. Using the
* extended mode with said projects guarantees that each object name will
* be unique.
*
* @param ext Set to true to switch to extended mode, false for normal mode.
*/
void SetExtendedObjectNamesGeneration(bool ext);
/** Gets object names generation mode (extended/normal).
* @return True for extended mode, false for normal mode.
* @see SetExtendedObjectNamesGeneration.
*/
bool GetExtendedObjectNamesGeneration() const;
/** Set notes on the project.
*
* @param notes Simple text notes about the project.
*/
void SetNotes(const wxString& notes);
/** Get notes on the project.
*
* @return Simple text notes about the project.
*/
const wxString& GetNotes() const;
/** Set show project notes on load automatically.
*
* @param show If true show project notes on load.
*/
void SetShowNotesOnLoad(bool show);
/** Get show project notes on load automatically.
*
* @return True if show project notes on load is set, false if not.
*/
bool GetShowNotesOnLoad() const;
/** Show project notes now.
*
* @param nonEmptyOnly If true, show notes only if non-empty.
* @param editable If true, the notes will be editable.
*
* @note If @c editable is true, the @c nonEmptyOnly parameter is ignored...
*/
void ShowNotes(bool nonEmptyOnly, bool editable = false);
/** Changes project title
*
* This function overrides CompileTargetBase::SetTitle.
* It sends additional notification event to plugins
* and than calls base function.
*/
virtual void SetTitle(const wxString& title);
/** Access the \<Extensions\> XML node of this project
*
* This function is for advanced users only. Use at your own risk
* (and respect other plugins authors work under this node).
*
* @return The \<Extensions\> XML node.
* @note This function will never return NULL.
*/
virtual TiXmlNode* GetExtensionsNode();
/** Convenience function (mainly for scripts) to add nodes/attributes
* under the \<Extensions\> node.
*
* It is mainly useful for scripts that can't otherwise access the XML node.
* For C++ code, using GetExtensionsNode() is recommended instead (which is much faster).
*
* @param stringDesc A string representation of the nodes/attributes to add/edit
* under \<Extensions\>.
* @c stringDesc is a string of the form:
* "node/subnode/.../+subnode:attr=val"
*
* The ":attr=val" part is optional.
* The node/subnode structure will be created if not there.
* To set more than one attribute, call this function more than once,
* using the same node/subnode structure.
* If a node begins with the "plus" sign (+), then this forces adding a new node
* instead of re-using the existing one (if any).
*/
virtual void AddToExtensions(const wxString& stringDesc);
/** Internal use only.
* Updates the internal hashmap of project files.
*/
virtual void ProjectFileRenamed(ProjectFile* pf);
/** Provides an easy way to iterate all the files belonging in this target.
* @return A list of files belonging in this target.
*/
virtual FilesList& GetFilesList(){ return m_Files; }
private:
void Open();
void ExpandVirtualBuildTargetGroup(const wxString& alias, wxArrayString& result) const;
wxTreeItemId AddTreeNode(wxTreeCtrl* tree, const wxString& text, const wxTreeItemId& parent, bool useFolders, FileTreeData::FileTreeDataKind folders_kind, bool compiles, int image, FileTreeData* data = 0L);
wxTreeItemId FindNodeToInsertAfter(wxTreeCtrl* tree, const wxString& text, const wxTreeItemId& parent, bool in_folders); // alphabetical sorting
ProjectBuildTarget* AddDefaultBuildTarget();
int IndexOfBuildTargetName(const wxString& targetName) const;
wxString CreateUniqueFilename();
void NotifyPlugins(wxEventType type, const wxString& targetName = wxEmptyString, const wxString& oldTargetName = wxEmptyString);
void CopyTreeNodeRecursively(wxTreeCtrl* tree, const wxTreeItemId& item, const wxTreeItemId& new_parent);
bool VirtualFolderDragged(wxTreeCtrl* tree, wxTreeItemId from, wxTreeItemId to);
void SortChildrenRecursive(cbTreeCtrl* tree, const wxTreeItemId& parent);
// properties
VirtualBuildTargetsMap m_VirtualTargets;
BuildTargets m_Targets;
wxString m_ActiveTarget;
wxString m_LastSavedActiveTarget;
wxString m_DefaultExecuteTarget;
wxString m_Makefile;
bool m_CustomMakefile;
mutable wxString m_MakefileExecutionDir;
FilesList m_Files;
ProjectFileArray m_FileArray;
wxArrayString m_ExpandedNodes;
wxArrayString m_SelectedNodes;
bool m_Loaded;
wxTreeItemId m_ProjectNode;
wxArrayString m_VirtualFolders; // not saved, just used throughout cbProject's lifetime
bool m_CurrentlyLoading;
wxString m_CommonTopLevelPath;
wxString m_BasePath;
PCHMode m_PCHMode;
// hashmap for fast searches in cbProject::GetFileByFilename()
ProjectFiles m_ProjectFilesMap; // keeps UnixFilename(ProjectFile::relativeFilename)
ProjectBuildTarget* m_CurrentlyCompilingTarget;
wxDateTime m_LastModified;
bool m_ExtendedObjectNamesGeneration;
wxString m_Notes;
bool m_AutoShowNotesOnLoad;
// copy of <Extensions> element, in case certain plugins are disabled
// so that the contents are not lost
TiXmlElement* m_pExtensionsElement;
};
#endif // CBPROJECT_H
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