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/*
* This file is part of unity-2d
*
* Copyright 2010-2011 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 1.0
FocusScope {
property bool enabled: true
/* Use to manually set the "pressed" state of the button. This is not
necessary in the normal use case, but is useful when a child item eats
the mouse events (e.g. a DragArea).
This is a clumsy workaround for the lack of a MouseProxy element
(see http://bugreports.qt.nokia.com/browse/QTBUG-13007). */
property bool pressed: false
property alias mouseOver: mouse_area.containsMouse
signal clicked
Accessible.role: Accessible.PushButton
MouseArea {
id: mouse_area
/* FIXME: workaround double click bug
http://bugreports.qt.nokia.com/browse/QTBUG-12250 */
property bool double_clicked: false
enabled: parent.enabled
hoverEnabled: parent.enabled
anchors.fill: parent
onClicked: {
if(double_clicked)
double_clicked = false
else
parent.clicked()
}
onDoubleClicked: {
double_clicked = true
}
}
state: {
if(pressed || mouse_area.pressed)
return "pressed"
else if(activeFocus)
return "selected"
else if(mouse_area.containsMouse)
return "hovered"
else
return "default"
}
Keys.onPressed: {
if (event.key == Qt.Key_Return) {
clicked()
event.accepted = true;
}
}
}
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