~rick-rickspencer3/pygame-template/trunk

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import pygame, random
from baseSprite import BaseSprite
import crashteroidsconfig

class Bullet(BaseSprite):
 def __init__(self,x,y,orientation, imgName = None):
  img = "bullet.png"
  if imgName != None:
   img = imgName 
  BaseSprite.__init__(self, img)
  self.launchSound = pygame.mixer.Sound(crashteroidsconfig.guy_shoot_sound)
  self.launchSound.set_volume(.05)
  self.launchSound.play()
  self.explosionSound = pygame.mixer.Sound(crashteroidsconfig.guy_bullet_explode)
  self.explosionSound.set_volume(.2)
  self.orientation = orientation
  self.x = x
  self.y = y
  self.accelerating = True
  self.accelerationDivisor = .75
  self.maxVelocity = 100
  self.maxticks = 10
  self.ticks = 0
  self.exploding = False
  self.explodestage = 0
  self.update_image()
  
 def update(self):
  BaseSprite.update(self)
  self.ticks += 1
  if not self.exploding and self.ticks > self.maxticks:
   self.kill()
  if self.exploding: 
   self.explodestage += 1
   e = self.explodestage
   if e < 5:
    e = str(e)
    self.masterImage = pygame.image.load(crashteroidsconfig.bullet_explode_stage + e  + ".png")
    self.update_image()
   else:
    self.kill()
   
 def explode(self):
  self.accelerating = False
  self.velocityX = 0
  self.velocityY = 0
  self.explosionSound.play()
  self.exploding = True