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import pygame, random
from baseSprite import BaseSprite
import crashteroidsconfig
class Enemy(BaseSprite):
def __init__(self):
BaseSprite.__init__(self, crashteroidsconfig.enemy_image)
self.points = 1
self.accelerationDivisor = 1
random.seed()
self.orientation = 0
self.rotatingRight = False
self.rotatingLeft = False
self.rotationRate = 0
self.velocityX = 0
self.velocityY = 0
self.startPos()
def startPos(self):
#leave room in the center for the tank
quad = random.randint(0,3)
if quad == 0:
self.x = random.randint(0,300)
self.y = random.randint(0,140)
if quad == 1:
self.x = random.randint(500,800)
self.y = random.randint(0,140)
if quad == 2:
self.x = random.randint(0,200)
self.y = random.randint(340,480)
if quad == 3:
self.x = random.randint(500,800)
self.y = random.randint(340,480)
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