~robertcarr/unity/rightalign-filter

Viewing all changes in revision 1488.

  • Committer: Neil Jagdish Patel
  • Author(s): Tim Penhey
  • Date: 2011-09-05 14:57:56 UTC
  • mfrom: (1468.2.14 texture-from-bitmap)
  • Revision ID: neil.patel@canonical.com-20110905145756-m5vnc7jumubxtp04
I noticed that quite a few of the memory leaks were do to
making a texture from a CairoGraphics object. Instead of having
to remember at all the call sites, I've created a couple of helper
methods.

I had to control myself a lot during this change to not change too
many other things at once. Sometimes I couldn't help myself though.

In particular I changed the TextureContainer to use smart pointers.

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